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General Nintendo

The Wonderful 101 reviews have started to hit the net. And of course, fans are bugging director Hideki Kamiya about some of the scores the game has received over the past day or so.

Kamiya, however, isn’t big on review scores. He doesn’t care what The Wonderful 101’s Metacritic average is. He doesn’t care if one site gave the game a so-so score. Instead of relying on scores, Kamiya thinks you should rely on your own intuition and thoughts about the game (that demo sure comes in handy!).

You can find Kamiya’s tweets below (warning: one expletive).


EarthBound 64 never saw the light of day in light of a tumultuous and lengthy development cycle. The project was ultimately canned in 2000 – and on the same day, Nintendo published an interview with Shigesato Itoi, Shigeru Miyamoto, and Satoru Iwata covering the cancellation.

You can find the full thing here. It’s a long read, but certainly worth checking out.

We did want to highlight one bit from Iwata that is making the rounds. He actually put a good amount of the blame on himself, stating:

That one was clearly my fault. A long time ago I once said, “Never say a programmer CAN’T do something.” Those words sort of take on a life of their own—dropping the word “can’t” can close the doors of possibility. Generally speaking, everything will work out eventually if you put in the effort and push onwards, but everything still operates within certain limitations. So if something is honestly impossible to do, you need to accept that. Oftentimes the case is that something is possible, but sacrifices will need to be made. Or that something is possible, but it cannot exist alongside some other thing. So that’s what I meant when I said “Don’t say you CAN’T be a programmer,” but “don’t say you CAN’T” is the only part that took off.

There was a time when the early designs for MOTHER 3 were really reckless. We were working with specifications that surpassed the system capabilities and memory capacity. We starting working on the game with the premise that we’d create something that’s never been done before.


yakuza_restoration

SEGA hasn’t announced the next core entry in the Yakuza series, but the company has pulled back the curtain on a brand new game.

“Yakuza Restoration”, otherwise known as Yakuza Ishin, features a character named Ryoma Sakamoto. And that’s all we know at the moment! Details will be revealed in the upcoming issue of Famitsu.

If you don’t see any updates by Wednesday, that means Yakuza Restoration isn’t coming to Wii U. Any details will be posted on our sister site regardless.

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Just how successful has the Pokemon franchise been? Since Pokemon Red/Blue’s release in 1996, 172,000,000 units have been sold around the world, according to the Pokemon Company. Quite an impressive figure!

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DuckTales Remastered just launched, but fans remain curious about the possibility of additional “Remastered” games. Capcom could opt to remake another entry in the DuckTales series or something else entirely.

That being said, such potential projects depend on the success of DuckTales Remastered. If that game flops, don’t count on similar releases.

Capcom’s “JimmyRey” recently said, “The better DT does, the more likely we’ll do another.”

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Note that it has since been confirmed that this is a special rather than a regular series.


Typically, we shy away from posting news about the Pokemon anime and movies since they don’t have much to do with gaming. In this case, however, there is a direct relation.

Pokemon: The Origin is based directly on the video games. Red and Green will star in the anime, which airs in Japan on October 2. Whether this is simply a special or a series of its own remains to be seen.

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As is the case for development on most games, AlphaDream cut a number of ideas while working on Mario & Luigi: Dream Team. One such idea was a volcano Luigi attack – tons of little Luigis would take on a volcanic form, erupt, and attack enemies.

The idea may have “looked cool”, as Hiroyuki Kubota explained to Kotaku, “but it wasn’t going to control very well”.

“It was something that once we came up with the prototype for, played around a little bit. We realized it looked cool, but it wasn’t going to control very well, so that was something we had to strike out.”

To say that Mario & Luigi: Dream Team went through a difficult and length development cycle would be an understatement. The game was made between two platforms and went through seven versions over a four year process, right after Mario & Luigi: Bowser’s Inside Story was completed.



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