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The Legend of Zelda: The Minish Cap is coming soon to the North American Wii U Virtual Console. Nintendo put up an official game page for the title today, signaling a release in the near future. No exact date yet, but expect it soon!

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The Fall trailer

Posted on 10 years ago by (@NE_Brian) in News, Wii U eShop | 0 comments

We last heard about The Fall in October last year. At the time, it was scheduled to hit the Wii U eShop in April.

That month has obviously passed and there’s no new release window at the moment. It’ll release on Steam on May 30th though, with the Wii U version following later.

You can find a trailer for The Fall above.

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This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Dokopon Choice Ichi-nen Go-kumi Ikimono Gakari 1 – 6-kan Pack – 2,640 yen
Dokopon Choice Ore-sama Kingdom Vol. 1 1 – 10-kan Pack – 4,400 yen
Dokopon Choice H?zuki no Reitetsu Vol. 1 1 – 10 -kan Pack – 5,400 yen
Purchinoberu T?geki no Gogatsu – 200 yen
Maru G?kaku! Takken Shiken Heisei 26-nendo-ban – 2,800 yen
Maru G?kaku! Takken Shiken Heisei 26-nendo-ban DEMO – FREE
World Soccer Winning Eleven 2014: Aoki Samurai no Ch?sen (retail title) – 4,579 yen (from 5/22)
Monoke Tantei Shida no Ayakashi Jiken-ch? DEMO – FREE
Penguin no Mondai + Bakush? Roulette Battle!! DEMO – FREE

Virtual Console
NA

Wii U

Downloadable Titles

Virtual Console
Red Arremer II (Gargoyle’s Quest II, Famicom) – 514 yen
TwinBee: Rainbow Bell Adventure (Super Famicom) – 823 yen
Yie-Gah K?tei no Gyakush?: Yie Ar Kung Fu 2 (Yie Ar Kung Fu 2, MSX) – 823 yen

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Always Nintendo recently caught up with Comcept producer Nick Yu and game director Koji Imaeda to talk all things Mighty No. 9. The two commented on interest in taking advantage of the two screens offered on Wii U and 3DS, DLC, sequels, working with Nintendo, and more.

Check out those interview excerpts below:

On the Wii U/3DS’ dual screens and Miiverse…

Imaeda: Compared to other systems, the 3DS or Wii U run on two screens rather than one, and that is something I’d like us to make good use of. As for Miiverse, weeeell… I haven’t thought that one through yet. I’m sure we’ll think up a few ways of linking it with the game…

Nick: The project has only just made it out of the alpha stage, so we haven’t started working on the ports to each platform yet. That’s one of the steps we’ll be looking at from here on out. If we can get support for this from Nintendo it’s not out of the question, but for now we don’t have any plans.

On DLC plans…

Imaeda: Of course! We are crafting the game with the possibility of future DLC in mind. As for the type of DLC, we’re still trying to figure that out.

Nick: The cold reality you have to face as a producer is that Kickstarted projects come with a built-in ceiling where the budget is concerned. In other words, the amount of pledges you get during the KS campaign itself is all the budget you’re going to get. We don’t have the wiggle room to make any additional content that wasn’t promised during the campaign. However, we can get that wiggle room if the game ends up being a hit, and that’ll be a whole different story…

On possible Mighty No. 9 sequels…

Imaeda: Let’s not get ahead of ourselves! (laugh) First and foremost, we need to devote all of our time and energy into making the first game a success, so we don’t have the spare time to think about sequels! Although… the idea “if we do this in the first game, how about this or that for the second or third!” often comes up in discussions with the dev team. Everyone on the team definitely has what it takes, so I’d like to make sequels happen.

Nick: I’ve yet to meet a creator who doesn’t think about sequels! (laugh) Our Mighty No. 9 team is no exception. Depending on how well the game does, you might not only see sequels, but maybe spin-offs as well! Let’s do it, everyone!

On Comcept’s experience working with Nintendo…

Nick: It’s a little nerve-wrecking, but at the same time it’s quite an honor. I do think Nintendo has a knack for making hardware that offers unique ways to enjoy games. Making games for such systems is the ultimate creative challenge for creators, and a fun one at that. Given the opportunity, we’d love to make more games for them.

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A listing on Nintendo’s website confirms tomorrow’s Virtual Console release for Wii U. As revealed on the official game page, Capcom plans to bring out Street Fighter Alpha 2. Pricing is set at $7.99.

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Dahku Creations has nailed down a final release date for Chubbins. The game is due out on June 5th, the developer confirmed on Twitter.

Dahku said earlier today:


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