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Wii U eShop

This week’s Paper Monsters Recut screenshot introduces us to an environment found in one of the game’s later areas. We also learn a need tidbit about the game straight from Mobot Studios. View the official screenshot description below:

This is towards the end of Paper Monsters Recut at the outskirts of Lord Papyrus’ castle, which is also where you’ll encounter some of the more challenging levels in the game with multiple lava pits, fire balls, and tons of classic platforming goodness. Fun fact: in the original game this background was only used in one of the cut scenes, but we liked the look of it so much that we brought it back to use the overworld and a playable level.

New indie developer Unit DTH has revealed its first Wii U game titled “Child’s Mind”.

Child’s Mind is a physics-based puzzle game for the eShop. As shown in the shots below, the project features art of young children throughout the different levels. All art has been redrawn for the game.

The first batch of levels in Child’s Mind are based on original art drawn in pencil and crayon by creator Christian Sanders’ eight-year-old son. Additional level packs are planned that will be based on art from other children.

“All of the fonts and everything are meant to remind people of what it’s like to be a child,” Sanders said. “The menu for my son’s levels is meant to be like the front of a refrigerator, the place that all parents proudly display their child’s art.”

In terms of gameplay, Sanders says Child’s Mind is “akin to Marble Madness meets the gravity suit from Jetpack Joyride.” Players control a small ball item and must collect two other items in order to progress through each level to the final gate – all while racing against the clock. Different things will happen when you collect these items. The level, for instance, may complete transform to reveal an obstacle that will hinder progression.

Unit DTH intends to make the controls of Child’s Mind as simple as possible so that it can be easily approached and enjoyed. Players move left/right, and can control the gravity to an extent.

Child’s Mind is targeted for release in Spring 2015. You’ll find the first screenshots below.

With more and more Kickstarter campaigns popping up these days, it would be tough to cover them all without overloading the site. And thus, the Kickstarter roundup was born! We’ll be posting these each weekend so that we can bring the latest Kickstarter efforts to your attention.

Here’s today’s roundup:

Games

Black The Fall (new) – £25,000 for funding, Wii U stretch goal at £50,000
Holobunnies (new) – $15,000 for funding, including Wii U
Pixel Galaxy (new) – $6,000 for funding, including Wii U
Red Cobra – $60,000 for funding, Wii U stretch goal amount TBA
Impact Winter – £95,000 for funding, Wii U stretch goal at £150,000
Animal Gods – $26,000 for funding, including Wii U
Buildanauts – $35,000 for funding, Wii U stretch goal at $130,000
Beyond-Human – €20,000 for funding, Wii U stretch goal at €90,000

Activision is one of the few third-party companies that hasn’t really supported the eShop in the past. For whatever reason, the publisher’s retail releases haven’t been made digitally for the most part.

Perhaps that will be changing soon though. Listings have been discovered on the eShop for games like The Amazing Spider-Man 2 (3DS) and Transformers: Rise of the Dark Spark (Wii U). Maybe Activision is finally looking into bringing some of its older games to the eShop?

Source

More:

Ittle Dew’s European release is just on the horizon. Creator Joel Nyström, writing on Twitter, mentioned that the game has now passed through certification. That means a release date will be shared in the near future.

Nyström said:


Ittle Dew is already available on the North American Wii U eShop. It launched in May.

Source

Nexis Games shared another trailer for UCraft today. You can find it attached above.

Additionally, Nexis shared an update regarding UCraft’s launch. It was originally targeted for this holiday, but the game has now been pushed back to Q2 2015.

Nexis explained in a new blog post:

Initially we were shooting for a holiday release however we have decided to effectively delay the game until the 2nd quarter of 2015. We know that this may come as a surprise to many of you but we feel this is the best course of action to ensure we deliver the best product possible to our beloved Wii U Community. We have devoted countless hours to the development of UCraft and we are very proud of our progress to date. We feel UCraft and the Wii U community deserve a great product not something rushed to the eshop to make a quick buck. We apologize from the bottom of our hearts Wii U Community but we are confident that this is the best move for UCraft.

Source


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