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Tatsuya Kando, the director behind The World Ends with You, shared the news on social media that he’s left Square Enix.

Kando spent nearly three decades at the company. He was involved with all entries in The World Ends with You series, including NEO: The World Ends with You. Kando did work on a bunch of additional projects as well including Kingdom Hearts as an animation supervisor.

After over ten long years, the future of Mario Kart is finally here. Indeed, the gap between Mario Kart 8 and Mario Kart World has been the longest in the franchise’s history. Sure, we received Mario Kart 8 Deluxe, Mario Kart Tour, and Mario Kart Live: Home Circuit, but none of these were intended to be the next big Mario Kart game. Mario Kart World is exactly that, and with a new era for the series soon beginning, we figured it’s a great time to look at the development history of the Mario Kart franchise as a whole. There’s an absolutely huge amount of information here, so we’ll be telling the condensed version of Mario Kart’s history.

Scurge: Hive

Scurge: Hive, which originally released nearly two decades ago, is now coming to Nintendo Switch.

Ratalaika Games confirmed plans for the port today. After it came out on 2006 on Game Boy Advance and Nintendo DS, we’ll be seeing the Metroidvania title on Switch – which will now include save states, cheats, and rewind functionality.

Here’s the full breakdown:

Hotel Dusk Nintendo trademark

A new trademark for Hotel Dusk: Room 215 has been filed in Japan, and some are hoping that it could mark a return of the Nintendo DS game.

We typically don’t report on Japanese trademarks as they tend to be overblown. More often than not, they are filings done to protect IPs and are not indicative of an imminent release. However, we’re in a bit of a different situation here. Whereas most Japanese trademarks for Nintendo games are for renewals, this is an entirely new filing. Additionally, Hotel Dusk now has a trademark in the country for the first time (there was previously one for its Japanese name Wish Room).

Chrono Trigger remake rumor

May 2: A remake of Chrono Trigger is apparently in the works. That information comes from Dragon Quest creator Yuji Horii, who allegedly shared the information at Comicon in Naples, Italy.

We do have confirmation that Horii was present for the event and was on hand delivering some sort of talk, based on various attendee reports. Regarding Chrono Trigger, he apparently let that information slip during an interview. After the host whispered something in his ear, Horii covered his mouth – indicating that he said something he wasn’t supposed to.

A new round of details have been revealed about the short-lived Halo DS, including the fact that it was apparently Nintendo that caused the project to not move forward.

Former IGN editor Matt Casamassina brought up the existence of Halo DS in 2007. Eventually, Casamassina showed off-screen footage of the demo to prove that the demo was indeed a real thing.

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Okami sequel Okamiden

Capcom producer Yoshiaki Hirabayashi was recently asked to comment on the Nintendo DS game Okamiden in light of the recent Okami sequel announcement.

Depending on how you look at it, the series is in somewhat of a tricky spot. Technically, in some ways, Okamiden is a sequel to Okami – but it didn’t have any involvement with Hideki Kamiya, the IP’s original creator. Now Kamiya is on board to create a true sequel. However, some fans might be wondering what that means for Okamiden.

With the imminent reveal and eventual release of Nintendo’s next hardware, it’s safe to assume that we’ll eventually be seeing more retro platforms become available on Nintendo Switch Online. And with confirmation that the Switch 2 will be backwards compatible with standard Switch software, it’s also safe to assume that its Virtual Console-esque offerings won’t be starting over with the NES. Many would tell you that GameCube is the next platform Nintendo should add to their online services, and that makes sense – but given how large these games are (plus the presence of many remakes and ports on Switch, including Metroid Prime Remastered, both Pikmin games, Paper Mario: The Thousand-Year Door, and more), this seems unlikely. That said, the most likely platform to come to Nintendo Switch Online would be Nintendo DS. The Wii U actually had Nintendo DS games available for download on the eShop, so there’s some precedent here. And since Nintendo Switch lacks a microphone needed to play certain DS games, it’d make sense to wait for Switch 2 to release these titles back to the public.

So today, we’re looking at several DS games that Nintendo needs to add to Switch Online if or when the company does decide to add this platform to its lineup. Note that we’re only discussing likely games here – as great as the Pokemon titles on the DS are, it’s highly unlikely that they’ll ever be released this way – especially not when Pokemon Brilliant Diamond and Shining Pearl are already available and would be backwards compatible. 

Nintendo museum prototypes

In what has come as a surprise to many, a number of hardware prototypes were added to the Nintendo Museum just days before the official opening date.

One of the key complaints brought up with the location prior to its opening was that based on what was shown in the Direct and to the press, Nintendo didn’t delve much into its history here. However, this has been rectified a bit. Now that the museum has just started to open, fans have discovered that many prototypes are on display, including the earlier times with the Super Famicom and Virtual Boy, extending into the Wii U era. Some have been shown publicly before, but many have not.

The Warriors GBA Bully DS

Based on a new report from Time Extension, Rockstar Games was at one point working on versions of The Warriors for GBA and Bully for DS.

The Warriors, which did see a portable release on PSP, was apparently first considered for GBA. Time Extension spoke to a former Rockstar Games employee who said the GBA port was being handled by Rockstar Leeds. The Warriors for GBA would have used the same engine that powered Max Payne on the handheld. Despite essentially being complete, that version was cancelled since Rockstar wasn’t “really seeing good returns on Nintendo” and the company “didn’t like promoting M-rated games” back in the day.


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