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Last year we told you about a small indie title known as “Shapes of Gray”. The developer shared a new update today, revealing that quite a bit has changed over the past few months.

The latest from Secret Tunnel Entertainment is below:

The core design is still there, but the interactions between the various enemies are more complex and dynamic. After getting some great feedback from other developers who have worked on similar games (like Alex Neuse, the lead director of the BIT.TRIP series, and Rami Ismail, the producer behind Luftrausers and Nuclear Throne), I also added in more eye candy and visual polish, along with a ton of new sound effects, all of which add up to make the game world feel much more alive.

Probably the biggest criticism of the original PC version of Shapes of Gray was that there was no score-tracking; imagine, an arcade game with no way to see your high score! Having people tell me that my game is fun and that they’d like to play it over and over again, but that they have no incentive to, was pretty disappointing—so one of the biggest additions that I’ve made to the Wii U version of Shapes of Gray is the Arcade Mode. Designing Arcade Mode has been a ton of fun, and there are a few differences in how it plays that make it really interesting to “figure out”—you’ll get more info on that in just a few weeks.

On top of all that, there’s still so much more to the Wii U version of Shapes of Gray that I can’t wait for you all to see. The core game is now doubled in length, with twice as many enemies and bosses, there are new powerups scattered throughout the levels, there are challenges for the best players to take on, and there are even some awesome new surprises that you’ll have to see for yourself. Of course, the fantastic soundtrack (composed by Negative World’s very own Chicago-based indie-punktronic Andrew Nee) is still intact, and sounds better than ever being blared into your ears from the Wii U Gamepad speakers.

Speaking of which, there will be Gamepad-only play too—because what’s a Wii U game without it?

Secret Tunnel Entertainment remains on track for launch sometime this spring.

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Sneaky Ninja has managed to reach its Kickstarter goal with less than a day remaining in its campaign. Total funds surpassed $10,000 just a short while ago, and the game is now guaranteed to come to Wii U.

Sneaky Ninja is a 2D stealth platformer. Players can choose from an arsenal of tools and magical powers to fight enemies or stay hidden in the shadows.

Watch a trailer for Sneaky Ninja aobve.

Axiom Verge would seem like the perfect fit on Wii U. The action-adventure game, which launches on PlayStation 4 later this month and other platforms down the line, is a true Metroidvania experience.

The team behind Axiom Verge does have interest in bringing Axiom Verge to Wii U. Dan Adelman, who is handling business and PR for the title, told NintendoWorldReport:

We obviously would love to bring it to Nintendo platforms at some point and we’re looking at ways we might want to do that. Because of some technical reasons and the way the game was designed, it will take a little bit of time to get it ported over, so we’re looking into what that will cost us and how long it will take but that’s something we definitely are considering.

The main issue surrounding a possible Axiom Verge Wii U port is the console’s incompatibility with MonoGame development software. We had heard towards the end of 2013 that the tool was coming to Wii U, but that actually hasn’t happened after all. In order to make a Wii U version of Axiom Verge possible, MonoGame needs to be supported on Wii U, or the title would need to be ported to C++.

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F-Zero: GP Legend is coming to the North American Wii U Virtual Console tomorrow, Nintendo’s website confirms. The game was just rated by the ESRB yesterday, which hinted at an upcoming release.

F-Zero: GP Legend will be available for $6.99 when it launches on the eShop.

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An update for Paper Monsters Recut has gone live in Europe. The patch should be coming to North America soon, and we’ll update this post when that happens. Developer Mobot Studios says the update mainly addresses bugs.


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SEGA and Game Freak announced its new collaboration title today: Tembo the Badass Elephant. The game is coming to the PlayStation 4, Xbox One, and PC as a digital download, but not Wii U.

James Turner, director and character designer at Game Freak, was recently asked by Gamereactor about why Tembo isn’t coming to Nintendo’s console. Turner replied:

When I was writing the presentation documents for this game, I drew a mockup poster, and I put the Steam, PlayStation, and Xbox logos at the bottom. It seemed to fit, and it happened to stick that way. We thought about other hardware during development, but our hands were pretty full with those three platforms!

Turner was also asked about the possibility of bringing the game to other platforms in the future, such as 3DS. To this, he said: “Information on the potential for other platforms is classified. Right now our main mission is deployment on PC, PS4, and Xbox One.”

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There’s been a very tricky topic making the rounds today. I’m not going to go into details here, but an exploit has been discovered involving OlliOlli’s cross-buy functionality.

Curve Digital, the game’s publisher, is definitely aware of what’s going on. The following tweet was just published on Curve’s Twitter account a short while ago:


Curve Digital spokesperson Paul Watson also told Eurogamer:

“Before opting in to Nintendo’s Buy One Get One Free initiative, the company made clear that we could do it one of two ways, and both were potentially open to exploitation beyond our control. Despite this, we’re very happy with the cross-buy sales on Nintendo’s platforms so far, and will be taking part in the initiative again where possible.”

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Poncho is making its way to Wii U, courtesy of Delve Interactive and Rising Star Games. A trailer can be found above.

Originally announced last year, Poncho is a new open-world, 2D platformer. Here’s an official overview:

Humanity has been extinct for centuries, leaving their robotic creations behind to fend for themselves. These robots have formed tribes and communities of their own, trying to make a way of life without purpose now their masters are gone.

On your journey, you will have to make some hard choices and ultimately decide the fate of humankind. With multiple areas and paths to explore, you’ll never be able to see everything in a single play through. Poncho is about making you feel like a kid again, exploring outside and looking under rocks to see what you find. There’s treasure in every nook and cranny in this world, and nothing is quite as it seems… There’s always more than one way to accomplish your goals.

Frozenbyte has announced a special discount for Trine Enchanted Edition. If you’ve purchased Trine 2: Director’s Cut on Wii U, Enchanted Edition will be available for 20 percent off.

This works the other way around as well. If you end up picking up Trine Enchanted Edition but have not yet bought Trine 2: Director’s Cut, that title will be discounted by 20 percent as well.

Frozenbyte CEO Lauri Hyvärinen said:

“We’re extremely happy and excited to finally bring the origin story of the Trine series to Wii U. We’ve had a great reception with Trine 2: Director’s Cut ever since the launch of the console. To reward our loyal fans on Wii U, we came up with the Trine Series Fan Discount, a promotion that hopefully makes up for the delays we’ve had with the release!”

Trine Enchanted Edition launches this Thursday in North America. The game is “likely” to arrive sometime this month in Europe.

View some screenshots from Trine Enchanted Edition below.

Source: Frozenbyte PR


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