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ONM has published a new interview with Shu Takumi, creator of Phoenix Wright and Ghost Trick. There are a number of interesting bits sprinkled throughout, including how he felt stepping away from Ace Attorney and working on Ghost Trick.

I first started working on the Ghost Trick concept in 2004, after the completion of the original GBA version of Ace Attorney 3. The third game was supposed to be the last one, but plans changed and I ended up working on the first DS Ace Attorney, which, as you know, was the first Ace Attorney title to be localised and released in the west. My next project after that was Apollo Justice: Ace Attorney, so by the time I got around to finishing Ghost Trick it was 2010, six years after I first thought up the concept.

I certainly felt a lot of pressure when making Ghost Trick, as it was a brand new IP and I had just left the Ace Attorney series, but I was grateful for the chance to take on a new challenge.

As Phoenix Wright: Ace Attorney – Dual Destinies launches on the 3DS eShop today, lots of reviews have for the game have appeared. You can find a roundup of verdicts below.

Destructoid – 9.5 / 10
Digital Spy – 4 / 5
Eurogamer – 8 / 10
Game Informer – 8 / 10
GameSpot – 8 / 10
GamesRadar – 4 / 5
GameTrailers – 7.3 / 10
IGN – 7.2 / 10
Joystiq – 4 / 5
Kotaku – “Yes”
Nintendo Life – 9 / 10
Polygon – 8 / 10
Shackews – 6 / 10

GungHo Online Entertainment has given a new update on the overseas release of Puzzle & Dragons Z. While there’s still no set date, president Kazuki Morishita told Siliconera it will happen “sooner or later.”

“Nothing has been finalized, we don’t know how we will release it or have a price, but we will release it sooner or later.”

Morishita also spoke about Puzzle & Dragons Z is more RPG-oriented compared to the smartphone version. In doing so, he revealed how the 3DS title “has always been in the works” – meaning it was planned from the series’ very beginning.

“Initially, when we were still tinkering with the concept for the smartphone version in summer of 2011, we already started talking about the 3DS release as well. The 3DS version has always been in the works, we have always been planning it while we were coming up with the smartphone version concept. So, it isn’t a new idea we came up with. We were always going to add that RPG element into the game.”

Source

This week’s Famitsu has a feature with Game Freak character art director Ken Sugimori and 3D art director Takao Unno. The two talked about working with 3D models for the first time, creating new Pokemon designs, and more.

You can find a Q&A roundup after the break. Many thanks to Polygon for the translations.


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