Submit a news tip



General Nintendo

With the one year anniversary of The Wonderful 101 upon us, director Kamiya has just announced via the Platinum Games blog that they will be releasing a total of 127 tracks via iTunes on September 15.
They will release in two volumes costing $9.99 a piece or you can purchase individulal tracks for $.99
Here are some comments about the soundtrack from Kamiya;

“The sound quality is a step up from the music in the game itself, so even those of you who spent hours in the Sound Test are in for a treat. The theme song for the game, “The Won-Stoppable Wonderful 100”, has also been remastered. The game version of the track was edited to loop endlessly, so we got Hiroshi (lead BGM composer) to go back and give the song a fitting conclusion. The soundtrack is the only place you’ll find this version.”

“To give you some background on the music direction from my perspective as director, I began by explaining to Hiroshi that I wanted to use an orchestral style to capture the feeling of an epic battle. I imagine the initial impression many people have of the game is a bunch of cute characters frolicking around a colorful world. However, my plan from the start was to create a unique feel by having this light-hearted world juxtaposed with the daunting threat of a massive alien invasion. To do this heroic ballad justice, we needed an equally grand orchestra. A cute exterior with an epic and dark heart; you could almost call the game “a wolf in sheep’s clothing”. Of course, having this ferocity extend to the game’s difficulty may have deviated a bit from the plan…”

Source

During Nintendo’s most recent shareholders meeting in July, Shigeru Miyamoto made a few comments about the games on display at E3.

“This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds,” Miyamoto said at the time. “Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.”

In this month’s issue of EDGE, Miyamoto was asked to follow up on his comments. He stated, “I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general.” Miyamoto also mentioned that industry trends are emphasized over “the creator’s individuality and uniqueness”, and that “the industry has a long way to go.”

Check out all of Miyamoto’s comments below – they’re quite interesting to say the least!

This year’s Tokyo Game Show could set new records for the event. There’s still a couple of weeks to go, but CESA says at least 417 exhibitors and 731 games will be present. That would be 75 more exhibitors and more than double the number of games compared to last year.

Source

German website Nintendo-Online.de has published an article analyzing the development teams of the Zelda series over the past 28 years. In conjunction with the article, the site created a chart showing sizes of the different teams are as well as how long development lasted. While they’re mostly approximate numbers, the chart gives a good look at the development of the Zelda games.

Source

With Splatoon’s visual style, Nintendo wanted to do something “different” from the competition.

“Shooters have tended to become more realistic, but it’s not Nintendo’s way to do that,” legendary video game designer Shigeru Miyamoto told EDGE this month. “It’s [got] to be different from what other folks are doing.”

Elsewhere in the interview, Miyamoto touched on shooters in general. While Nintendo may not visit these types of games on a regular basis, Miyamoto said he likes their controls and he wouldn’t say that he’s not interested in the genre.

Miyamoto’s comments in full:

Earlier today, concept art from a supposed Next Level Games-made Metroid prototype surfaced. We weren’t too sure if the images were real, but Destructoid has since verified their authenticity.

Destructoid also spoke “to a trusted source related to the project”. The site was told the following:

“Yes that is real. That’s the first I’d actually seen of that concept art, but a prototype was made before being shelved in favor of Luigi’s Mansion 2. It was about as bare-bones as it gets, but it was still pretty fun.”

Source

Before Next Level Games started work on Luigi’s Mansion: Dark Moon, the studio was working on “a completely different project for Nintendo”. This is known thanks to an Iwata Asks interview published last year. Perhaps the project in question was a new Metroid game.

Concept art was recently uncovered from the profile of a former Next Level Games employee, which includes shots of an apparent Metroid prototype. Since the staffer left Next Level in late 2009, it’s possible that this was the prototype the studio was working on prior to Luigi’s Mansion: Dark Moon. Sadly, we may never know the full story!

Source, Via


Manage Cookie Settings