Miyamoto on Wii U uniting activities, Zelda: Four Swords talk, keeping up with growing gamers, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto provided a lot of interesting insight into a bunch of different topics in an IGN interview.
There’s obviously lots of Wii U talk. Miyamoto noted how he’s always been “more nervous than excited” for launches, discussed how the console can unify different activities, and talked about using the system with others.
Other topics include Zelda: Four Swords, which Miyamoto feels possesses “great potential to evolve even further from now” thanks to the evolving nature of networks. He also discussed how Nintendo “had continued debate as to the reason why Four Swords could not expand to the audience the way we really hoped it might have.”
Read on below for that and more, including how his thoughts on how Nintendo can keep up with gamers as they grow.
Nintendo of Europe sites get a makeover
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo has refreshed all of its European websites. You can check out the English UK site here as an example.
I also advise checking out the 404 page. It’s pretty neat!
Two more Kid Icarus: Uprising AR packs heading to Japan
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
The Kid Icarus: Uprising AR cards just won’t stop in Japan. Nintendo has released two more packs, and each are available for 263 yen. They are being sold exclusively on the company’s online store.
Dianna Agron/Sarah Hyland behind the scenes videos
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
Paper Mario: Sticker Star mosaic, “bombing” videos from NYCC 2012
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
Nintendo’s digital shops (eShop, etc) will be down for “maintenance” tomorrow
Posted on 12 years ago by Austin(@NE_Austin) in 3DS, DS, General Nintendo, News, Wii | 0 comments
Not sure quite what it’s about, but Nintendo has told everyone that its 3DS eShop, the DSiWare Shop, and the Wii Shop Channel will be down for maintenance tomorrow, Tuesday, November 6th. Some people are saying that this could have something to do with the Wii U launch– perhaps some implementation of the “Nintendo Network ID” we’ve heard to much about– but I’m guessing that it’ll set some things up being the scenes that we’ll hear more about properly a week or two from now.
Don’t get too excited just yet!
Miyamoto meeting with devs to encourage Wii U support
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto was recently asked if he had personally been meeting with developers to encourage them to work on Wii U.
Here’s how he replied:
“I am trying to meet with the game developers individually for this matter. The real subject is whether I’ll be able to – we’ll be able to – convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they’ll be enthused towards making brand new entertainment that I couldn’t come up with myself.”
Miyamoto also said that Nintendo hasn’t kept any technical knowledge hidden away from third-parties. He eels that this is possible “misunderstanding”, and perhaps a reason used to explain why some companies couldn’t get the most out of Wii like the Big N could.
“When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that. They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding – as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case.”
“…The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles – and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software. So it’s the entire company decision-making process that is hindering developer’s ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is meet with the individual people and convince that they’ll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion. I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things.”
Mario’s Picross available on Club Nintendo as downloadable reward
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
A new downloadable reward (which in reality isn’t new) is available on Club Nintendo.
Pro-Putt Domo has been swapped out for Mario’s Picross. The game is available for 100 coins.
You can order Mario’s Picross here. It’s available as a 3DS VC download until November 18.
Splinter Cell: Blacklist director says the “primacy of graphics” isn’t the future, “AAA” games might be done
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News | 0 comments
“The market as a whole is going to undergo a critical shift in priorities, a shift away from the absolute primacy of graphics and production values and content creation toward systemic depth. This trend is going to trigger a reality check for developers like me who work on established franchises with a large succession of sequels, and it’s also going to be a call-to-arms for smaller game creators, including a number of people who are sitting in this room, I hope.” – Splinter Cell: Blacklist director Patrick Redding
I’m not sure if I hope he’s right or if I hope he’s wrong! If AAA games go away, it would probably be due to the shrinking of the gaming industry. While that’s inherently a bad thing, I bet that smaller teams and more innovation/uniqueness would be the end result, which I would quite like!
More Miyamoto news: F-Zero, Metroid on Wii U, more
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii, Wii U | 0 comments
We have a bunch of translated details from a recent Shigeru Miyamoto interview. Read on below for Miyamoto’s thoughts about F-Zero, a Metroid game on Wii U, and more. Be sure to check out this post for news concerning Link’s origins.
Miyamoto’s role with Wii U development
– Miyamoto is technically supposed to be responsible for software
– He always tends to have his say on development of hardware though
– As the hardware is developed together with new games, he’s been involved with development of the DS and Wii
– For Wii U, there was a very thin boundary between the controller and the software responsible for the hardware
– Miyamoto was among those who supported the idea of having a small screen in the controller
– After that it is pretty hard to tell who did what
Miyamoto on a Metroid game for Wii U
– A lot of Miyamoto’s Metroid ideas can be found in the Nintendo Land mini-game, Metroid Blast
– Miyamoto noted that the Wii U is an HD console with more power and prettier graphics
– Nintendo can naturally think about a nice Metroid action game in HD, but nothing is confirmed
– Miyamoto had a big smile of someone who won’t say more than this
Miyamoto on F-Zero
– Pleased to hear that fans are still interested in F-Zero since he feels the series hasn’t changed much since the first game
– Miyamoto thought people may start to become tired of the IP
– Miyamoto thanks the fans for their patience and advises to try playing the mini-game in Nintendo Land
– Miyamoto is curious to see what fans would like to see that they haven’t done before
Where Miyamoto hopes to be in ten years
– Miyamoto hopes he’ll still be alive
– He also hopes to be doing what he loves at Nintendo
– Thanks to some of the younger talented staff at Nintendo, he can let go of a few of his regular duties since their projects are in good hands
– Miyamoto wants to focus on the things that interest him, even if he continues to supervise a little
– He’s currently working hard to finish Pikmin 3