Miyamoto: “I really think there needs to be a Nintendo genre”
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 14 Comments
“I really think there needs to be a Nintendo genre,” legendary video game designer Shigeru Miyamoto has said.
Speaking with the LA Times, Miyamoto stated:
“Nintendo isn’t one simple element of an overall gaming industry. I really think there needs to be a Nintendo genre, that’s almost its own entity.
Miyamoto later spoke of designing games as making performance art. As opposed to making “games seem really cool”, the folks at Nintendo enjoy laughing at themselves and he believes the company is almost like a group of “performers.”
It’s not that I don’t like serious stories or that I couldn’t make one, but currently in the video game industry you see a lot of game designers who are working really hard to make their games seem really cool. For a lot of us at Nintendo, it’s difficult to decide what cool is. In fact, it’s a lot easier for us to laugh at ourselves. It’s almost as if we’re performers. Our way of performing is by creating these fun, odd and goofy things.”
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Video: Super Mario 64 featuring… Sonic
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 6 Comments
Video: Reggie talks Nintendo’s E3 strategy, sales, Amiibo, mobile
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 0 comments
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Fatal Frame movie teaser
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 1 Comment
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Game Freak on balancing Pokemon strength
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Pokemon series has continued to grow, including the amount of creatures. There have been over 700 Pokemon created thus far.
Game Freak naturally has a daunting task in keeping all of the Pokemon’s strength balanced in each one of their games. How do they go about that?
Battle director Shigeki Morimoto explained:
We start off with an idea in mind, like “How would this little fellow have to be used to be able to beat that guy when it’s about this strong?” Keeping that in mind, we assign stats to each Pokémon. After that, we do all kinds of playtesting among ourselves and adjust areas where the balance seems off as we go along. Even so, after the games are released, we find that they are still sometimes used in ways that we never imagined. There is still room for customization by deciding moves and Abilities, and so it’s really interesting to see what trends develop on the battle scene after the games’ release.
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Iwata re-elected as Nintendo president
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
At the company’s Annual Shareholders Meeting, Nintendo president Satoru Iwata was once again re-elected to the board of directors. That means he’ll retain his position within the company.
It’s unclear what sort of approval rating Iwata earned. In 2011, Iwata’s rating came in at 92.9 percent, but dropped to 77.3 percent last year.
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Gamer sets new world record with Super Mario Bros. completion time
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Super Mario Bros. player “Blubber” has managed to set a new world record for completing the game. The speedrunner’s time comes in at an incredible 4:57.69. Previously, the record was set at 4:58:09.
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Shigeru Miyamoto appearing at Japan Expo next week
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Shigeru Miyamoto is confirmed to be appearing at the 2014 Japan Expo next week in Paris.
Miyamoto will be attending the event on Friday, July 4. Those who show up that day will be treated to “an exceptional masterclass, from 2.45 pm to 4.15 pm on the video game stage.”
Full details are below:
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Nintendo Minute – Mario Strikers Charged
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 1 Comment
Graph shows the growth of Intelligent Systems’ employee count over the years
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Intelligent Systems’ staff count has been on the rise over the years. As a prominent Nintendo developer, that certainly makes sense.
81 employees were working at Intelligent Systems in 2003. That number increased steadily over the years, rising to 130 as of 2013.
Siliconera put together a graph showing the rise in Intelligent Systems’ employee count since 2003. You can find it above.