Wii U / 3DS maintenance taking place tonight / tomorrow
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Wii U and 3DS will once again be impacted by maintenance tonight in North America (tomorrow for those in Europe). Certain network services such as online play, rankings, etc. may be unavailable.
The maintenance schedule is as follows:
– 5 PM PT (February 2) – 8 PM PT (February 2)
– 8 PM ET (February 2) – 11 PM ET (February 2)
– 1 AM in the UK (February 3) – 4 AM in the UK (February 3)
– 2 AM in Europe (February 3) – 5 AM in Europe (February 3)
More: maintenance
LEGO Dimensions adds new Goonies, Harry Potter, LEGO City packs in May
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This spring, LEGO Dimensions will be receiving three new packs. Warner Bros. announced today that the Goonies Level Pack, Harry Potter Fun Pack, and LEGO City Fun Pack will arrive on May 9 in North America and May 12 in the UK.
LEGO minifigures included with each pack have special golden Toy Tags. These are used to unlock a free play Adventure World of the corresponding entertainment brand along with a Battle Arena that can be reached through Vorton. Battle Arenas are customized to the world of the character used to unlock it and features competitive split-screen local gameplay for up to four players.
Screenshots and information for the new LEGO Dimensions packs can be found below.
Minecraft: Wii U Edition – patch 17 now live
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Update (2/1): The patch is now live. Takes up 74 MB.
Original (1/28): Minecraft: Wii U Edition will be receiving another update very soon. The patch mainly addresses a smattering of bugs, but also seems to add some new elements like 11 achievements for Survival and 7 achievements for Tumble.
The full patch notes can be found below. When the team sends out word about it being live, we’ll let you know.
New Zelda: Breath of the Wild screenshot (2/1/17)
Posted on 7 years ago by Brian(@NE_Brian) in Screenshots, Switch, Wii U | 5 Comments
Nintendo is keeping up its promise of providing new images from The Legend of Zelda: Breath of the Wild leading up to launch. The latest one, showing a screenshot, is attached above.
Video: Miyamoto and Aonuma on the quest to evolve Zelda with Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 2 Comments
IGN has a new interview up with Shigeru Miyamoto and Zelda producer Eiji Aonuma about Breath of the Wild. The two discuss how the new Switch and Wii U game is evolving the series, the roles of different characters, horses, and more. Watch it below.
New Zelda: Breath of the Wild character details
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 26 Comments
With just a month to go until launch, Famitsu has coverage on The Legend of Zelda: Breath of the Wild. The magazine recaps previously-known information about gameplay, but also shares new details on characters.
As many of you know, voice acting is featured in Zelda: Breath of the Wild. The characters appearing in the game will also be very individualistic. Familiar races in the series like the Zoras and Gorons can also be spotted.
Runbow Pocket almost done, no retail version for Runbow Deluxe Edition in Europe
Posted on 7 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Wii U | 2 Comments
13AM Games has a couple of updates about Runbow in Europe.
It’s worth noting Runbow Pocket is quite close to release. After experiencing some delays, the portable title is now in certification and a release date will be determined soon.
Also, Runbow Deluxe Edition on Wii U will not be getting a retail release in Europe, despite 13AM Games’ best efforts. The studio explained:
“It looks like after months of trying to find distribution for Runbow: Deluxe Edition in the EU, we are going to officially say that it can no longer be done. We’ve met with a lot of distributors (a lot of distributors), and the fact of the matter is that the Wii U retail support is starting to wind down over in Europe. If you guys are as excited as we are about the Nintendo Switch, then you understand how retailers are looking forward to this new platform. We’re sorry we couldn’t make it work, and really appreciate everyone’s positive attitude trying to make this dream come true.”
As a heads up, 13AM Games is planning a proper DLC for Runbow in Europe. Everything will be discounted by 50% between February 2 and February 16, including DLC.
More: 13AM Games, indie, Runbow
Nintendo: “Wii U production has ended globally”
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 34 Comments
Earlier today, we had heard that Wii U production had ended in Japan. It turns out that this isn’t just limited to that country though. In a statement, Nintendo of America says: “Wii U production has ended globally.”
So the Wii U has come into an end everywhere. I guess it makes sense for Nintendo to fully move on to Switch around the world.
More: top
European Zelda: Breath of the Wild commercial
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 25 Comments
Nintendo of Europe posted a commerical for Zelda: Breath of the Wild on its Twitter page today. The ad itself is new, but is comprised of footage from this month’s trailer. View the commerical below.
Will you be returning to Hyrule from March 3rd in The Legend of #Zelda: Breath of the Wild?
? https://t.co/PylixjfIaC pic.twitter.com/xb2OPBAvwd
— Nintendo of Europe (@NintendoEurope) January 31, 2017
Aonuma on the aspect of Zelda: Breath of the Wild that he enjoys the most
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 6 Comments
Nintendo of France kicked off a short Breath of the Wild interview series with Zelda producer Eiji Aonuma. For the first question, he was asked about making nature the focus. This time, Aonuma took on a question about the features he’s preferred to work on to make the experience unique.
Aonuma said in response:
“What I prefer in this game is the freedom of action, which is truly gigantic. The game is designed to allow you to scale every mountain, and the main game mechanic is to climb summits. The world is designed so that when you’re high up, you can see everything that makes it up, and when you find an interesting place, you can go there using your paraglider. Each time, you’re going to climb, look around, glide… It’s a form of movement I haven’t found in any other game, and I think that’s something very amusing and new. It’s that aspect of the game I enjoy the most.”
More comments from Aonuma are likely to be shared in the days ahead. We’ll bring the translations to you once they go live.
Big thanks to Kyrio for the translation help!