‘Child of Light’ creative director says there isn’t an issue with the game’s style, its success depends on the quality of the experience rather than subject matter
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments

“Miyazaki movies are a great reference for me because they primarily have female main characters, and at the same time, I feel they are loved by gamers. You can watch Iron Man and My Neighbor Totoro in the same weekend and it’s not considered weird. In fact, you would be considered a film aficionado. So why wouldn’t a gamer, somebody that likes games, be interested in playing different experiences? One type of experience doesn’t replace another, they complete each other.”
“We will see if Child of Light will be well received, and I hope it will be, but in the end its success will be riding on the quality of the experience and not its subject matter.”
– Child of Light creative director Patrick Plourde
Theatrhythm Final Fantasy: Curtain Call – versus mode footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More Pokemon X/Y screenshots showing Tyrantrum, Aurorus
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
A look at the Wii U version of Hyrule Historia
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 4 Comments
It’s obviously almost identical to the book, but it still seems like a neat thing to have!
Photos of the limited edition Pokemon 3DS XL systems
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images | 3 Comments
Sonic Lost World – first footage from Tropical Coast
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Japanese Sonic Lost World commercial/short video
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
La-Mulana 2 using more flexible engine, allows for easier ports across consoles
Posted on 11 years ago by Brian(@NE_Brian) in News | 0 comments
Nigoro announced La-Mulana 2 earlier today. PC has since been confirmed as the game’s only release format, though the company is most-definitely considering console versions.
This time around, La-Mulana 2 is being built on a more flexible engine, USGamer reports. As a result, it’ll be easier to bring the project to new platforms.
Designer Takumi Naramura said:
“Right now there’s not a specific plan in place, but since we originally created a game on Wii and ported to PC, this time we’ve decided to make it in a way where we could port it to any system – PS4, Xbox One, anything else.”
Shin’en: If devs have issues making great looking Wii U games, it’s not because of the hardware
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
Shin’en has already put out one visually-impressive game on Wii U, Nano Assault Neo. The studio always has a knack of producing titles with high-quality graphics on Nintendo hardware even though some may claim that the Big N’s platforms are underpowered.
Wii U is Nintendo’s latest system to have been blasted by some as lacking in the specs department. But according to Shin’en’s Manfred Linzner, those who have trouble making “great looking” titles on the console only have themselves to blame – “it’s not a problem of the hardware,” he believes.
Swords & Darkness details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Arc System Works is debuting its new 3DS eShop game, Swords & Darkness, at the Tokyo Game Show. The action RPG involves knights attempting to save the kingdom of Athelstern.
Swords & Darkness features 2D side-scrolling gameplay. You’ll be able to perform a directional block with your shield, and extra chain damage can be dished out to enemies by moving above downed foes and performing downward slashes. As far as the RPG elements go, players can level up, swap out equipment and magic, and learn special moves.