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Another round of footage is online for Shovel Knight: Specter of Torment on Switch. Check out gameplay from the Stranded Ship below.

Choice Provisions is back with another Runner3 blog update. In the latest post, the final boss of Spookyland is shown. You’ll be facing off against the Parliament of Owls in this area.

Here’s the lowdown from Choice Provisions:

“These owls are not what you’d call honorable. And to make matters worse, their nocturnal nature makes it so that all court activities must take place in the dead of night. I’m really trying to avoid making a Night Court joke here.

I should probably also mention that these owls are currently in what you’d call a “t-pose”, meaning they won’t have their arms awkwardly raised like that when you encounter them in the game. Rather, they’ll probably be doing something menacing like banging their gavel or hurling their wigs at you.”

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IGN has a new interview up with Street Fighter series producer Yoshinori Ono. On the site, Ono shares several comments about Ultra Street Fighter II: The Final Challengers. Ono talked about why Capcom decided to bring that game to Switch, including two art styles, how the team is approaching game balance, when it’ll be released (potentially pretty soon), and mix of older and younger staffers working on the project.

Head on below for notable excerpts from IGN’s interview. The site’s full article is located here.

A new Yooka-Laylee trailer came out this week. In it, Playtonic gave fans a look at various mini-games included in its 3D platformer. There is one extra multiplayer element not touched upon in the video though.

Yooka-Laylee actually has a co-op feature. A second player can take control of the Bee Team, and is able to grab quills, collect and store butterflies, stop traps, and more.

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First footage is in showing Shovel Knight: Specter of Torment. Watch 12 minutes of gameplay in the video below.

Yet another indie developer is cancelling plans for Wii U in favor of a Switch version. Today, Team Cherry announced that Hollow Knight is no longer coming to Nintendo’s current console, but it will be on Switch instead.

Hollow Knight actually isn’t too far away from hitting Switch. The team intends to release it “not too long” after Switch launches.

Team Cherry wrote in a blog pospt:

“We’ve had a long conversation with Nintendo and given their recent reveals, we can now announce: Hollow Knight is making the switch to Nintendo’s new portable/home/hybrid platform!

That’s both sad and happy news for us. Though we can confirm the Switch as a release platform, we also have to confirm that Hollow Knight will no longer make its way to the Wii U. That’s not a step we’ve taken lightly. Our Wii U release has recently been hampered by several technical challenges and though we’d love to see Hollow Knight on our favourite console, we feel the quality difference would end up such that Wii U players will be experiencing a lesser version of the game.

We’re aiming to release the Switch version of Hollow Knight not too long after the platform’s launch.”

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Snipperclips was announced for Switch last week, but Nintendo didn’t actually share a trailer for the game. Nintendo of Australia has fixed that with the video below.

Rime is finally launching in May. It’s been a long and stressful development period for Tequila Works, having originally announced its project in 2013.

Tequila Works creative director Raul Rubio admitted to IGN that Rime’s development was actually in jeopardy at one point. As he explained:

“Yes, there were a lot of moments where we thought that the game wasn’t going to be released. In fact I was completely sure of that once. Fortunately that didn’t happened.”

“That [possibility] was always for technical reasons. Not for financial or something business related.”

“When we announced that we were acquiring back Rime’s IP there were cancellation rumors. The truth is that in that precise moment we were moving to a bigger office, that’s pretty far from being closing a Company, isn’t it?”

Zoink, developer of Stick it to the Man, is already confirmed to be a Switch developer. So it’s interesting then that the studio posted a video today of Zombie Vikings running on Switch.

Here’s a look:


Zombie Vikings was originally planned for Wii U, but was eventually scrapped. Could we end up seeing it on Switch instead?

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In an interview with Nintendo Life, The Unlikely Legend of Rusty Pup creator Chris Seaver of Gory Detail has stated that development of the Wii U version of the puzzle platformer has stopped for now. Instead, the focus lies on the PC version at the moment – however, as soon as Gory Detail get their hands on a Switch developer kit, they will work on porting the game to Nintendo’s newest system. Additionally, Seaver stated that a release of the 3DS version is “dependent on resources and time issues”.

Here are his statements in full:

“We’re looking to have everything done on the PC side by September or so, the Nintendo Switch side of things depends on when dev kits become available. As you can imagine there’s a lot of people wanting them and I can’t imagine little indies like us are too high on the list. We’ll see.

I’d pretty much back-burnered the Wii U in terms of dev for a while now because of the cost to develop on something that was increasingly seen as a dead end system. Along comes the Switch, hopefully reinvigorating Nintendo’s home console market. It all dovetails nicely. Switch is pretty much a defo, just not sure when. 3DS is dependent on resources and time issues but currently a yes. Wii U, nah.”

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