Dragon Fantasy: The Volumes of Westeria Wii U and 3DS screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Screenshots, Wii U eShop | 0 comments
New screenshots of Dragon Fantasy: The Volumes of Westeria are in. With these latest images, we get a look at how the game appears on both Wii U and 3DS. Check them out below.
Dragon Fantasy: The Volumes of Westeria launches on the North American Wii U and 3DS eShops next Thursday. Those who purchase one version can receive the other edition for free.
A look at the Romance of the Three Kingdoms 2 Premium Box, screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots | 0 comments
Koei Tecmo shared an update on Romance of the Three Kingdoms 2 today. We have a look at the Premium Box, along with several new screenshots. The Premium Box – priced at 6,800 yen – features a 20-track soundtrack CD, microfiber pouch, and a six sheet set.
7th Dragon III Code: VFD screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 1 Comment
SEGA released a handful of new screenshots from 7th Dragon III Code: VFD today. Check out the latest images in the gallery below.
More: 7th Dragon III Code: VFD, Japan, SEGA
The Great Ace Attorney DLC info, screenshots and live-stream archive
Posted on 9 years ago by Jarop(@gamrah) in 3DS, News, Screenshots, Videos | 0 comments
Capcom have released info on The Great Ace Attorney’s first paid DLC – the first in a series of Randst magazines, which will be free until July 19th. Details are as follows (thanks to Perfectly-Nintendo):
- The DLC includes a short scene that takes place after the game’s first case
- It features concept-art and voice clips from Naruhodu Ryuunosuke and Mikotoba Susato
- A brand new “Court Begins” track is featured
- A special Court Video from TGS 2014 and a Nintendo 3DS theme are included
The first issue costs 300 yen (after July 19th) or 2000 yen for the whole 8 issues. The next issue is due out next week.
Below is the archive of a live stream from a recent Denjin Getcha which features additional gameplay footage.
More: Capcom, The Great Ace Attorney
N-Zap89 and Octobrush coming today/tomorrow to Splatoon
Posted on 9 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 1 Comment
A couple of new weapons are being distributed to Splatoon players today in North America, and tomorrow in Europe. The first is the Octobrush, which appears to have a wider span than brushes we’ve seen previously. The second is the N-ZAP89 which adopts the classic NES Zapper look. We’ll know how both these weapons play soon enough!
More: Splatoon
Monster Hunter Diary: Poka Poka Airou Village DX screenshots and art
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Monster Hunter X isn’t the only Monster Hunter game to have received new assets from Capcom today. The latest screenshots and art from Monster Hunter Diary: Poka Poka Airou Village DX can be found below.
New Monster Hunter X screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 2 Comments
Capcom sent out a new round of screenshots from Monster Hunter X today. Take a look at the images in the gallery below.
More: Capcom, Japan, Monster Hunter X
Mega Man Legacy Collection screenshots and details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Screenshots | 3 Comments
Our last look at Mega Man Legacy Collection in screenshot and video form was from an early version of the game. Capcom has now published new images and details to highlight the game’s updated build.
Continue on below for today’s latest content. Additionally, keep an eye on this page for a live stream happening tomorrow starting at 4 PM PT / 7 PM ET.
Challenge Mode: At E3 we had six challenges ready to play. The final game will have more than 50 challenges, each with their own leaderboard and video replay functionality. During Thursday’s stream I’ll run through a few new ones just to show ’em off, but for more examples take a peek at the screens above and below. A certain amount will be open from the start. To access more, you’ll need to obtain at least a Bronze medal in a handful of challenges. As you can see, the above challenges are not available until I S T E P U P.
Museum: The exhaustive museum is loaded with MM1~6 art, acting both as a great bonus feature and as a form of digital preservation. That actually ties into the “philosophy” behind MMLC – focus on the original six titles and get them running in a beautiful format, then surround them with of-the-era art and fliers to really complete the “time capsule” feeling.
Flicker/Slowdown: For the most part, much of the original flicker and slowdown is still present in MMLC. The games have software-level flicker/slowdown that was programmed into the games, and continuing with the philosophy of developing this title, the games are being historically preserved as they were originally coded and designed. However, certain hardware limitations that were not part of the code have been addressed, such as life bar flickering during the Copy Robot battle in Mega Man 1, or Mega Man flickering when two horns rise up from the Goblins in Air Man’s stage. Visual hiccups like this weren’t part of the code, and were instead restrictions imposed by the hardware.
Filters: While one of the biggest draws of MMLC is the crystal clear picture, we’ve also enabled some Tube TV-style filters that can metaphorically teleport you back to the days of crappy screens and blurry… everything! So if you’d like to experience the games with scan lines and some ghosting effects, go nuts!
Screen display: At E3 we streamed the game in its “Full” format (see above). Since then we’ve added an additional viewing mode called “Original.” We also have a 16:9 stretch mode just to round out the options for folks who want to play that way.
Original: The sharpest possible image that maintains the original game’s intended aspect ratio. Sharp as a tack!
Full: The Original picture stretched to fit the screen vertically. This is how the game was presented at E3, which is still quite clean but the “stretch” does introduce a minor blur since this is not its native form.
Borders: We showed this at E3 but didn’t post screenshots, so this may be the first time some of you see optional borders that will fill the sides of the screen. They’re themed for each Mega Man game! The top screen is in “Original” mode, while the bottom is “Full” – since the Original screen takes up less space, the more of the border is seen.
Database: Each game has its own database that contains enemy images, descriptions and flavor text. From here you can also battle each of the Robot Masters using any weapon from the respective game as sort of a “practice run” that lets you get their patterns down before tackling them in the full game.
Music player: And finally, all six soundtracks are included via a handy music player! Some of gaming’s greatest OSTs, without a doubt.
More: Capcom, Mega Man Legacy Collection
Gotcha Racing English screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Screenshots | 0 comments
Natsume has released some of the first English screenshots from Gotcha Racing. Find them in the gallery below.
More: Arc System Works, Gotcha Racing, Natsume
Dragon Quest VIII screenshots show the new dungeon and boss
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Square Enix has brought out new screenshots of Dragon Quest VIII. Today’s images showcase the new dungeon as well as the new boss known as Jahagaros. Check out the full set below.