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The third Zero Escape game is not yet in production, according to creator Kotaro Uchikoshi.

Uchikoshi told GamesRadar that he has the title’s story “developed in my head, but it hasn’t really gone into production yet.”

Uchikoshi couldn’t say when the team will begin making the new Zero Escape. However, Uchikoshi did say, “maybe in the near future we can proceed.”

The story itself I pretty much have developed in my head, but it hasn’t really gone into production yet. There’s no promises yet, but maybe in the near future we can proceed. This is all from the fact that I was invited to GDC to speak, and that we were nominated for best narrative. That sort of led to the users’ voice saying, “We want the next one,” and that is pushing it. Thanks to the users, the company has pushed forward with thinking to the next level of actual development, but there’s no promises just yet.

Source



Website tracks real-time public information about CCTV cameras, transit schedules, socioeconomic data, tweets, crime rates, and more on three major European cities, charts it to a map.



Click on that image above to get a better look at what’s going on here, but I’ll do my best to describe it:

Ubisoft has launched a Watch_Dogs promotional website called “WeareData” that plots a ton of publicly available information about various areas of various European cities (Berlin, London, and Paris) being the ones available at this moment) to a map available for all to see. The map show live tweets posted from locations, crime rates, average income, locations of public transit stations, CCTV cameras… and a whole lot more! Check it out yourself here.

Via VideoGamer


Nintendo did something completely different for this year’s E3: allowing fans to sample some of its upcoming games at Best Buy locations. The outreach payed off, as the events were a huge success.

J.C. Rodrigo, senior product marketing specialist in Nintendo of America’s product development department, talked about Nintendo’s involvement at Best Buy while speaking with Polygon:

“We’ve wanted to do that for a long time. We really wanted to make sure we [brought] our experiences [to] the hands of people who want to try our stuff, as much as we could. We had lines like crazy at each particular location.”

Rodrigo also said that fans seemed to wonder why Nintendo hadn’t tried something like this before.

Not holding an E3 briefing didn’t lessen the company’s presence at the trade show. And in fact, Nintendo had more work to take care of than ever before due to its three-pronged marketing approach.

“You had the sales and marketing briefing for the people that needed to hear that information; you had the Nintendo Direct for people that really needed to know, generally, what was happening and what we’re coming out with; and then you [had] the sampling at the Best Buy [stores] that got that information out as well. So if you look at it from the content perspective and who needed to know, everyone got what they needed to know — just in different ways.”

Rodrigo also echoes similar statements made by Nintendo executives over the past few weeks:

“Software sells hardware, and focusing on the software is exactly what we’re doing.”

Source


E3 2013 is well behind us, but interviews from the show continue to appear. Today, USGamer published its discussion with Donkey Kong Country Tropical Freeze producer Kensuke Tanabe, director Risa Tabata, and Retro Studios’ Michael Kelbaugh. The group talked about the new additions to the game and what is now possible thanks to Wii U, Tropical Freeze’s unannounced character, difficulty and more.

Look below for the full interview.


Fire Emblem: Awakening’s demo is missing on the European 3DS eShop. A notice on the store (UK, Germany, etc.) says that it was temporarily removed, but should be back soon.

Apparently the demo is crashing for some users – an issue resulting from the latest 3DS update, maybe?

Source


This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Gekiyaba Runner (2 Fast 4 Gnomz) – 300 yen
3D Ecco the Dolphin – 600 yen
Super Little Risu (Squirrel) 3D (Super Little Acorns 3D) – 500 yen
Shin Sekaiju no Meiky? Millennium no Sh?jo (Etrian Odyssey Untold: The Millennium Girl, retail title) – 5,300 yen (from 6/27)
Digimon World: Re:Digitize Decode (retail game) – 5,480 yen (from 6/27)
Rhythm Kait? R Napoleon no Isan (Rhythm Thief & the Emperor’s Treasure, retail title) –  2,600 yen
Card Fight!! Vanguard Ride to Victory!! DEMO – FREE
Hitsuji no Shaun Vol. 5 (Shaun the Sheep Vol. 5, 3 videos per volume) – 200 yen

Virtual Console
Mario Tennis GB (Game Boy Color) – 600 yen

Wii U

Downloadable Titles
Injustice: Kamigami (Hero) no Gekitotsu (Injustice: Gods Among Us, retail title) – 6,780 yen (from 6/27)
F1 Race Stars Powered Up Ediion (retail title) – 7,140 yen

Virtual Console
Seiken Densetsu 2 (Secret of Mana, Super Famicom) – 800 yen
Final Fantasy VI (Super Famicom) – 900 yen

Video Content

Toriko Gourmet-ga Battle videos
Videos for Virtual Console and downloadable titles
Youkai Watch preview videos
Game & Wario contest videos (draw a mantis as quickly as possible)
Pikmin 3 Direct

Source


Ubisoft continues to say all the right things about Wii U, such as how it likes the system and its potential. That’s what CEO Yves Guillemot expressed to GamesIndustry in a new interview:

“We like the machine itself, with its possibility to have different types of gameplay on the TV screen and on the tablet. It’s something that’s really new for the industry, and we’ll continue to see more of that on the PS4 and Xbox One.”

Later in the interview, Guillemot mentioned that the company expects Wii U to take off sales-wise this Christmas. Once the new year rolls in, Ubisoft will “review what happened” (and will presumably assess its support of the console).

“We will continue to support the Wii U this Christmas, and we’re expecting it to take off in terms of sales. And we’ll review what happened again at the beginning of next year.”

Source



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