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Wii U eShop

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from Ripstone (Knytt Undergroud, Pure Chess), Image & Form (Steamworld series), and Two Tribes (Toki Tori 2, EDGE) as they share some thoughts about the eShops. Head past the break for their comments.

Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.

Nintendo Everything recently caught up with Ronimo’s Jasper Koning via email. Of course, we asked several questions about the studio’s recently-announced Wii U exclusive Swords & Soldiers II. Koning also commented on whether Ronimo considered going the Kickstarter route with its game, the possibility of Awesomenauts on Wii U, future support for the system, and more.

You can find our full interview with Ronimo after the break!


Hover: Revolt of Gamers’ Kickstarter is now live. You can access it here.

To receive full funding, Hover’s Kickstarter will need to raise $38,000. A Wii U stretch goal – asymmetric gameplay and all – lies ahead at $100,000.


Fenix Fire is considering Wii U support for its Kickstarter campaign “Source”.

In a Kickstarter update, the studio wrote:

Possibly. We are licensed Wii U developers ad our game engine, Unity, does work on Wii U. The issue is that some of our effects are DirectX11 GPU optimized, meaning that they only work on this architecture. We’re currently evaluating the Wii U and if this is possible, and there is enough demand, will offer Wii U support as a stretch goal.

*Note – If you want to back this project and need it for Wii U, please send us a comment so that we can gauge interest in this platform.

Source is a new Metroidvania action-adventure game with exploration, puzzle-solving and combat. Check out the video above to get a taste as to what the title is about.

Source

When we last spoke about JetGetters, the game’s Kickstarter had received a Wii U stretch goal. The campaign ended up reaching its overall target, but developer tinyBuild ended up cancelling the funding process.

The studio explained in a Kickstarter update:

During the Game Developers Conference (GDC) and the Penny Arcade Expo (PAX East) – We found an investor to assist tinyBuild in expanding our development and publishing efforts. Because of the time it will take in bringing our new partners up-to-speed and hiring on additional people for JetGetters we have decided to cancel the Kickstarter. The main reason for this is because we feel strongly that if we promise something, we better damn well deliver on it and with the few month delay we won’t be able to deliver JetGetters this year.

We have a reputation to uphold and don’t want to be lumped in with all the other kickstarters that have been delayed and or abandoned. Being up front and honest about everything is always what we strive for.

As mentioned above, JetGetters will still be coming out, but with a 2015 release date. What this means to you as backers is that you get to keep all your money and will still get to play JetGetters in the future!

Unfortunately, tinyBuild’s update doesn’t provide any information about the status of JetGetters on Wii U – or other consoles for that matter. Hopefully we do ultimately end up seeing the game on Nintendo’s system.

Source, Via


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