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The developer of ‘Road Redemption’ says first party titles will get people to buy Wii U, Nintendo games are just “too damn unique” to be found on PS4 or the next Xbox.


Author: Austin

You already saw snippets of this interview in the Road Redemption preview we put up earlier today, but in case you wanted to hear more about the subjects I touched on there, or a few other Nintendo-specific topics, I’m posting the full interview in straightforward question-and-answer form below.

The developer of Road Redemption (DarkSeas Games) talked with me about developing the game, what sorts of modes might be included, and the possibility of downloadable content, but they also touched on some more general subjects like the future of Nintendo and the Wii U, as well as how they believe Nintendo could kickstart sales of the system. Hit the break for the full interview!



High-octane, arcade-style combat racing: Coming to Wii U in 2014.


Author: Austin

Amidst the flurry of charming and pleasant indie titles making their way to the Wii U eShop as an effect of Nintendo’s strong interest in the independent community, one game exists that brands itself neither charming nor pleasant: The high speed brawler Road Redemption is based off of a 1991-1999 video game series called “Road Rash”, and it’s coming to PC, Mac, Linux, and Wii U in the second half of 2014. But what’s the game actually about?

“It’s all about motorcycle combat racing.”, the developer DarkSeas games told me in an interview, ”So imagine you’re playing an action game like God of War or Zelda: Twilight Princess, but moving at 100mph.”

Well. That sounds pretty awesome.



Lots of requests for this one, so I tackle two (somewhat) simpler glitches, and one you may have heard of! Gotta start someone in a game that has about a thousand of them to get through after all.

Artwork courtesy of Andrew Nixon. :]



We look like we know a lot about videogames… right!?



I’ve gotta agree with Laura on this one: We’ve gotta stop doing such late podcasts! At least we made it to the end and through yet another two hour episode talking about Skyward Sword vs. Twilight Princess, all your daily news, some Mario discussion, and a few Resident Evil: Revelations HD impressions.

This Week’s Podcast Crew: Austin, Laura, and Jack



The book club with have more information appear later this weekend. All you need to know is to download The Starship Damrey from the Nintendo 3DS eShop as soon as possible.


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Authors: Austin, Jack, Laura

As many of you know, the podcast crew here at NintendoEverything has just wrapped up their first ever Book Club (for Video Games!), completing Super Mario RPG: Legend of the Seven Stars in five weeks. This week, we unveil the final piece of this puzzle: The “Group Review”, where the three of us will write a brief summary of what we thought of the game, tied with a simple thumbs up or thumbs down.

Just a note: These aren’t necessarily meant to be totally objective, but rather a simple subjective summary of what we thought during our playthrough. Don’t hastily make a purchase based on them.

Hit the break for the reviews.



“Why not both!?”


This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the topic for you guys this week is “Skyward Sword vs. Twilight Princess”.

Take the survey here! (more details inside if you’re confused)



edit: An incredibly close race has ensued! Only one vote separates the current leader from the second place contender!

So there you go. We conquered Super Mario RPG: Legend of the Seven Stars for our first ever NintendoEverything Book Club, and now it’s time to start thinking ahead! We won’t be playing the next game until next weekend (and we won’t be discussing it until two weeks from now) but today we need to get the voting part out of the way!

You’ve got six games to choose from this time around, all of which are hand-picked to suit a shorter play session compared to the 20-odd hour Mario RPG since we want to wrap up Book Club #2 by the time E3 rolls around. Your options are as follows:



Mole Mania (GB/3DS VC) follows a mole named “Muddy Mole” whose wife and children have been stolen by the farmer, Jinbe. Muddy has to go find his wife and children by finding his way through puzzle based worlds. Cost: $3.

Zombies Ate My Neighbors (SNES/Wii VC) is a run and gun video game developed by LucasArts and originally published by Konami for the Super Nintendo and Sega Mega Drive/Sega Genesis consoles in 1993. The object of the game is for one or two players to take control of protagonists Zeke and Julie to rescue the titular neighbors from monsters often seen in horror movies. Cost: $8.

ActRaiser (SNES/Wii VC) is a 1990 Super Nintendo Entertainment System action and city-building simulation game developed by Quintet and published by Enix (now Square Enix) that combines traditional side-scrolling platforming with urban planning god game sections. Cost: $8.

Pokémon Snap (N64/Wii VC) is a first-person rail shooter and simulation video game developed by HAL Laboratory with Pax Softnica and published by Nintendo for the Nintendo 64 video game console. The objective of the game is to take pictures of Pokémon, using items such as apples and “pester balls” to achieve better shots. After each round, players are judged based on the quality of their screenshots. Cost: $10

Luigi’s Mansion (GCN) is an action-adventure game published by Nintendo for the GameCube. The game takes place in a haunted mansion when Luigi wins a contest that he never entered. He told his brother to meet him there to celebrate his victory. Luigi is searching for his brother Mario, who came to the mansion earlier, but went missing. Cost: $50+

The Starship Damrey (3DS eShop) is a mystery and survival horror game designed by Kazuya Asano and Takemaru Abiko. The game throws players into a suspenseful environment with no tutorials or hints to guide them. Cost: Probably ~$10.


Vote here!



I really hope on not the only one out there with an extreme love for Tony Hawk’s Pro Skater. The more open world platformers in the world, the better the better off we are I say! Enjoy this latest episode of Eggbusters.

Artwork courtesy of Andrew Nixon. :]



Probably the most beautiful shot in the game; a beautiful homage to the very first ever NintendoEverything Book Club game being dominated!



Edit: Something’s up with the podcast host. Working on it now.

Talk about a long podcast! About 50 minutes of Super Mario RPG discussion wraps up the end of the episode preceded by all your regular news, what we played, listener questions, and a lengthy impromptu discussion on the nuances of game design and how fewer technical limitations could be bad for the industry. Enjoy!




The next book club poll will be posted tomorrow at some point, so look forward to that and thanks to everyone who played along. :]


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The remake of Donkey Kong Country Returns is just a few weeks away from being on store shelves, but what does the game showcase that wasn’t already in the Wii version?


Author: Spencer

Earlier this year, Nintendo announced that they were hard at work on re-releasing their hit Wii game Donkey Kong Country Returns for the 3DS, not surprisingly titled Donkey Kong Country Returns 3D. The game is essentially a carbon copy port of the Wii version aside from a few new additions explained after the break, but all the core levels and gameplay mechanics have been retained.

So, what can players expect from this handheld version? Hit the jump to find out.



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