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Rime is finally launching in May. It’s been a long and stressful development period for Tequila Works, having originally announced its project in 2013.

Tequila Works creative director Raul Rubio admitted to IGN that Rime’s development was actually in jeopardy at one point. As he explained:

“Yes, there were a lot of moments where we thought that the game wasn’t going to be released. In fact I was completely sure of that once. Fortunately that didn’t happened.”

“That [possibility] was always for technical reasons. Not for financial or something business related.”

“When we announced that we were acquiring back Rime’s IP there were cancellation rumors. The truth is that in that precise moment we were moving to a bigger office, that’s pretty far from being closing a Company, isn’t it?”

Zoink, developer of Stick it to the Man, is already confirmed to be a Switch developer. So it’s interesting then that the studio posted a video today of Zombie Vikings running on Switch.

Here’s a look:


Zombie Vikings was originally planned for Wii U, but was eventually scrapped. Could we end up seeing it on Switch instead?

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In an interview with Nintendo Life, The Unlikely Legend of Rusty Pup creator Chris Seaver of Gory Detail has stated that development of the Wii U version of the puzzle platformer has stopped for now. Instead, the focus lies on the PC version at the moment – however, as soon as Gory Detail get their hands on a Switch developer kit, they will work on porting the game to Nintendo’s newest system. Additionally, Seaver stated that a release of the 3DS version is “dependent on resources and time issues”.

Here are his statements in full:

“We’re looking to have everything done on the PC side by September or so, the Nintendo Switch side of things depends on when dev kits become available. As you can imagine there’s a lot of people wanting them and I can’t imagine little indies like us are too high on the list. We’ll see.

I’d pretty much back-burnered the Wii U in terms of dev for a while now because of the cost to develop on something that was increasingly seen as a dead end system. Along comes the Switch, hopefully reinvigorating Nintendo’s home console market. It all dovetails nicely. Switch is pretty much a defo, just not sure when. 3DS is dependent on resources and time issues but currently a yes. Wii U, nah.”

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A short while ago, Nicalis tweeted out a picture (now deleted by the way) suggesting that Cave Story and 1001 Spikes are on the way to Switch. There was one additional game at the very end which was clipped out, so it wasn’t entirely clear what that was. Now gamers have pieced things together, and it seems that Nicalis is also planning Hydra Castle Labyrinth for Switch.

Hydra Castle Labyrinth is a 2D platformer / action-adventure game created for PC. Similar to Castlevania, players explore a big dungeon and gather items along the way to process.

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Indie developer Vertex Pop has announced a new Switch game Graceful Explosion Machine, a “dazzlingly intense shoot-em-up”.

We have the following overview:

“Skillfully pilot the advanced Graceful Explosion Machine (GEM) fighter while blasting swarms of crystalline enemies with your ludicrously overpowered quad-weapon array! Lost in deep space, you’ll shoot, dash and combo your way through jewel-hued alien worlds, fighting to find a way home.”

Graceful Explosion Machine will release during Switch’s launch window. You can expect the game on the eShop sometime during spring.

Nintendo of America indie game manager Kirk Scott said of the news:

“Graceful Explosion Machine fits perfectly as a premiere indie game in our launch window lineup. It reflects the diversity and breadth of the kinds of top-notch games we’re looking for on the Nintendo Switch system.”

Watch a trailer for Graceful Explosion Machine below:

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We have another round of news about Shovel Knight. First, Shovel Knight: Treasure Trove and Shovel Knight: Specter of Torment will launch first on Switch during the system’s launch window for $24.99 and $9.99 respectively. That would indicate today’s earlier news of an April launch applies to Wii U and 3DS instead of Switch.

Specter of Torment and Shovel Knight co-op will be playable on Switch for the first time at PAX South later this month.

Yacht Club Games is also announcing today that Shovel Knight Sound Test Mode is on the way. It’ll come to all versions of the game as a free update.

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Nicalis has revealed plans to bring another two games to Switch. At some point in the future, we’ll be seeing both Cave Story and 1001 Spikes.

Nicalis previously announced The Binding of Isaac: Afterbirth+ and Redout for Switch.

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Developer FDG Entertainment has updated the Monster Boy blog to let us know that they are in the ending stages of the development cycle. It seems that the game is almost finished but they still have to polish some details. After receiving some feedback, they reworked the face of the protagonist, Jin, and the fantastic graphics really look colorful.

Monster Boy will get a simultaneous release for all systems including Switch, but it’s too soon to have a launch date yet.

Finally, FDG Entertainment will be showcasing their games at PAX South from Jan. 27, 2017 to Jan. 29, 2017 and are looking forward to meet any of their fans.

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Playtonic issued a new Yooka-Laylee trailer showing off eight multiplayer games included in the game. We’ve posted the video below.

I Am Setsuna previously appeared on PlayStation platforms. However, for the Switch edition slated for March, Square Enix is preparing a new player-vs-player mode. First details are now in.

The PvP mode acts as free DLC. Once downloaded and the main scenario reaches a certain point, players can upload / download data and battle against other players’ parties in the “Arena of Time.” Various character customization options will be included here.

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