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Update 2: Bumped to the top. Full announcement is in:

To celebrate the upcoming launch of the Super Mario Maker game for the Wii U console, Nintendo is hosting a special “hackathon” event at Facebook headquarters in Menlo Park on July 28 and July 29.

Hackathon events are a unique element of the Facebook company culture, and an opportunity for employees to pursue a project outside their day-to-day responsibilities to rapidly create something that interests them. The Super Mario Maker hackathon is exclusively for Facebook employees to design a special level in the game. At the event, participants will be using the demo version of the game that drew rave reviews at the recent E3 video game trade show to create levels using the in-game tools that will become available to a wider audience when the game launches exclusively for Wii U on the 11th of September. The event will culminate with designers presenting their creations to a panel of judges from Nintendo and Facebook. The winning individual or team has the opportunity to make the level available for Super Mario Maker owners to play after the game’s launch. Nintendo will be making a video series documenting the event available for fans to view shortly after the event concludes, and fans can also check in to Nintendo’s social media channels on July 28 and July 29 for live updates.

“Facebook is known for connecting people through delightful shared experiences,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “Video games fit that mission perfectly, and we’re thrilled to work with a partner like Facebook to help more people form connections through the joy of games like Super Mario Maker. It’s easy for anyone to create levels in the game and share them with friends, and we can’t wait to see what the talented Facebook employees will create before the game becomes available to everyone starting on the 11th of September.”

Super Mario Maker is the ultimate evolution of the Super Mario Bros. series and lets players’ imaginations run wild. For the first time ever, friends can have fun playing through levels they create for one another. The Wii U GamePad controller makes it so easy for anyone to create levels that it feels like simply sketching out ideas on paper. Players with Internet access can enjoy a seemingly endless supply of inventive Mario levels inspired by Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U from players around the world. Everyone who purchases the game will also receive a special Super Mario Maker Idea Book providing inspiration and thought starters on the level-creation process. In addition to the game, Nintendo will also release a special Mario amiibo figure to celebrate the 30th anniversary of the original Super Mario Bros. game. To coincide with the anniversary, both the Super Mario Maker game and the 30th Anniversary amiibo launch the 11th of September.


Update: Both tweets have been removed from Nintendo’s Twitter account. Hmm…


Nintendo is celebrating the launch of Super Mario Maker through a new partnership with Facebook. Employees from the company will be making levels in the game, one of which will be made available to download on release day.

Nintendo announced on its Twitter account a few minutes ago:


Super Mario Maker launches for Wii U on September 11.

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Last month, Nintendo uploaded a new Devil’s Third video to its YouTube channel. This video – which features an interview with creator Tomonobu Itagaki – has now been translated into English. We’ve posted it below.

The latest issue of MCV provides data about the sales of gaming systems in the UK. Above, you’ll find a chart showing how the Wii U, 3DS, Wii, and DS performed in terms of software sales during the first half of 2015. All data was collected by Chart-Track.

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Legend of Kay Anniversary won’t be available until next week, but some footage has already surfaced. Check out the video below.

New screenshots have come in for Legend of Kay Anniversary. You’ll find them in the gallery attached below.

If you live in the UK, you can now “express your interest” in Xenoblade Chronicles X at Nintendo’s online store. Visiting this link, you can answer a short question about which aspect of the game you’re looking forward to the most and sign up for news about pre-order details and store offers with your e-mail address.

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The Japanese Splatoon Twitter account posted the image seen above today. It might not seem like anything special at first glance – in fact, the exact image has already been posted by them once before, with one key difference. Today’s image shows an Octoling not wearing any goggles.

Of course this likely means nothing in the grand scheme of things and it might just be a neat piece of concept artwork. However, we do know that Splatoon is getting a major content patch next month and playable Octolings would certainly be an exciting feature.

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The official Japanese website for Devil’s Third was launched recently and it revealed some new details about the game.

First of all, you will need quite a bit of space if you plan on downloading the game as it takes up 16.4GB. Each Wii U user gets his own save file, which takes up 16 MB. You can use either the Gamepad or a Wii U Pro Controller to play the game – other control options aren’t supported.

Finally, the website confirms that microtransactions will be in the game. You can buy “Golden Eggs” with actual currency, which you can trade for new weapons and armor or for in-game currency.

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Earlier this month, Hyperkin revealed a new GameCube-style controller known as the “ProCube”. The plan is have it work with all games that support the Pro Controller on Wii U.

Hyperkin ended up showcasing “handmade” prototypes of the ProCube at EVO 2015, and gathered feedback from gamers. There’s good news to report: the controller was very well received.

Hyperkin product manager Chris Gallizzi told GamesBeat:

“The results are very positive. Every single person loved how comfortable the controller is. [Evo attendees] commented on how they love the fact that it will work on all pro-controller supported games. The one thing that stood out to all survey takers was the bumpers and triggers. Since they are digital, not analog, they feel as if they get a more immediate response then the original GameCube controller.”

When the ProCube was first unveiled, Hyperkin said the controller would move into production depending on how it was received. There’s a high chance then that the product will eventually be sold on the market.

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Siliconera has posted its full interview with Chibi-Robo!: Zip Lash assistant director Risa Tabata and series producer Kensuke Tanabe. The two teased more vehicle stages for the game, talked about the related amiibo, spoke about how the series would be “shiny” on Wii U, and left a message for fans.

You can find excerpts about these topics below. The entire interview is located on Siliconera.


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