Nintendo maintenance schedule – November 6, 2022
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
We have the latest maintenance schedule from Nintendo, though not too much has changed from last week. There are still a couple of sessions involving Switch, 3DS, and Wii U for the early part of next week.
The full schedule is as follows:
More: maintenance
Doraemon Story of Seasons: Friends of the Great Kingdom gameplay
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Over an hour of gameplay is now available from the final version of Doraemon Story of Seasons: Friends of the Great Kingdom. This is the latest mashup between Marvelous’ farming series and the well-known Japanese icon.
Get caught up on everything you need to know with the following overview:
Pokemon Scarlet and Pokemon Violet reveal Gimmighoul
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon Scarlet and Pokemon Violet have just revealed Gimmighoul as a brand new Pokemon. This follows the recent “chest” teaser site and Pokemon GO datamine leak.
Gimmighoul actually has two forms: Chest Form and Roaming Form. With the former, it’s known as the Coin Chest Pokemon, has the Ghost type, comes in at 1′ in terms of height, weighs 11 pounds, and the has the Rattled Ability. The Pokemon Company hasn’t delved into stat specifics for the Roaming Form just yet.
More: Game Freak, Pokemon Scarlet, Pokemon Violet, top
Foretales confirmed for physical release on Switch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A physical version of Foretales is planned on Switch, according to retailer listings.
Foretales was announced for Switch in March of this year and came out in September. But thus far, it has only been sold as a digital title on the eShop.
More: Alkemi, Dear Villagers, Foretales
Sonic Team boss talks about having Sonic Frontiers run on Switch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers is going for the open zone concept, which at first glance may seem like more of a challenge to run well on Switch, especially compared to prior entries in the series. However, Sonic Team boss Takashi Iizuka has indicated that the Hedgehog Engine is up for the task.
Speaking with Gamereactor, Iizuka spoke about the challenges of making a game that’s releasing across a variety of platforms and different generations of hardware. When it comes to Switch, though it won’t have the same “high-end assets” (and it’ll have a lower resolution and frame rate), Iizuka believes the game looks “very comparable” on Nintendo’s console.
Iizuka stated:
More: interview, SEGA, Sonic Frontiers, Takashi Iizuka
Bayonetta 3 devs explain why the game took so long to make
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Bayonetta 3 have opened up about the making of the game, and have discussed why the project took so long to wrap up.
PlatinumGames supervising director Hideki Kamiya, producer Yuji Nakao, director Yusuke Miyata, and Nintendo producer Makoto Okazaki spoke about this in a recent issue of Famitsu. The two indicated that things didn’t exactly go according to plan, but this was more due to the amount of content the team wanted to add. Nakao said it was never about being stuck.
Below is our translation of the interview excerpt:
Autonauts getting a physical release on Switch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Autonauts first made it to Switch over the summer only as an eShop download, but a physical version is now on the way. It has started to pop up on retailer websites complete with the official boxart – we have a look at the design above.
Autonauts features a mix of agriculture, simulation, crafting, building, production-line, and resource management gameplay. Read more about the title below.
More: Autonauts, Curve Digital, Denki
Rumor: Bayonetta 3 was once planned as semi-open world game
Posted on 2 years ago by Brian(@NE_Brian) in Rumors, Switch | 0 comments
A new report from journalist Imran Khan claims that Bayonetta 3 started off as a semi-open world game.
Khan said the title “was going to draw more off Astral Chain than NieR: Automata, but the idea was that a large hub world would send Bayonetta (or whoever else) to different worlds which would themselves be fairly open.” He brought up Super Mario 64 as a comparison point for the hub and went on to mention that despite work that had been done, “it kept falling apart when it came to pacing, and eventually Nintendo wanted them to scale back.” Another issue was how this concept was performing on Switch hardware.
More: Bayonetta 3, PlatinumGames
Persona 5 Royal Switch tech analysis, including resolution and frame rate
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Persona 5 Royal recently reached new platforms including Switch, and Digital Foundry has now taken a closer look at the port from a technical perspective to cover aspects like resolution and frame rate. The outlet mostly seems to take issue with resolution as it’s not as high as other Atlus releases on the console and lower than other demanding titles that have come to the platform.
Here’s the full roundup of notable tidbits:
More: Atlus, Persona 5 Royal
Various Daylife getting physical release on Switch in Asia with English support, pre-orders open
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Various Daylife is getting a physical release in Asia that supports English, it’s been revealed.
The game originally hit Apple Arcade in 2019. Square Enix then announced and immediately released a Switch version as part of a Nintendo Direct back in September. Up until now, however, the title has only been offered digitally.