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Wii U eShop

Two Tribes has been a strong Nintendo supporter since the WiiWare days, bringing out titles such as Toki Tori and Rubik’s Puzzle Galaxy: RUSH. Thankfully, the studio’s Nintendo output will continue in the future.

Two Tribes’ Collin van Ginkel told Nintendo Life:

We’ve always looked at it at a case by case basis and lots of times in the past it made sense to go with Nintendo. I don’t expect this to change anytime soon.

It might be interesting to note that we’re currently generating more income from Nintendo’s eShop than we are from Steam, or any other digital shop for that matter. This was definitely not the case a few years ago.

Two Tribes’ next game is RIVE, which looks like a probable candidate for the Wii U eShop. The game will likely incorporate off-TV play, though the developer hasn’t considered other GamePad usages at the moment.

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TreeFall Studios has reduced the price of The Letter. It’s currently on sale for $0.49, whereas it’s normally $1.99. The sale will last through August 15.


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TreeFall Studios hopes to fund its next project through Indiegogo. The indie developer launched a campaign today for “Maze” – a first-person puzzle/adventure game for the Wii U eShop.

TreeFall promises “tons of mazes, between multiple worlds, bonus worlds, arcade modes, and possibly a multi-player mode.” In terms of length, “it is a full fledged game, with a much longer length than The Letter.”

You can check out Maze on Indiegogo here.

Wii U eShop

There won’t be any new eShop releases in Japan next week due to the holidays. However, a few new Virtual Console games have been confirmed for the following week.

The following games are slated for August 20:

Fire Emblem Gaiden (Famicom) – 514 yen
Street Fighter Zero 2 (Super Famicom) – 823 yen
Mr. Driller 2 (Game Boy Advance) – 702 yen

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Secret Tunnel Entertainment is bringing its PC action-arcade game “Shapes of Gray” to Wii U. A release is planned for early 2015.

Here’s an official overview of Shapes of Gray from the game’s developer:

Shapes of Gray is a fast-paced, stripped-down arcade game where you descend through a series of seconds-long levels, with a unique combat-puzzle in each one. I’ve heard it described as “the WarioWare of Dark Souls,” which I think is fitting.

For example, one level might pit your gray blob against two highly-explosive circles and an almighty square, who can only be defeated by slashing the weak point on his back. You could take care the two circles separately and then maneuver around to the square’s backside–but with only a few seconds to clear the level, wouldn’t it be smarter (and faster!) to bat one of the circles into the square to destroy him in the ensuing explosion?

Shapes of Gray for Wii U will add new modes, levels, and unlockables. Additionally, Secret Tunnel Entertainment is including off-TV play and Miiverse support.

More information about Shapes of Gray will be shared in the coming weeks.

Source: Secret Tunnel Entertainment PR

Nocturnal Entertainment’s Michael Shamgar has shared a sales update for Flowerworks HD: Follie’s Adventure. Although no specific figures were revealed, Shamgar did offer the following information to Nintendo Life:

  • US sales started strongly, but tailed off rapidly after the initial launch sale ended. Price has now been dropped to $4 USD.
  • European sales have been a real surprise — released two and half months later in EU — outselling the US lifetime figures by 50% within 3 weeks.
  • Total sales are now close to 50% WiiWare (unit) lifetime sales, which has been available for around 5 years.

Nocturnal does have an idea in mind for its next games. The studio is currently working on a story-focused title, though “a smaller, simpler arcade game” may come first.

According to Shamgar:

We have a “story-driven” game in the concept stage, but that’s likely to be a big project that may need a lot of funding and development effort.

We may release a smaller, simpler arcade game based around user-generated content (level editor will come with the game). I’m very interested in the potential of using the GamePad for all forms of user content creation, extending to a complete game creation system.

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