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The Wonderful 101

In an interview with Electric Playground, PlatinumGames co-founder and studio head Atsushi Inaba was asked about the projects that were the most enjoyable for him to work on. Inaba pointed to a pair of titles: MadWorld and The Wonderful 101. They were released on Wii and Wii U exclusively.

Regarding MadWorld, Inaba felt that PlatinumGames was able to create an enjoyable and deep experience despite its violence. As for The Wonderful 101, he has fond memories of developing the project with director Hideki Kamiya.

Inaba’s full response:

Over the past couple of years, we’ve seen PlatinumGames show continued interest in The Wonderful 101 and possibly revisiting the title on Switch. Unsurprisingly, that hasn’t changed.

PlatinumGames boss Atsushi Inaba again spoke about the company’s love for The Wonderful 101 in an interview with VGC. He also said that the studio has “done a lot of intel gathering and the only thing that I can say right now is that I’m glad we did.”

In the past, we’ve heard PlatinumGames speak about wanting to see The Wonderful 101 on Switch multiple times. This is something again reiterated in the latest issue of Famitsu.

Atsushi Inaba, who was a producer on the Wii U game, told the Japanese magazine that he’s interested in releasing The Wonderful 101 to the world again. Going along with director Hideki Kamiya’s joking nature, Inaba added that it’s a game that has only been played by only 13 people worldwide. Inaba wants to secretly announce it as a new game for the Switch.

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Platinum Games posted on their Twitter of Wonderful 101 characters playing The Wonderful 101 on Switch, as well as some villains. With this plus the teases of Bayonetta, it seems like Platinum is ready to show some love to the Switch with someone of their beloved IPs. However, we’ll have to wait if anything comes from these teases, but they’re nice little pieces of artwork regardless.


The Wonderful 101’s soundtrack will be leaving distribution by the end of the year, and the game’s director, Hideki Kamiya, has shared his personal picks for favorite tracks from the game. You can read his full thoughts and listen to sections of each song here.

While the full post is worth a read, a few of the highlights:

  • Many of the songs were fitting for the overall development, such as using the briefing music to get pumped for starting development, and one of the calmer themes from the end being helpful as they wrapped up
  • Two characters, Luka and Professor Shirogane, had their themes switched because Kamiya felt they fit better, and he even adjusted the characters slightly to better fit the themes
  • Certain tracks are reused because either development time was running thin or that it actually fit
  • One theme was changed from its original purpose because it was “way too epic to use for a measly mid-boss”
  • Some of the tracks were inspired by music or feelings from Okami, Viewtiful Joe, Resident Evil 2.
  • His final remarks on the End Credits are especially enlightening:

    This song was made at the very end of our development cycle (as I’m sure most ending credits songs are), so I remember passing certification and listening to this song while stumbling home, looking at the stars, feeling almost like an empty shell of a person, reflecting on how everything had finally ended.


    Via their official blog, Platinum Games announced today that both volumes of the official The Wonderful 101 Original Soundtrack won’t be available on digital storefronts after December 31st. Platinum Games did not state a reason for this. Nonetheless, some key figures at Platinum Games took this chance to reminisce about the soundtrack. First up is director Hideki Kamiya:

    I’m sad to say that TW101’s soundtrack is being taken out of distribution. I hope, though, that this announcement reaches as many people as possible and introduces new fans to TW101 and its soundtrack. I’d like to apologize in advance to anyone who, years from now, finds out about TW101 and gets disappointed to see that its original soundtrack isn’t available.

    I’ve said this before, but if there’s one phrase that sums up TW101’s soundtrack, “hymns to heroism” would be it. As you’ve probably figured out if you’ve played TW101, I’ve loved superheroes ever since I was a kid. I’ve been blessed with several chances to make games about them throughout my career, even before TW101. But TW101 is the game where I really crammed in as much as I could of what makes heroes so appealing – both their aesthetics, and how they inspire us and give us something to aspire to – to capture what heroes mean to me.

    So of course we put special care into the background music that colors the game as well. Superheroes shoulder the burdens of the whole world, and they risk their lives to fight for those weaker than themselves. Their souls shine bright. We aimed to express this through a symphonic orchestral sound, and the result of all our composers’ hard work was a lot of brilliant music.

    The tracks appear on the soundtrack in the same order they’re used in the game, so you can experience the heroic story of the Wonderful Ones and their thrilling battles just by listening to it. This goes out to people who’ve played the game, of course, but also to people who haven’t played it yet: Please close your eyes and listen, imagining the heroes’ brief but tumultuous journey, and rally your own fighting spirit to Unite Up and face tomorrow.

    …And oh yeah, please share this announcement with everyone you can, because again, I’d love for it to reach as many people as possible. Let’s give everyone a chance to get this special soundtrack before it’s gone.

    Head past the break for a comment from Hiroshi Yamaguchi, the game’s composer:



    Unseen64 has updated its beta article for The Wonderful 101. In it, we get to see a few things, including first designs for Wonder Red.

    One design has a large blade placed on Wonder Red’s back, and he’s wearing a white helmet with a green visor. A second design features a machine gun under his right arm. He has less hair in this piece of art as well.


    We recently posted some information about The Wonderful 101 about how to unlock special characters in the Wii U game. That information came from a Japanese PlatinumGames blog post, which has since been translated.

    Check out an excerpt below.

    Can you believe it’s already been 2 weeks since Bayonetta 2 released!?

    Sometimes people tell me that game is the sole reason they bought a Wii U! Of course that makes us really, really happy, but while you’re at it, why not try The Wonderful 101 as well!? (Although I guess if you’re here on this site, reading this, you probably already have…)

    Right, with that out of the way, I have a secret to share with you today!

    We’ve been getting some messages here and there from people who are having trouble unlocking Wonder-Bayonetta in The Wonderful 101.

    And with good reason! Out of all of the hidden characters in this game, Wonder-Bayo is by far the most difficult to get your hands on.

    Our raven-haired beauty only shows herself to those who find all of the hidden items, fight the toughest enemies, and overcome the hardest challenges: only the most persistent and indomitable heroes!

    You can find the full English post from Platinum here.

    You know how these things go. There aren’t major spoilers here or anything, but to be safe, we’ll post the news after the break!

    These clips come as part of a new feature from Unseen64. Curious about the development and creation of The Wonderful 101? Then be sure to check out the article here.