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Update (5/6): It’s unfortunately looking like numbers going around for Target’s amiibo stock are inaccurate. There’s a much more in-depth explanation on Reddit, but anything you heard yesterday was incorrect. We may see half of what was originally reported (ex: a store getting 16 units instead of 32), but even that isn’t confirmed.

In brighter news, it sounds like Amazon wants to get things right with upcoming pre-orders. Figures will be limited to one per customer, and reservations will be going live “during normal business hours (pacific time)”.


Did you miss out on Target’s incredibly brief online pre-order periods for the Jigglypuff amiibo? Well, we may have some good news for you!

It’s not officially confirmed, but one Reddit user has started informing users on the site about in-store inventory for Jigglypuff. This person’s own store is on track to have 24 units (along with 4 for Robin, 4 for Lucina, 12 silver Marios, 12 for Pac-Man, 8 for Charizard, 8 for Wario, and 4 of each Splatoon figure). Most locations seem to be getting anywhere from 12 to 32 units.

Numbers will vary by store, but Jigglypuff is definitely looking like it will be one of the more well-stocked amiibo at Target. That’s surely a good thing given how this figure will only be sold at Target in the United States.

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Toys “R” Us has a special pre-order offer running for Splatoon. If you reserve the game ($1), you’ll be able to purchase an amiibo for $5. The offer is valid on all amiibo figures.

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The Pokemon Company has announced its 2014 brand licensing results through License! Global. In terms of retail sales, they were able to generate $2 billion of licensed products worldwide. Along with the Pokemon video games, other elements such as the anime and trading card game are included in that amount.

An excerpt from License! Global’s report reads:

Pokémon features a wide array of offerings from video games, the Pokémon trading card game, animation and wide variety of licensed lifestyle products, making it one of the most diverse and beloved entertainment franchises in the world. Highly anticipated Pokémon Omega Ruby and Pokémon Alpha Sapphire launched in November and, with only six weeks of sales, became the best-selling set of video games in 2014, adding to the more than 270 million Pokémon video games sold to-date.

With more than 21.5 billion Pokémon TCG cards shipped globally and nearly 800 episodes currently in its animation library, Pokémon is a long-standing market leader and enjoyed an incredibly strong year at retail in 2014.

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Something extremely strange is going on with Imageepoch CEO Ryoei Mikage. It was presumed that the company was shutting down, and last month, Mikage seemingly went missing. He’s been unreachable for quite some time now.

Mikage’s last message on his Twitter account was posted in October. Today, Japanese blog Hachima that his profile has since been deleted.

No one is certain of Mikage’s status or Imageepoch as a whole. But regardless, the studio’s 3DS game Stella Glow is still shipping in Japan next month and in North America later this year.

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The Media Create White Book 2015 has a bunch of gaming-related sales figures, and two sets of data have now been translated.

First, here’s a look at the best-selling New 3DS cover plates in Japan during 2014:

01. Yo-kai Watch: Jibanyan (Plate No. 054) – 18.274
02. Monster Hunter: Poogie (Plate No. 038) – 6.857
03. Yoshi (Plate No. 004) – 6.447
04. Pokemon Omega Ruby / Alfa Sapphire (Plate No. 040) – 5.645
05. Mario (Plate No. 001) – 5.410
06. Monster Hunter: Yian Kut-ku (Plate No. 037) – 5.088
07. Dot & Monochrome (Plate No. 007) – 4.946
08. Emboss Treatment & Mario Monogram Gray (Plate No. 005) – 4.938
09. Grain & Mario Monogram (Plate No. 024) – 4.801
10. Animal Crossing: Isabelle (Plate no. 013) – 4.198

And below are the top-selling amiibo during the month of December 2014:

01. Amiibo Link – 39.399
02. Amiibo Mario – 39.274
03. Amiibo Kirby – 35.744
04. Amiibo Pikachu – 19.375
05. Amiibo Marth – 19.246
06. Amiibo Villager – 16.199
07. Amiibo Pit – 16.096
08. Amiibo Yoshi – 15.180
09. Amiibo Captain Falcon – 13.823
10. Amiibo Samus – 13.541

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Myst, a classic graphic adventure video game from 1993, is getting a new TV show. Deadline reports that Legendary Television has landed the rights to the drama series, and Hulu will apparently host it on its streaming service. The Amazing Spider-Man producer Matt Tolmach and writer Evan Daugherty are leading the way on this project.

Deadline states that the new drama series “will explore the origins of the island of Myst from the game where a man wakes up on a mystery island with absolutely no idea who he is, where is, or how he got there.” Details beyond this are unknown.

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Nintendo’s latest “Bragg Report” is all about Splatoon. You can watch it in full below.

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The silver Mario and Dark Pit amiibo have now been added to Best Buy’s system. However, Palutena – who launches alongside Dark Pit in July – is nowhere to be seen. This has led to early speculation that Palutena will be an exclusive at a different retailer.

Take this news with a grain of salt for now. The situation should become clearer within the next couple of months.

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Over the past few generations, HAL Laboratory has primarily worked on Kirby games. We’ve seen a few non-Kirby titles here and there (most recently with BoxBoy!), but that character is certainly the studio’s bread and butter. Interestingly, BoxBoy! director Yasuhiro Mukae recently informed Kotaku that “several” projects are in the works that are unrelated to the character.

Mukae mentioned:

Certainly, as you say, the Kirby series is HAL Laboratory’s main development focus, but we actually have several other projects proceeding along in parallel (not that I can give details on them right now, of course). We also have a few experimental projects in the works with smaller teams, so there certainly isn’t any rule that we must be involved with Kirby projects. Like I discussed in the first question, BoxBoy got its start as an experimental project along those lines.

I was involved in the development of Kirby: Triple Deluxe, but I was also working on the BoxBoy experiment at the same time. Handling both projects simultaneously presented some big challenges, but creating a game with a new character like Qbby made me feel happier than I’ve ever felt before.

Once Kirby: Triple Deluxe development wrapped up, I was able to devote myself fully to BoxBoy. This happened right when it went from an experiment to an official development project, and full-on development began at that point. Some of the Kirby: Triple Deluxe team also joined the BoxBoy project right about then.

As I wrote earlier, our development efforts may be chiefly devoted to Kirby, but there’s no hard-and-fast rule that everything has to be related to Kirby titles. I’m getting the chance to be involved a lot more often with non-Kirby things, such as this BoxBoy project—though, again, I can’t give details quite yet.

Below are some other noteworthy tidbits shared in Kotaku’s interview:

SEGA

SEGA will not have a booth at this year’s E3, the company confirmed to Game Informer. An official statement reads:

Over the next months, SEGA of America will be focusing on the restructure and relocation to Southern California, and we have decided to not attend E3 with our own booth this year,” a representative told us via email. “With the majority of our bigger titles launching later in 2015/2016, particularly those from our AAA studios Relic Entertainment, Sports Interactive and Creative Assembly, we are concentrating our efforts for some of these major announcements after our relocation. Instead, we will be collaborating with our various business partners for this year’s E3 show.

This shouldn’t have too big of an impact on Wii U and 3DS owners. The only upcoming Nintendo games SEGA has confirmed for North America and Europe are Hatsune Miku: Project Mirai DX (which will be out later this month) and a few 3D Classics. Still, it’s a tiny bit sad that SEGA won’t be appearing at E3!

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