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General Nintendo

Mighty No. 9: The Animated Series was announced at Anime Expo 2014 this month with a teaser but not much else. Speaking with Polygon, Digital Frontier’s Emmanuel Osei-Kuffour shared a little more about what we can expect.

Osei-Kuffour told Polygon:

“That being said, there are parts of the Mighty No.9 universe that simply can’t be explored in the game. For instance, what does Beck do outside of his battles? How does he feel about the pressure on him to be the hero? What mistakes has he made as the hero? With this cartoon, we are trying to add to the Mighty No. 9 universe by filling in the parts gamers can’t see in the game.”

Other bits about the show include:

– Won’t follow the game’s plot completely
– Will adapt it to incorporate elements that make it comfortable for an episodic show
– Some of the main cast’s character traits have been “revisited”
– This will allow for more interesting, varied stories
– The “essence” of each character will be close to that of their game counterpart
– The cartoon gives companions such as Beck’s assistant Call their own time to shine
– The robotic girl, who has “no emotion at all,” will constantly and playfully clash with Beck
– Beck feels human emotions and is very excitable
– The cartoon will further explore their relationship in addition to how the pair get along with two other game characters, Dr. White and Dr. Sanda
– Much of the show will focus on Beck learning to manage his emotions and function as a Mighty Number
– Beck doesn’t want to save the world and his “human heart” makes him an anxious combatant and a clumsy fighter
– Action-packed show that hopes to glean laughs from both children and adults
– It bears Inafune’s stamp of approval as well as a ton of wiggle room for players to get to know the characters on a deeper level

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The Nintendo Treehouse has been around for plenty of years, and is one of the main reasons why games are localized from the Big N these days. But there are plenty of different departments inside such as the marketing support team and brand management/Pokemon team.

Bill Trinen, Nintendo of America’s director of product marketing, recently spoke with Siliconera about the different divisions at Nintendo Treehouse as well as the team as a whole. He also discussed his origins with the company and shared a tiny bit about Shigeru Miyamoto.

Check out Trinen’s comments below.

Nintendo has opened a new “Camp Miiverse” community that allows fans to participate in gaming events spanning across the entire social media network over the next few weeks. Anyone and everyone is eligible to join so long as they have the games that will be played.

Here’s an overview of Camp Miiverse from Miiverse’ Tom:


And here’s a look at the first challenge:


This isn’t quite Camp Hyrule, but it’s nice to see Nintendo trying to bring back the online camp experience!

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Monster Hunter series producer Ryozo Tsujimoto dished on his impression of western players – primarily in America – as part of an interview with Siliconera.

Tsujimoto said that the original assumption was that they’d have a more aggressive playstyle. However, he learned that this wasn’t actually so and they were more careful like Japanese players.

Here’s Tsujimoto’s comments in full:

A pair of new rewards have been added to the Japanese Club Nintendo website. A Yoshi plush is now available, along with a Mario decoration tape set (three different tapes). Pricing is set at 650 points and 200 points respectively.

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This week’s GameStop ad has gone live. You can find it in full below.

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On Thursday, a presentation will be held on Niconico for the new Fatal Frame Wii U game and related media efforts such as the upcoming movie. The event seems to be rather significant – as one would expect – given some of the guests attending.

Perhaps mostly importantly, Nintendo’s Shigeru Miyamoto will be showing up for this week’s presentation. Other guests include staff from Kadokawa and Koei Tecmo, Keisuke Kikuchi (Fatal Frame series), Shin Kibayashi (the author of the manga), Mari Asato (movie director), Nakajo Ayami (actress) and Aoi Morikawa (actress).

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Peter Warman, CEO of video game research firm Newzoo, shared an overview of Sonic’s lifetime sales in different territories with Fortune.

The Blue Blur is most popular in the United States, which is where about half of the total sales have originated from. Europe makes up another 35 percent, with the remaining 15 percent of sales stemming from other countries like Japan.

As stated by Warman:


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