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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Don’t eat him. You can’t eat him.

Hey all, it’s Brian and Austin from Nintendo Everything here to re-welcome Manfred from Shin’en back with yet another screenshot from the upcoming Wii U release of Art of Balance! He’s got plenty to say about what graphical details they’re implementing for the menus in the game, so revel in the relaxing room where you select your levels and read up about how it came to be below! Unless you’d rather simply revel at the picture. That’s okay too.

Hi guys, it’s Manfred from Shin’en again with another fresh shot from Art of Balance Wii U. This time we’ll show you one of the the level selection screens.

When developing the original game on Wii, we realized that a simple 2D grid would be good enough for a level select menu, but that in itself was too boring. So we came up with the idea of stacked boxes in a lush 3D environment. We think coming back to the this beautiful menu gives players a nice break after solving a level. On Wii U, we had tons of performance to waste on this screen so we implemented quite a number of effects.

Looks like Jupiter is missing its April release target for Picross e4 by a bit. On the bright side, it’s not too much of a delay!

Source

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Here’s a special stage exclusive to the 3DS version, Balloon Fight!! The stage loops on the left and right sides so you can walk off one side and appear on the other.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

For the first time in the Smash series, Beam Swords will feature graduated colors. The attack item on the left is the Fire Bar. This is a peculiar weapon that becomes shorter after each swing.


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