Retro and Nintendo on their relationship, Retro could work on a game lead by Miyamoto
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 16 Comments
Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe commented on how the two companies cooperate in the development of projects in the latest issue of ONM.
To begin, Kelbaugh explained how the process is ultimately “a symbiotic relationship” between Retro, Nintendo SPD, “and other entities throughout the Nintendo family.”
He said:
“Tanabe-san and his team at SPD are our primary contacts at Nintendo. Please let me be clear: games developed at Retro Studios are a collaboration between members from Retro Studios, SPD and other entities throughout the Nintendo family. It’s a symbiotic relationship that consists of members from all over the world; we are very honoured to be working with such a talented team.
“When we worked on Mario Kart 7, we were working on Tropical Freeze at the same time. Part of the team was working on creating assets for Hideki Konno’s group, the Mario Kart team, and part of our team continued making progress on Tropical Freeze in conjunction with Tanabe-san and SPD.”
Kirby Triple Deluxe Sound Selection CD out now on Club Nintendo Japan
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 4 Comments
With the launch of Kirby Triple Deluxe in Japan, Nintendo has prepared a special Sound Selection CD for Club Nintendo. Those who purchase the 3DS title and register their copy can obtain the item for 250 points as opposed to 400. In total, the CD come with 46 tracks and 3 bonus tracks.
More: Club Nintendo, Japan, Kirby Triple Deluxe
Renegade Kid believes Wii U isn’t more difficult to develop for than other platforms
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Renegade Kid co-founder Jools Watsham has shared his own perspective with regard to working on Wii U.
Although Watsham noted on Twitter that he’s not a programmer, he did say, “from what I gather the Wii U is not more difficult to develop for than other platforms.” Simple enough!
Watsham’s tweet in full:
@ShawnLong85 I am not a programmer, but from what I gather the Wii U is not more difficult to develop for than other platforms.
— Jools Watsham (@JoolsWatsham) January 11, 2014
More: Jools Watsham, Renegade Kid
Renegade Kid talks controls and more for its upcoming 3DS FPS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 2 Comments
Renegade Kid co-founder Jools Watsham has been tweeting up a storm about the studio’s upcoming FPS. Most of the bits pertain to controls, but there are a couple of other points addressed as well. We’ve rounded up Watsham’s relevant tweets below.
We are finalizing a playable demo of our (new?) FPS on 3DS. It's pretty stellar. Hoping it'll be part of a press event at the end of Jan. 🙂
— Jools Watsham (@JoolsWatsham) January 11, 2014
There are 3 aiming options available in our FPS for 3DS: Stylus. Face buttons (ABXY). CPP right Circle Pad. Plus, left-handed configs.
— Jools Watsham (@JoolsWatsham) January 11, 2014
@aaronm989 That will be revealed soon. 🙂
— Jools Watsham (@JoolsWatsham) January 11, 2014
@Samus2008 No, probably not.
— Jools Watsham (@JoolsWatsham) January 11, 2014
.@cebst Yes, you can use the right Circle Pad (on the Circle Pad Pro) to move and stylus in left hand to aim.
— Jools Watsham (@JoolsWatsham) January 12, 2014
.@jokermadhouse Gyro support is a maybe. Not currently in the plans.
— Jools Watsham (@JoolsWatsham) January 12, 2014
More: Jools Watsham, Renegade Kid
Video: A look at Kirby Triple Deluxe’s unlockables
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Thanks to tchaten for the tip.
More: Kirby Triple Deluxe
Wii U eShop deals (1/11/14)
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 6 Comments
A few titles have been discounted on the Wii U eShop. There’s nothing too major, but here’s a roundup of the latest savings:
Ben 10 Omniverse – $19.95 (was $29.95) – permanent
Pac-Man and the Ghostly Adventures – $29.99 (was $39.99) – permanent
Rise of the Guardians: The Video Game – $19.95 (was $29.99) – permanent
More: sale
Image: King Dedede art comparison – Super Smash Bros. Brawl vs. Wii U/3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images, Wii, Wii U | 15 Comments
Anonymous developer details experience working with Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 47 Comments
Eurogamer has put up an intriguing piece “from a respected third-party”, who shared his experience working with the console. The article covers Nintendo’s initial reveal to the developer up through the release of the company’s game.
Details rounded up from the post can be found below. I also highly suggest checking out the full thing right here.
Reveal
– Developer “worked on the hardware extensively and helped to produce one of the better third-party titles”
– Nintendo held a presentation, and said they wanted a console that is small like Wii and wouldn’t make noise
– This is so “mum wouldn’t mind having it in the living room”
– Point was raised in the meeting that the Wii U seemed significantly slower than the Xbox 360 in terms of raw CPU
– Nintendo dismissed it and said that the “low power consumption was more important to the overall design goals” and “other CPU features would improve the performance over the raw numbers”
– Devs communicated through emails after the reveal and the thought was “I like the new controller, but the CPU looks a bit underpowered”
– Some people started doing their own calculations to guess Wii U’s performance and some even built custom PC rigs with under-clocked CPUs to try and gauge performance of their code
– The thought was that it wouldn’t be powerful enough to run next-gen engines and could possibly struggle doing current-gen
– Despite their own tests, “management” decided to go ahead and make a game for Wii U
More: top
Shin’en not too interested in DLC
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Chances are that you won’t be seeing DLC in any of Shin’en’s games. That’s because, as the company said on Twitter recently, the team doesn’t “plan for DLC”. Instead, Shin’en prefers to “release a 100% complete game for a fair price.”
Shin’en’s comments in full are as follows:
@Megadrive08 We don't plan for DLC. We rather want to release a 100% complete game for a fair price.
— Shin'en Multimedia (@ShinenGames) January 10, 2014
Jett Rocket II update releasing imminently
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Jett Rocket II: The Wrath of Taikai’s first update isn’t too far off, Shin’en says. The developer wrote on Twitter yesterday that it’s only a matter of days before the patch goes live.
The message reads:
@EdEN_Zr Should be only a matters of day. We will tell when we get the release date. I guess holidays delayed everything a bit at eShop…
— Shin'en Multimedia (@ShinenGames) January 10, 2014