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Update (12/20): This update should now be live.

Original (12/19): A new Pokemon GO update is going live across iOS and Android. Users should find that version 1.21.0 / 0.51.1 can be downloaded shortly.

The update is pretty minor in nature, though it does address a bothersome bug. Niantic’s official patch notes are as follows:

– The bug that caused incorrect vibration notifications has been fixed.
– Day and night modes have changed to more accurately reflect the Trainer’s current time of day.
– Minor text fixes.


Niantic shares new Pokemon GO stats

Posted on 1 year ago by (@NE_Brian) in Mobile, News | 0 comments | 0 Likes

Niantic announced back in September that Pokemon GO players had walked more than 4.6 billion kilometers since its mobile game launched. The company has now shared a new wave of stats.

As of December 7, Pokemon GO players have walked over 8.7 billion kilometers collectively. To put it in perspective, that’s more than 200,000 trips around Earth. Over 88 billion Pokemon were also caught during that period. Niantic says it amounts to about 533 million Pokemon a day.

Super Mario Run has been given a minor update to fix some small bugs. The most important issue seems to be related to loading the game and trying to link it to your Facebook, which could cause a crash. The patch notes are as follows:

– Issue with Friend List linking has been fixed.
– Other minor issues have been fixed.


Niantic is in the process of rolling out a new Pokemon GO update. Like usual, fans are picking it apart in hopes of making some interesting discoveries. The Silph Road now appears to have found evidence of a potential holiday event / items.

First, graphic assets have been added which look a lot like presents or gifts. File names for these are tiered from Bronze to Gold and then with variants for Special, Great, and Ultra. The Silph Road also points out that a metadata attribute named “HasHolidayItems” is showing in relation to the shop, and a variant of the shop button has appeared:

We’ll have to see if anything comes of this. If we do hear anything, we’ll let you know,


Update: Bumped to the top. As usual, Sensor Tower is reporting different data. They said Super Mario Run was downloaded 25 million times in four days. Sensor Tower also estimates that the game generated over $21 million in revenue.

Original: Based on the latest data from App Annie, Super Mario Run was downloaded over 37,256,946 times between December 15 and December 17. 11,052,106 of those downloads are said to be from the United States. There were also 1,991,086 downloads in the UK.

During the initial three day period, users played Super Mario Run 2.4 times each day. App Annie says the average play time was 5 minutes 35 seconds (13 minutes 12 seconds a day).

Play sessions of Super Mario Run were slightly longer on iPad. While it was played for 14 minutes and ten seconds every day on iPad, iPhone users played for 12 minutes and 14 seconds.


The Wall Street Journal is reporting that Nintendo has no plans for “additional content, either free or paid” in Super Mario Run. That information comes directly from a company representative.

Now, we do know that Super Mario Run is already being updated with new items and tie-ins to My Nintendo. That’s what we’ll likely be seeing going forward. The core experience won’t change, and we’re unlikely to see new levels based on what Nintendo is saying.


Festive items added to Super Mario Run

Posted on 1 year ago by in Mobile | 2 Comments | 0 Likes

Super Mario Run has gotten a small update, adding a few festive items to decorate your Mushroom Kingdom with. The Poinsetta, Sparkly Christmas Tree, and Sparkly Snow Globe can now be purchased for the Kingdom Builder mode.

Super Mario Run is finally here, and various companies are coming forward with initial launch data for the game. That includes intelligence firm Sensor Tower.

Sensor Tower says that Super Mario Run grossed over $5 million worldwide in its first 24 hours. Some countries aren’t contributing to the total as much, such as Japan. But as Sensor Tower points out, “a variety of factors are undoubtedly at play, including regional income and spending habits.” Super Mario Run also beat out Pokemon GO’s first day gross revenue by roughly 67 percent and Clash Royale by more than 400 percent.

In terms of engagement, players spent about 16 minutes in the game on its first day. That number was 22 minutes for Pokemon GO and 28 minutes for Clash Royale to compare.

It’s also worth noting that Sensor Tower also has its own figure for first day downloads, coming in at five million. We’re not making quite as big a deal out of that figure though, since the actual range could be anywhere from about 2.85 million to 5 million.


Miitomo has updated with a new Miitomo Drop stage, “Let’s celebrate! Festive Holiday Fun #2”.

Available items include:

– Santa gal hat
– Santa gal dress
– Santa gal boots
– Winter night dress

Users can select Miitomo Drop stages from the Shop tab. Miitomo coins or game tickets are needed to play.

Mario has finally made his mobile debut. Super Mario Run launched on Thursday… though only on iOS. The Android release will follow in 2017.

Have you downloaded Super Mario Run? If so, have you purchased the full game, or do you intend to? What are your impressions? Perhaps you’re holding off on downloading it all together? Or maybe you’re waiting on the Android version?

That’s a lot of questions, though Super Mario Run is certainly deserving of them. If you do have any final thoughts on the title, be sure to share them with us in the comments!

Highlights from last week’s topic: Which games would you want to see on the GameCube Virtual Console?

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