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A couple of new weapons are being distributed to Splatoon players today in North America, and tomorrow in Europe. The first is the Octobrush, which appears to have a wider span than brushes we’ve seen previously. The second is the N-ZAP89 which adopts the classic NES Zapper look. We’ll know how both these weapons play soon enough!

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Monster Hunter X isn’t the only Monster Hunter game to have received new assets from Capcom today. The latest screenshots and art from Monster Hunter Diary: Poka Poka Airou Village DX can be found below.

Capcom sent out a new round of screenshots from Monster Hunter X today. Take a look at the images in the gallery below.

Our last look at Mega Man Legacy Collection in screenshot and video form was from an early version of the game. Capcom has now published new images and details to highlight the game’s updated build.

Continue on below for today’s latest content. Additionally, keep an eye on this page for a live stream happening tomorrow starting at 4 PM PT / 7 PM ET.

Challenge Mode: At E3 we had six challenges ready to play. The final game will have more than 50 challenges, each with their own leaderboard and video replay functionality. During Thursday’s stream I’ll run through a few new ones just to show ’em off, but for more examples take a peek at the screens above and below. A certain amount will be open from the start. To access more, you’ll need to obtain at least a Bronze medal in a handful of challenges. As you can see, the above challenges are not available until I S T E P U P.

Museum: The exhaustive museum is loaded with MM1~6 art, acting both as a great bonus feature and as a form of digital preservation. That actually ties into the “philosophy” behind MMLC – focus on the original six titles and get them running in a beautiful format, then surround them with of-the-era art and fliers to really complete the “time capsule” feeling.

Flicker/Slowdown: For the most part, much of the original flicker and slowdown is still present in MMLC. The games have software-level flicker/slowdown that was programmed into the games, and continuing with the philosophy of developing this title, the games are being historically preserved as they were originally coded and designed. However, certain hardware limitations that were not part of the code have been addressed, such as life bar flickering during the Copy Robot battle in Mega Man 1, or Mega Man flickering when two horns rise up from the Goblins in Air Man’s stage. Visual hiccups like this weren’t part of the code, and were instead restrictions imposed by the hardware.

Filters: While one of the biggest draws of MMLC is the crystal clear picture, we’ve also enabled some Tube TV-style filters that can metaphorically teleport you back to the days of crappy screens and blurry… everything! So if you’d like to experience the games with scan lines and some ghosting effects, go nuts!

Screen display: At E3 we streamed the game in its “Full” format (see above). Since then we’ve added an additional viewing mode called “Original.” We also have a 16:9 stretch mode just to round out the options for folks who want to play that way.

Original: The sharpest possible image that maintains the original game’s intended aspect ratio. Sharp as a tack!

Full: The Original picture stretched to fit the screen vertically. This is how the game was presented at E3, which is still quite clean but the “stretch” does introduce a minor blur since this is not its native form.

Borders: We showed this at E3 but didn’t post screenshots, so this may be the first time some of you see optional borders that will fill the sides of the screen. They’re themed for each Mega Man game! The top screen is in “Original” mode, while the bottom is “Full” – since the Original screen takes up less space, the more of the border is seen.

Database: Each game has its own database that contains enemy images, descriptions and flavor text. From here you can also battle each of the Robot Masters using any weapon from the respective game as sort of a “practice run” that lets you get their patterns down before tackling them in the full game.

Music player: And finally, all six soundtracks are included via a handy music player! Some of gaming’s greatest OSTs, without a doubt.

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Natsume has released some of the first English screenshots from Gotcha Racing. Find them in the gallery below.

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Square Enix has brought out new screenshots of Dragon Quest VIII. Today’s images showcase the new dungeon as well as the new boss known as Jahagaros. Check out the full set below.

A few screenshots from 3D Sonic the Hedgehog 2 have been found on the Japanese 3DS eShop. Take a look at the images in the gallery below.

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A few new screenshots from Devil’s Third have appeared online, and they’re all in the gallery below. I’m not entirely sure where they’ve come from, but we’ve heard talk of media members in Europe getting their hands on the game. The images likely come from that build.

Thanks to Zon2 for the tip.

Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a peak at the gallery below.

A few new screenshots from Langrisser Re:Incarnation Tensei are now available for viewing. You can get a look at them in the gallery below.


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