Submit a news tip



Wii U eShop

Armillo’s patch 1.1 has gone live in North America. As previously mentioned, it addresses frame rate issues and problems pertaining to 100 percent completion.

The wait for Armillo’s patch in Europe will be a bit longer. Fuzzy Wuzzy Games will provide “updates on that build as they come.”


Source


Graphite Lab is currently hosting a live stream for Hive Jump. We’ll add in the archived version above once it’s over.

The Wii U version of Turtle Tale has now been approved for North America. That’s according to Edward Di Geronimo, who tweeted the following today:


Turtle Tale previously came to 3DS in May.

Source

Darts Up and 99 Seconds for Wii U have now been approved in Europe.

As noted by EnjoyUp Games:


No release date yet, but we’ll let you know as soon as we hear something.

Source

Spikey Walls has been approved by Nintendo for release in North America, according to RCMADIAX. Details regarding launch will be shared sometime next week.

RCMADIAX said on Twitter today:


Source

Online multiplayer is no longer in the works for Unepic’s Wii U version, according to the game’s developer.

Creator Francisco Téllez de Meneses confirmed on Miiverse:

Testing networks and uploading versions are far too difficult and slow processes to do. I have my limitations and I dare not doing it. Apologizes!

Source


Hive Jump isn’t the only Wii U-related Kickstarter to have met its funding goal today. Just like Hive Jump, A Rite from the Stars reached its target with about a day left in the campaign.

Risin’ Goat said of the game’s Kickstarter success:

We… have… made… it! No! You have made it. Thanks a lot, tribe! You have made possible for Kirm to become a man. Or at least to try it because it will not be an easy path…

You can find more information on A Rite from the Stars’ Kickstarter page here.

Mighty No. 9 has drawn countless comparisons to Mega Man since its initial reveal. However, you might be interested to know that the game was actually more inspired by Onimusha than Capcom’s series.

Mighty No. 9 project lead Keiji Inafune recently told Siliconera:

“Any time I do a new production, whether it’s Mega Man game I made ten years ago or Mighty No. 9 now, you look at It based on what you’re trying to do at the time. There’s never really been something I couldn’t put in a Mega Man game that I’m now putting into Mighty No. 9.”

“That being said, the sort of key areas we’ve drawn inspiration from—and this may be surprising for some people to hear—rather than Mega Man, it’s Onimusha.”

“In Onimusha, you had a system where the end user would be put into a scenario where they had to either suck in a soul to get the soul bonus, or attack an oncoming enemy. That risk represented a moment-to-moment gameplay scenario. What we wanted to do with Mighty No. 9 was include an absorption dash, where you can shoot an enemy from afar to make him weak, and dash through him to gain his power. Alternatively, you can be safe, and shoot him until he’s dead.”

“Moreover, you could choose to bring him to the brink of death so that you can absorb that enemy at 100% to get the highest score. For each even average enemy, that moment to moment risk-reward scenario is always there, and that always represents the adrenaline rush for the end user.”

Source

Hive Jump has successfully reached its funding goal on Kickstarter. With less than 40 hours remaining, the campaign managed to reach the $50,000 mark. That means Graphite Lab will be bringing Hive Jump to Wii U sometime in the future.

For those who haven’t heard of Hive Jump previously, it’s a sci-fi action platformer featuring run-and-gun gameplay with strategic campaigns. It supports up to four players.

You can find more information on Hive Jump’s Kickstarter page here.


Manage Cookie Settings