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Keiji Inafune

In Japan, Azure Striker Gunvolt 2 came out towards the end of last month. Mega Man’s Keiji Inafune, who acted as executive producer and action supervisor, shared a message for the game’s release.

We’ve translated it below as follows:

We previously mentioned that a launch stream was held for Mighty No. 9 today. Creator Keiji Inafune was naturally in attendance, as was translator Ben Judd.

Kotaku has since picked out a few notable quotes from the stream. One of the big takeaways was Inafune essentially taking responsibility for any problems associated with the game while also commenting on topics like the Kickstarter budget, the difficulty in making a ton of versions at once, and more.

Head past the break for a recap of Inafune’s comments. Note that Judd mixed in the translations with some of his own commentary, which Kotaku tries to point out.

Deep Silver has readied its own launch trailer for Mighty No. 9 in North America and Europe. You can find it below.

Mighty No. 9 is being released in North America today and to celebrate the occasion, Comcept live-streamed the game for a bit. Keiji Inafune was also present and answered some questions posed by viewers.

The game’s reception was middling at best – it’s currently sitting at a Metacritic score of 60. Users are also reporting several issues with the game already, such as slow load times on the Wii U version. Commenting on the general reception as well as DLC and future plans, Inafune said the following through a translator:

So there’s not any additional DLC beyond the Ray DLC. The reality is they put everything into making this game. They didn’t try to microtransaction it out, they didn’t try to DLC it out for extra money. They put it all in. So, for now, this is what you see and what you get, for the Mighty No. 9 world. But, again, we can hope that if things go well, there’ll be sequels. Because I’ll tell you what, I’m not getting my 2D side-scrolling fill. And at the end of the day, even if it’s not perfect, it’s better than nothing. At least, that’s my opinion.

You can watch the recording of the whole stream here.

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It’s taken awhile, but Mighty No. 9 will finally be launching this month. Things unfortunately did not go smooth for the game, as it was pushed back quite a few times.

Creator Keiji Inafune once again apologized for the delays while speaking with 4Gamer. He told the site:

“We deeply apologize to the fans and backers for having taken much longer than expected. I learned again how difficult it can be to make a game. (The reason of delay) was not because we were shorthanded, but due to how we were going to sell it, and then biting more than we can chew after declaring that it will be released for all the hardware. But it was a good [learning] experience.”

Mighty No. 9 has suffered through several delays. The last time we heard about the game in an official capacity was in January, when it was pushed back to “Spring 2016”. Could it now be seeing another delay?

A display at EB Games is currently showing Mighty No. 9 as launching in “Summer 2016”. That’s most definitely not a confirmed time frame, but it is a bit concerning. There were actually rumors earlier this week about Mighty No. 9 possibly being moved back to December, although it was later proven inaccurate.

What’s maddening about this all is how little we’ve heard from the Mighty No. 9 team about the situation. If the title is still on track for spring, you have to wonder why things have been so quiet. The end of the season is less than two months away after all!

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Polygon has put up the latest video in its “Devs Make Mario” series. In today’s feature, Mega Man producer Keiji Inafune creates a level in the game. View it below.

After its phenomenal success on Kickstarter, Mighty No. 9 has had a somewhat troubled development period, with multiple delays and lukewarm receptions to its gameplay. Today, an e-mail was sent to backers of the project from Keiji Inafune himself, informing them that the game would not be ready in time for its targeted release date of in February. Inafune cites bugs in the game’s network / online as the reason for the delay. The new release date is, for the moment, set as “Spring 2016”.

Here’s Inafune’s statement in full:

To the fans eagerly awaiting the release of Mighty No. 9,

Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

amiibo have started to become more of an option for third-parties as of late. Shovel Knight is getting its own figure, and indie games are beginning to use the variety of figures that Nintendo has already brought out in their projects.

Going forward, amiibo support is something that Keiji Inafune may choose to take advantage of with his games. He told USGamer the following when asked about expanding in that direction for his Nintendo fans:

“That’s definitely an option for us, and if we have the opportunity to do it, then we’ll definitely take the chance. And also, we know for a fact a lot of our backers are Nintendo fans, because we ran a platform survey [for Mighty No. 9], and we see how many people are choosing Nintendo hardware. So it’s definitely something we have to look into.”

At this point, it might be too late to integrate amiibo support into Mighty No. 9. But maybe we could see the functionality in a sequel, spinoff, or whatever’s coming next from Inafune.

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During a lecture at the Unreal Fest 2015 Yokohama Event, Keiji Inafune spoke a bit about Mighty No. 9. Japanese website Inside-Games relayed some of what was shared.

Inafune promised that Mighty No. 9 won’t suffer another delay. One of the big reasons why it was pushed back is because of the high number of platforms involved.

Inafune wouldn’t say that Mighty No. 9 is a complete success, as the game hasn’t been released yet. He feels that it needs to sell a lot of copies and many users playing it. Assuming Mighty No. 9 is successful though, there will be a sequel

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