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Update: The official Retro City Rampage Twitter account has offered some clarification.

Retro City Rampage performed the best on the PlayStation Network. According to creator Brian Provinciano, who shared the breakdown of the game’s sales during a GDC panel, over $600,000 in revenue was generated through 35,000 copies sold on PSN – free PlayStation Plus copies not included.

PC was the second best-performing platform for Retro City Rampage, with most sales coming from Steam. From more than 40,000 units sold, the title collected over $400,000.

Another $200,000 came from Xbox Live Arcade thanks to 15,000 copies sold. And last but not least, WiiWare earned $100,000 with less than 5,000 copies sold.

Provinciano not only spent the most development time on the Xbox Live Arcade version, but also found it to be the most expensive. During his GDC panel, Provinciano said: “Knowing what I know now, I would’ve skipped it.” Retro City Rampage on WiiWare may have been a $20,000 gift to the fans, but in the end, the Xbox Live Arcade version took more out of Provinciano’s pockets.

For the time being, lifetime Retro City Rampage sales come in at around 97,000. Provinciano expects the total to surpass 100,000 next week.

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More downloadable content has been made available in Fire Emblem: Awakening. Players can purchase “Rogues and Redeemers 1″ for $3, which sees Chrom partnering with characters from Fire Emblem games of old. Ephraim leads the charge against a number of high-level enemies.

By clearing Rogues and Redeemers 1, Ephraim will be added to your game as a playable character. The full set of Rogues and Redeemers is up for grabs for $6.50, though the latter two missions are locked for the time being.

Fire Emblem: Awakening players can also receive the “Ghost of Blade” map for free through SpotPass.

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Nintendo has added a new reward to the Japanese Club Nintendo site. For 200 points, members can receive one of five special-colored 3DS XL cradles. Color variations include blue, green, red, white, and yellow.

Photos of the new Club Nintendo items can be found in the gallery above.

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Epic co-founder Mark Rein has offered further insight into Unreal Engine 4’s absence on Wii U.

Speaking with IGN, Rein said:

“I just laugh at the question…Unreal Engine 4, we’re not PlayStation 3, Xbox 360, or Wii U. It’s next-gen technology. That’s what we’re aiming for.”

Unreal Engine 4 isn’t in the Wii U’s future, but Rein pointed to Unreal Engine 3 as a tool that studios can use to leverage Epic’s technology on Nintendo’s console.

“The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could. Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?”

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Assassin’s Creed has started to become a yearly franchise for Ubisoft. Since 2009, the publisher has produced one major entry per year.

That fact brings about an intersting question: could Assassin’s Creed eventually experience franchise fatigue? Will fans soon grow tired of the series?

Ubisoft Montreal boss Yannis Mallat weighed in:

“No. The players will tell us. Right now there are more and more coming into the franchise, so I don’t see that day. It’s our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all. On the contrary, people expect more and more of that content. So it’s natural to be able to provide that content. The gamers are happy and it’s our job to make them happy.”

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