Okami’s Amaterasu getting the Nendoroid treatment
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Nendoroid brand is expanding with a new figure from Okami. Announced at Wonder Festival 2019 today, Amaterasu will soon be joining the line.
A release date has not yet been announced. We also don’t have an actual in-person look yet, as only the teaser image above has been shown.
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My Nintendo adds Yo-kai Watch 3 wallpaper in North America
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
My Nintendo has added in a single new reward on the North American website. For 50 Platinum Points, the Yo-kai Watch 3 wallpaper pictured above can be yours. It’s available here.
The wallpaper can be used on a PC, smartphone, or tablet and is available in eleven different resolutions. My Nintendo will have it until June 8.
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Play-Asia taking pre-orders for Eevee Tamagotchi restock
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Last month, two Eevee Tamagotchis released in Japan. They sold out pretty quickly and have actually been going for a decent amount through other online resellers.
The good news is that a restock is happening, and Play-Asia is taking pre-orders here. Both are estimated for release in April.
Rumor: February 2019 Nintendo Direct planned for next week
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, Rumors | 0 comments
The last general Nintendo Direct aired last September. Based on that, this is officially the longest we’ve gone between presentations. Because of the lack of Nintendo Directs and uncertainty regarding when certain Switch games will be released this year, fans are getting a bit antsy. Depending on what you believe though, we may not have to wait much longer.
It may seem a bit strange to be sharing a rumor about an upcoming Nintendo Direct, but stick with us here for a second. To put it simply, ResetERA user “king zell” has suggested February 13 as a day the next presentation will air (or announced if nothing else). He wrote on the forum’s Nintendo Direct speculation thread, “13 is your lucky number….. and am out”.
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Nintendo teases plans for future Switch games, nurturing devs
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
This information comes from the Q&A portion of Nintendo’s latest financial results briefing…
The “expanding” part of “expanding the number of people who have access to Nintendo IP” may be important, but looking at third-quarter software sales and the presence of two titles with sales of over 10 million units in a single quarter, it seems pursuing “depth” is also important. I think it is important to provide more software for consumers who have already purchased Nintendo Switch. I’d like to know your software lineup for next fiscal year and after, and if you’ve considered the possibility of increasing R&D spending to increase title count going forward.
Furukawa: As you’ve pointed out, “depth” is also important, and we’ve considered many factors with regards to our future lineup.
Nintendo on tackling the issue of video game addiction
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
This information comes from the Q&A portion of Nintendo’s latest financial results briefing…
On the other side of the globally expanding gaming population and the sudden rise of e-sports, video game addiction is currently under study by the Ministry of Health, Labour and Welfare in Japan and it seems to become a social issue. What is your acknowledgment of video game addiction, and what measures are you considering to combat it?
Furukawa: I think the problem of game addiction is more about becoming overly dependent on video games than is about any issues with the games themselves. One thing we have done as a company that creates games is to implement features that allow parents to limit the time that their children can play games. I think that further implementing features like this, and raising awareness among more people that these features exist is one way we can face this issue.
Nintendo on the amount of female employees working in development
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
This information comes from the Q&A portion of Nintendo’s latest financial results briefing…
Female gamers are growing in number year after year, but what is the proportion of female employees in your hardware and software development departments?
Takahashi: There are many female developers in the software development departments. Especially, there are many design works involved in developing software, and very high number of females among our designers. Many of them have children, and we have created an environment to work with comfort even for those who have children. I think that it is a very good workplace where women can participate actively and find satisfaction in their work.
Nintendo on mixing the old with the new for its IPs, Miyamoto delegating responsibilities to the younger generation
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
This information comes from the Q&A portion of Nintendo’s latest financial results briefing…
Even though youʼve stated your intention to maximize the value of Nintendo IP, itʼs still impressive to see that titles using existing IP can exceed sales of 10 million units. But your titles that have offered new kinds of play have not yet demonstrated explosive growth in sales nor have they taken the world by storm like some of your past offerings. Do you think the variety of consumer preferences is a factor in this? Considering the possible reasons and how the environment has changed compared to how it was before, Iʼm wondering if you feel the need to alter Nintendoʼs development concept in response. Also, have there been any changes with regards to the younger developers to whom Mr. Miyamoto is delegating responsibilities? I can imagine there are some aspects that should change and some that should not, and Iʼd like to hear your current take on the matter.
Takahashi: It is really gratifying to see so many consumers enjoying new games that make use of the Nintendo IP we have developed to this point. Some may say that those titles are just reusing our old IP, but I donʼt see us creating the same things over again, given that the actual content of these games is different.
The Legend of Zelda Concert 2018 album: packaging and track list revealed
Posted on 6 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 0 comments
Announced last December, Nintendo will be releasing the The Legend of Zelda Concert 2018 music album on March 6 in Japan. A total of three Zelda orchestral concerts were held in Japan late last year, and this album release will feature recordings from those concerts. Today, Nintendo revealed some new information about the release.
In the image above, you can see the packaging and full contents of the limited edition album release, which contains two audio CDs, a Blu-Ray with a recording of one of the concerts held in Tokyo as well as a video of Zelda in-game footage that was shown on a screen at the concert, four acrylic charms and a metal plate with a Legend of Zelda design. The limited edition costs 5,500 Yen; there’s also a regular edition with just the audio CDs for 3,000 Yen.
The full track list for both CDs was also revealed:
Disc 1:
- Main Theme – Breath of the Wild
- Breath of the Wild Medley – Hyrule
- Zelda’s Theme
- Ocarina Melodies Suite 2018
- Boss Battle Medley 2018
- A Link Between Worlds & Tri Force Heroes Medley
- Breath of the Wild – Champions
Disc 2:
- Link’s Awakening Medley
- Breath of the Wild – Kass Medley
- Horse Race
- The Legend of Zelda ~Harp Lesson~
- Breath of the Wild – Final Battle
- The Legend of Zelda Main Theme
- Nintendo Switch Presentation 2017 Trailer BGM
The Blu-Ray recording of the concert also has several talk segments interspersed between the songs.
Nintendo FY3/2019 Q3 financial results briefing Q&A now available in English
Posted on 6 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 0 comments
Nintendo’s financial results briefing for the third quarter of the current fiscal year took place last week. As always, there was a Q&A session with investors at the end of the meeting. Nintendo’s official English translation of the transcript of that Q&A is now available here.
From Nintendo’s board of directors, Shuntaro Furukawa (President and Representative Director), Shinya Takahashi (Director, Senior Managing Executive Officer), Shigeru Miyamoto (Representative Director, Fellow), Ko Shiota (Director, Senior Executive Officer) and Satoru Shibata (Director, Senior Executive Officer) were present. Naturally, most of the questions and answers center around sales and business strategies, but they also touch upon Nintendo’s collaboration with LINE for Dr. Mario World, video game addiction, the number of female employees Nintendo has and more. There aren’t any groundbreaking new announcements, but it’s an interesting read nonetheless.