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3DS

Puyo Puyo Tetris includes a neat little Versus mode. The rules are quite simple: one player takes on a game of Tetris while the other is put in charge of Puyo Puyo. When playing Puyo Puyo, traditional Puyo Puyo Tsu are used, so erasing puyos drops nuisance puyos on the other player’s board. Tetris, on the other hand, makes use of classic Tetris rules.

There’s another mode in Puyo Puyo Tetris, too. Swap mode features a game board for Tetris and another for Puyo Puyo. Players switch off on the games when the time runs out.

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

The Villager’s special attack, the Lloid Rocket, is a projectile weapon like no other–you can either launch it or ride on it. When you fire it off, keep pressing the button to hop aboard–you can even control its speed. It’s more powerful when you’re riding it.

System: Nintendo 3DS
Release Date: October 24, 2013
Developer: Capcom
Publisher: Capcom


Author: Patrick

I’ve always had a soft spot for the Ace Attorney games. Their combination of legal drama, an exaggerated anime style and frequently hilarious dialogue resulted in some of the most memorable adventure games on the original DS. After passing the protagonist baton for a few entries, the original Ace Attorney —Phoenix Wright— returns to the courtroom with a fresh look and a few new faces. Unfortunately, I have a few objections to this new entry in the series. Phoenix might have retained his aptitude at bluffing his way through trials, but there’s a sense that the game’s writers have lost some of their ability to string together a cohesive story with interesting, well-developed characters.

Square Enix has released a special notebook replica for Bravely Default based on the one found in the game. It’s available through the publisher’s Japanese store for 2,000 yen. The notebook contains 192 blank pages to write in, wrapped in silver foil, and downloadable costume codes that previously came with the drama CD.

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Thanks to Randombanana1 for the tip.

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Siliconera has put up a noteworthy interview with Reggie Fils-Aime. The Nintendo of America president commented on the company’s developers in the west, how Monolith Soft has been appearing in credits of many Nintendo titles as of late, and how fans influence Nintendo’s decisions (sadly, they don’t).

You can find the Q&A rundown below. Siliconera’s piece is located here.


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