Aonuma on Zelda winning top honors at The Game Awards, The Champions’ Ballad DLC, end of development
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 4 Comments
Famitsu published a new interview this week with Zelda series producer Eiji Aonuma. It was pretty interesting, with Aonuma talking about Breath of the Wild winning “Game of the Year” at The Game Awards, including his mindset at the time and why he started out by saying “Thank you America!” He also spoke about The Champions’ Ballad DLC, and confirmed that development on the game has concluded.
We’ve prepared a translation with the most notable parts from Famitsu’s interview. You can read it below.
Switch version 4.0.0 seems to remove the NES Golf Iwata tribute
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 10 Comments
Several months ago, hackers discovered that the Switch has a special tribute to late Nintendo president Satoru Iwata. On July 11, the day of Iwata’s passing, system owners could unlock Golf from the NES. You simply needed to perform his signature “direct” motion from the older Nintendo Direct presentations on the home menu.
For whatever reason, Nintendo decided to remove the Easter egg as of version 4.0.0. That firmware has been around since late October, but its removal was only detected recently. The official code was deleted from the home menu, and all code was overwritten. Even when you attempt to load it manually, an error will be returned.
Why did Nintendo ultimately remove the tribute? That we can’t say. We can only hope that it will return closer to July 2018.
More: top
Super Meat Boy launching January 11 on Switch with brand new Race Mode
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Team Meat has announced a release date for the new Switch version of Super Meat Boy. On January 11, the game will be launching on the eShop.
Super Meat Boy originally came out in 2010, and has landed on many platforms since then. But even if you’ve purchased it before, there will be an incentive to pick it up again. Team Meat has revealed that on Switch, you’ll be able to partake in a brand new Race Mode.
Wanna race? Coming to #NintendoSwitch January 11th 2018 pic.twitter.com/WvT9Ql1XHD
— Team Meat (@SuperMeatBoy) December 24, 2017
Race Mode is something we've wanted to do since Meat Boy came out in 2010. We figured the Switch was a good time to test it out. It's fun:)
— Team Meat (@SuperMeatBoy) December 24, 2017
More: Super Meat Boy, Team Meat, top
Azure Striker Gunvolt: Striker Pack – new Christmas Mode footage
Posted on 7 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Azure Striker Gunvolt: Striker Pack’s two-day Christmas Mode has started on Switch. Take a look at some footage in the video below.
Battle Chasers: Nightwar Switch pre-orders discounted by $14 on Amazon
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
Amazon has a great pre-order discount on Battle Chasers: Nightwar for Switch at the moment. The game is expected to cost $40 at launch, but can currently be reserved for $26. You’ll save $14 (35%) by pre-ordering.
Animal Crossing: Pocket Camp version 1.1.0 datamine – villagers, events, and more
Posted on 7 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Last weekend, Animal Crossing: Pocket Camp received a new update. Version 1.1.0 was highlighted by a garden area as well as a screenshot mode and share function.
Fans have picked apart the latest update and have gone to work on finding all sorts of information from datamining. A ton of information was discovered pertaining to villagers, events, and more.
You can find a comprehensive breakdown of Animal Crossing: Pocket Camp’s update below. All information comes courtesy of SenorDeeebs and bluesun.
Fire Emblem Warriors update out now (version 1.3.0) – Fates DLC and more
Posted on 7 years ago by Brian(@NE_Brian) in News | 4 Comments
Update (12/23): We’re not sure what the holdup was, but Nintendo has finally posted the official patch notes. Added them in below.
Original (12/20): Fire Emblem Warriors just updated on both Switch and New 3DS. Players can begin to download version 1.3.0.
Today’s update adds in support for the new Fire Emblem Fates DLC pack. It features Oboro, Azura, and Niles as playable heroes, new costumes, new History maps, and more. We’ll add in the full patch notes here as soon as we have them.
Square Enix celebrates the holidays with some new Bravely Default art
Posted on 7 years ago by Brian(@NE_Brian) in Images, Switch | 23 Comments
The holidays are here, the Square Enix is celebrating in style. New art was shared on the official Japanese Bravely Default Twitter account today, posted above.
Naturally, fans are already starting to speculate that the Bravely series could be appearing on Switch. We do see Edea Lee with Joy-Con in her hands after all. And perhaps the idea isn’t entirely crazy. After PlatinumGames posted some Bayonetta-themed art during the summer, Bayonetta 1 and 2 were announced for Switch at The Game Awards earlier this month. But for now, the Bravely games coming to Switch is merely speculation.
More: Bravely Default, Square Enix
Atelier Lydie & Suelle: Alchemists of the Mysterious Painting Switch vs. PS4 video comparison
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 4 Comments
A new video has come in comparing Atelier Lydie & Suelle: Alchemists of the Mysterious Painting on both Switch and PlayStation 4. Check it out below.
Square Enix on the long process of re-releasing Romancing SaGa 2, sticking with pixel art, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 5 Comments
Last week’s launch of Romancing SaGa 2 on Switch was pretty monumental. It was actually the first time the RPG released outside of Japan on dedicated gaming platforms. It’s mostly the same game as the Super Famicom title, but with a few extras like updated graphics and audio, new character classes, a new dungeon, and New Game+.
Prior to this week’s launch, VG247 caught up with producer Masanori Ichikawa original director Akitoshi Kawazu to talk about Square Enix’s classic. They commented on a variety of topics, including the amount of work involved needed to re-release Romancing SaGa 2, the decision to stick with pixel art as opposed to going the 3D route, and more.
You can read a few excerpts from the interview below. For the full discussion, head on over here.