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General Nintendo

Rosalina plushieRosalina plushie

A pair of Rosalina plushies will be heading to Japan starting in August. Each is priced at 1,944 yen.

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Nintendo development building

Nintendo’s new development building located near Minami-Ku, Kyoto officially opened on Wednesday. This will be a new base where both Nintendo hardware and software will be produced, and it will promote the product development and initiative of next-generation game consoles.

The building was created in about a 40,000 square meter area, which was originally a golf driving range site that is about 300 meters north of the new head office building development. It is seven stories high, has one floor basement, and is about 50,000 square meters in total. The total cost was about 19 billion yen. Nintendo has roughly 1,000 employees from the development department of the head office and aggregated about 100 people from a software development center in Higashiyama District called “Kyoto Research Center”.

Nintendo president Satoru Iwata said, “We’ll be interacting more deeply with hardware development, but we’ll also be able to develop integrated software.”

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Suda51 doesn’t currently have any games lined up for Nintendo platforms. He told GameRevolution, “Right now there are no plans on Nintendo titles.”

I wonder if we’ll ever see No More Heroes 3. Suda51 did promise the game a few years ago!

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Square Enix has made two Theatrhythm games thus far, both of which are completely Final Fantasy-oriented. Where can the series go from here – if anywhere?

While not at all confirmed, Theathrhythm producer Ichiro Hazama recently hinted to GameSpot that other series could be considered. He said that he’s “thinking about other titles with music that we produce”. Make of that what you will!

“This is just my own broad thinking, but we’re probably going to draw the line on Final Fantasy. This will be the last Theatrhythm featuring Final Fantasy. I’m thinking about other titles with music that we produce, we can do something with that.”

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Shigeru Miyamoto and Shinya Takahashi, who oversees the Nintendo SPD teams, both commented on Minecraft as part of an interview with Kotaku. Both had pretty positive things to say.

First, here’s what Miyamoto shared:

Reuters is reporting that Philips Electronics has won a patent infringement case against Nintendo in the UK. It’s the first of four lawsuits filed against Nintendo.

In a statement, Philips spokesman Bjorn Teuwsen said:

“It’s about a patent for motion, gesture and pointing control that we make available to manufacturers of set-top boxes and games consoles through a licensing program. We’d been trying to come to a licensing agreement with Nintendo since 2011, but since it didn’t work out we started legal action in Germany and the UK in 2012, France in 2013 and in the U.S. last month. We’ve requested fair compensation for the use of our patents.”

Philips did not share information regarding possible financial implications from the ruling.

Thanks to Joachim for the tip.

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Shigeru Miyamoto has spoken to Kotaku about Amiibo’s origins.

Miyamoto wanted to have reading and saving data functionality available without an accessory since the GBA days. That, he says, was the main reason why NFC was built in for Wii U.

As far as Amiibo figures are concerned, Miyamoto stated that Nintendo felt characters would be “the most appealing form factor for a physical object that has this functionality”.

“If you think back it’s very similar to what we did with the eReader, the card readers that existed for the Game Boy Advance. I had been wanting to have not as an optional accessory but as a built in piece of functionality the ability to have this interaction of reading and saving data with a physical object for quite some time. And that was why we made the decision to include it with Wii U to begin with. And since the launch of Wii U we’ve been thinking of what’s the most appealing form factor for a physical object that has this functionality that people would see it and just want to own it and ultimately we decided that it was the characters themselves.”

On another interesting note, Nintendo had long wanted “to have a series of these toys that worked not just with this one game but with multiple games.”

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