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Project X Zone 2 details

Posted on 9 years ago by (@NE_Brian) in 3DS, News | 3 Comments

Siliconera posted a new preview of Project X Zone 2 today based on the game’s E3 2015 demo. Find some details roundup below, and the full piece here.

– E3 demo was a fight outside of what seems to be Kogoro’s headquarters in Shibuya
– Juri Han (Street Fighter) and V-Dural (Virtua Fighter) appear
– The characters repreise their roles as rival units in Brave New World
– Sigma (Mega Man X) makes his debut
– Juri has a newly animated special attack with her known as Kaisen Dankairaku
– Sigma has his scythe and eye lasers
– Kage-Maru replaces Pai Chan to make a new pair unit with Akira Yuki
– Akira excelled at launching enemies upward in the first game
– In this one, his side combos launch an enemy horizontally
– Only his neutral attack seems to launch enemies up
– On the Tekken side, Kazuya Mishima replaces Ling Xiaoyu to make a pair unit with Jin Kazuma
– Their neutral move is Leaping Side Kick & Rising Uppercut
– Left attack is Spinning Flare Kick & Hell Lancer
– Right combo is Savage Sword & Roundhouse to Triple Kick Spin
– Their moves launch the opponent horizontally and excel at keeping the enemy at mid-height in combat
– New to this game: Yakuza: Dead Souls pair Majima and Kiryu
– Their neutral move is Double Yakuza Kick
– Right attack is Backbreaker & Knife Combo
– Left attack is Anti-Materiel Rifle & Shotgun
– These two hit fewer times, but do a lot of damag
– Left attack keeps the enemy floating at mid-height just before the last hit, if you want to use a solo unit to deal cross damage
– X and Zero are together and seemingly playable from the beginning
– Their neutral move is X-Buster and Z-Saber
– Right attack is Triad Thunder and Ryuenjin
– This can be followed up by their left attack, which is Frost Tower & Hadangeki
– Neutral move keeps launches an enemy horizontally
– Directional attacks send enemies straight into the air
– Bandai Namco nods heavily toward Mega Man X3 here, as the pair unit gets a remixed version of the game’s introductory stage as one of their themes
– Get a “Charge Bonus” at the end of every fight scene in the demo
– This seems to power up one, two, or even three of a pair unit’s attacks the next time they fought in battle
– To the bottom right of the XP gauge on the battle screen is a turn counter
– Even if it’s only by a little, the battle system has been sped up
– In the first game, if the player K.O.’s an enemy, they’ll be stuck in the combo until they touch the ground
– This time around, when lethal damage is dealt to an enemy, they will simply disappear in a puff of smoke soon afterward
– Clearing the scenario yielded no second wave of enemies, which suggests that there isn’t wave after wave of enemies

Source

iDigitalTimes has some comments from Nintendo of America’s Scott Moffitt specifically about the 3DS. Moffitt addressed the 3DS’ success and lineup, why older models remain in the market, and commented on the lack of the standard New 3DS version in North America. Read on below to get a look at what was shared.

IGN has posted its full interview with Nintendo of America president Reggie Fils-Aime. When the two sides met at E3 2015 last week, Reggie discussed things like Yo-Kai Watch, amiibo, toys-to-life partnerships, and the Digital Event.

We have a number of excerpts from the interview below. You can read the full talk on IGN here.

Off-screen footage from Return to PopoloCrois: A Story of Seasons Fairytale’s E3 2015 build is now available for viewing. Check it out in the video below.

Since The Legend of Zelda: Tri Force Heroes’ announcement last week, the question has been raised about where the game falls within the overall Zelda timeline. Hiromasa Shikata, director of the project, seemed unsure about it when asked by Game Informer. If Nintendo of Canada’s Julie Gagnon is to be believed, Tri Force Heroes “is completely different and not in the timeline of Zelda.”

Source

The official Langrisser Re:Incarnation Tensei website has been updated with more details about the 3DS game. Information has been rounded up below, and you can view some new screenshots as well.

– Stages begin with players taking control of the commander
– Work towards the objective requirement in order to clear the stage
– Doing so lets you progress to the next stage
– Once you start out, it’ll show you the order in which your characters will take their turns
– You can check out the order to keep track of when characters will attack
– Healer classes have higher action order, but cavaliers with higher mobility will be later, although they can travel further
– Mercenaries are faster, which means that their turns will have the same time as healers
– Different information on the parameter menu
– Attack, defense, ranger can all be found on the menu
– Also check how they do against other classes, topography effects, and information on support
– Before attacking enemies, you’ll get to double check the opponent’s information to get an idea on how well your attack will do, or whether the opponent is stronger or not
– After defeating an enemy, you earn experience points and money
– There’s also a chance you can acquire an item if they’re equipped with one
– Your characters will level up after getting enough experience points
– Can change classes after hitting level 10
– Head to the result screen after beating a stage
– If you lose, you’ll be taken back to the title screen
– Units that survived the fight will add to your cash bonus
– Earn double the money if all units survive

Source


Masahiro Sakurai once again published a new column in the latest issue of Famitsu. In his piece, Sakurai writes about the new downloadable content that came to Super Smash Bros. for Wii U/3DS.

Details from the column can be found below. If you’d like a full translation, head on over to Source Gaming.

– Sakurai mentions that the 3DS “isn’t suited for successive downloads, and there are people who don’t have Wi-Fi in their homes and go to convenience stores to connect, so we made sure to put a lot of forethought into the process.”
– He’s amazed that Ryu is in Smash, and was excited to work on him
– Sakurai put a bunch of effort into the small details
– When putting Ryu in Smash, there are limits based on the number of buttons and the control scheme
– Composer Yoko Shimomura and illustrator AKIMAN each played a little bit of Ryu in Smash
– Shimomura exclaimed “Even I can do a Shoryuken!”
– AKIMAN was shocked, saying “are you sure it’s okay to make performing a Shoryuken so easy?”
– The thing that left an impression on Sakurai when making Roy was recording his lines
– Same actor from Melee (Fukuyama) was used
– Fukuyama remembered details from the recording session for Melee extremely well like the names for characters, and even the other actors
– Sakurai was happy about this since he’s an actor who’s done a ton of projects since Melee
– Lucas, Roy, and Ryu were made before the ballot was created
– Sakurai “had a grasp on their popularity and demand, though”
– “From now until the end, it is going to be fan service”
– Since Sakurai can’t keep the team together forever, there will only be several more characters
– Sakurai asks for fans’ patience in making more content

Source

GamesBeat caught up with Animal Crossing director Aya Kyogoku at E3 2015 last week. While much of the discussion was focused on Happy Home Designer, Kyogoku also shared some comments about amiibo Festival, the series’ future, and even Smash Bros.

You can read up on some of Kyogoku’s comments below. The full interview is located over on GamesBeat.

Bandai Namco recently updated the official Super Robot Wars BX website with a bunch of screenshots. We’ve rounded them up into the gallery below.

Koei Tecmo shared a trailer today for the new Romance of the Three Kingdoms 2 and Nobunaga’s Ambition 2 games. We’ve attached the video below.


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