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Hi everyone. I really feel as though this post is necessary so that we can address the state of the site’s comments.

So. Over the past several years, there’s been very little moderation on the site when it comes to comments. As of late, however, I’ve noticed – with others pointing this out to me as well – that things have become a bit on the sour side.

I’ve mentioned this a couple over times over the past few weeks, but I don’t want our comments to become toxic. While I won’t want to name any names, it’s easy to come across cases of this on a number of well-known websites – gaming and non-gaming. This is something I’ve been keen on avoiding since the site launched many years ago.

I’ve touched on this already, but Nintendo Everything is a games website. We talk about Nintendo games. Things are supposed to be fun and light-hearted. Of course, that doesn’t mean there isn’t room for serious discussions and heated debates. But I believe there comes a point when comments can become detrimental, and there’s nothing to be gained from certain types of discussions.

It’s a matter of where we draw the line. To me, attacking and/or harassing others shouldn’t be acceptable. When we’re being overly mean to each other, what’s the point of having comments? Why can’t we have comments that are welcoming to all types of people?

I don’t intend to take moderation too seriously here. I think people should be able to say what they want to at the end of the day. But ultimately, when things seem like they’re getting out of hand, that’s when I feel I need to step in.

The one thing I’ll say is that I believe we should be able to respect each other. If we can’t even do that, then that is pretty sad in my book.

I don’t know what else to say. I’m looking to accommodate everyone. Some people will want no moderation, while others will want plenty. Some people will think that we’re taking things too far, while others will be on the opposite end of the spectrum. I’ve seen both sides of the coin. If nothing that I’m saying isn’t resonating with you, well, I don’t know how to respond. All I can say is that I’m doing my best. It isn’t easy.


Nintendo has finally put all speculation about the status of Devil’s Third in North America to rest.

The company has announced that the game will be made available “in retail locations” as well as through the eShop in Q4. Nintendo will be publishing the title.

Valhalla Game Studios founder Tomonobu Itagaki said:

“Devil’s Third delivers a unique combination of shooting and melee combat to provide Wii U owners with a fresh action-oriented experience. We’ve been working hard on the game and can’t wait for fans to get their hands on it later this year.”

It’s also now been revealed that a standalone version of Devil’s Third is in the works for PC. While the Wii U game features a single-player story mode and multiplayer, the “free-to-start” version for PC only comes with “a multiplayer experience tailored for the platform.” Valhalla Game Studios will be entirely responsible for the PC release.

Source: Nintendo PR

Yo-Kai Watch Busters sold 694,000 copies in its first two days on the Japanese market. Media Create reports that the White Dog Squad earned 423,000 of those units while Red Cat Team moved the remaining 271,000 copies. Yo-Kai Watch Busters also became the best-selling game in Japan this year in terms of first week performance (previously Dragon Quest Heroes).

There were 1.159 million pieces of software sold between July 6 and July 12, which was brought about thanks to 3DS titles like Yo-Kai Watch Busters. It’s the first time in roughly 3.5 months that this happened on the Japanese market.

It’s true that Yo-Kai Watch Busters sold 52.67 percent compared to Yo-Kai Watch 2’s debut, which is roughly half. However, there is a difference in the sales period, and Busters isn’t a numbered title and instead a game mode from Yo-Kai Watch 2 that received an independent release. It can be thought that mostly old fans of the series bought Busters.

Media Create also notes that Yo-Kai Watch didn’t do much for 3DS hardware sales, and that strengthens the assumption that mostly existing users bought the game.

Capcom has a number of new Monster Hunter games on the way, including Monster Hunter X. This one is actually pronounced “Monster Hunter Cross”.

How’d Capcom end up settling on the name? This is something that members of the development team touched on during an interview with Famitsu.

Monster Hunter X producer Shintaro Kojima started out with the following:

“Just as we said earlier, old and new elements cross over together [in the game]—so it bears the connotation of mingling. Moreover, the letter X looks like it divides the given space into four… so four hunting styles, four large main monsters, four villages. They’re all crossing.”

Producer Ryozo Tsujimoto then chimed in:

“We actually hesitated a lot [when coming up with the title]. Many title candidates were brought up, but ultimate it was the power of the letter’s appearance… the force one feels from the ‘Cross’ that led to [the choice of X].”

Finally, we have these words from director Yasunori Ichinose:

“It isn’t as though there was a particular reason for the number four; it just came about naturally through discussions. It was the same when creating the main monster. Usually, we only create one monster to highlight, but by making four of them we could think about creating monsters we couldn’t make so far.”

“The same goes for the hunting styles. We though that bringing out the individual play styles of players and increasing the amount of freedom through several play styles would be nice… and that’s how the different elements diversified and each of them just so happened to total up to four. It wasn’t predetermined, but personally speaking, I feel things worked out rather nicely in the end.”

Source

Nintendo and digital media university DigiPen – in conjunction with Media Development Authority – today launched the DigiPen Game Studios. This new group will be looking to discover and publish titles from Singapore.

DigiPen Game Studios will be scouting potential projects to support during a conference that will be held later in the year. Proposals that are chosen will be developed and eventually distributed for sale on the 3DS eShop, though other gaming systems could eventually follow. DigiPen International chief operating officer Jason Chu has said that the company hopes to select ten games from Singapore by next year.

Developers that are chosen for this new initiative will receive mentorship and assistance from DigiPen. Additionally, Nintendo intends to fully market the different games.

Thanks to Tenku_no_Miko for the tip.

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Razer is a company that makes a wide array of gaming products ranging from systems to controllers. Much of Razer’s support has been limited to the PC and Xbox consoles, though that could be extended to other platforms in the future – including Wii U.

When asked by a fan on Twitter about supporting Wii U, CEO Ming-Liang Tan said:


Razer’s products aren’t for everyone, but if they were to support Wii U, gamers could be interested in using them during tournaments like EVO. We’ll see what happens!

Source

Bayonetta 2 box art

Bayonetta 2 is on sale over on Amazon and GameStop yet again. Both retailers are now listing the game for $44.97. By purchasing Bayonetta 2 now, you’ll be saving $15.

Aksys Games and LookAtMyGame have officially announced Chronicles of Teddy: Harmony of Exidus, which was formally revealed during Anime Expo 2015.

In the game, players will find a mix of action, adventure, and RPG elements. Players will need to battle various monsters and bosses, solve puzzles, converse with locals, and gain skills to restore peace to the land of Exidus. There are also hidden items, secret areas, and bonus quests. Aksys Games estimates that the title offers over 30 hours of gameplay.

Chronicles of Teddy: Harmony of Exidus is slated for release this fall on the Wii U eShop. Check out the debut trailer and an overview of features below.

Features

– Four Magical Realms – Explore an enchanted nexus of worlds never before imagined! Collect magical tomes to gain access to new areas and further the narrative!
– Bring on the Bad Guys! – Giant bosses and vicious monsters will test your might as you fight to save Exidus. Develop your skills and adapt your tactics to gain the edge over evil!
– Musicom – Communicate with monsters and villagers by collecting runes and mastering their arcane language!
– A Trove of Treasures – Bonus unlockables, secret items and extra quests add extra depth to the gargantuan journey before you!

Source: Aksys Games PR

Ubisoft has discounted its various Wii U and 3DS games on the North American eShop once again. As of today, the following prices are valid:

Wii U

Assassin’s Creed III – $14.99 (was $19.99)
Assassin’s Creed IV: Black Flag – $14.99 (was $19.99)
Child of Light – $3.75 (was $14.99)
Cloudberry Kingdom – $2.49 (was $9.99)
ESPN Sports Connection – $12.49 (was $49.99)
Just Dance 2015 – $19.99 (was $39.99)
Marvel Avengers: Battle for Earth – $7.49 (was $29.99)
Rabbids Land – $12.49 (was $49.99)
Rayman Legends – $19.99 (was $39.99)
The Smurfs 2 – $14.99 (was $19.99)
Splinter Cell: Blacklist – $14.99 (was $19.99)
Watch Dogs – $22.49 (was $29.99)
Your Shape: Fitness Evolved 2013 – $12.49 (was $49.99)
ZombiU – $22.49 (was $29.99)

3DS

Ghost Recon: Shadow Wars – $7.49 (was $29.99)
Petz Beach – $14.99 (was $19.99)
Petz Countryside – $14.99 (was $19.99)
Petz Fantasy 3D – $7.49 (was $29.99)
Poptropica: Forgotten Islands – $14.99 (was $19.99)
Rabbids Travel in Time 3D – $7.49 (was $29.99)
Rayman 3D – $7.49 (was $29.99)
Rayman Origins – $7.49 (was $29.99)
Splinter Cell 3D – $7.49 (was $29.99)
Tetris Ultimate – $14.99 (was $19.99)

Ubisoft’s new sale will last through August 3 at 11:59 AM ET / 8:59 AM PT.

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Natsume uploaded three more screenshots from Gotcha Racing to its Facebook page today. Check out the images in the gallery below.

Source


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