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Nintendo had made it known last week that Super Mario Maker would come with a number of pre-made courses. Now we know just how much. According to an official UK website for Super Mario Maker, Nintendo is including 100 courses that can be played without an internet connection.

Source, Via

The first Splatfest in North America and Europe now has a new date. In both regions, it’ll be hosted on July 4.

The North American Splatfest pits dogs against cats. In Europe, meanwhile, it’s pop against rock music.


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Masahiro Sakurai once again published a new column in the latest issue of Famitsu. In his piece, Sakurai writes about the new downloadable content that came to Super Smash Bros. for Wii U/3DS.

Details from the column can be found below. If you’d like a full translation, head on over to Source Gaming.

– Sakurai mentions that the 3DS “isn’t suited for successive downloads, and there are people who don’t have Wi-Fi in their homes and go to convenience stores to connect, so we made sure to put a lot of forethought into the process.”
– He’s amazed that Ryu is in Smash, and was excited to work on him
– Sakurai put a bunch of effort into the small details
– When putting Ryu in Smash, there are limits based on the number of buttons and the control scheme
– Composer Yoko Shimomura and illustrator AKIMAN each played a little bit of Ryu in Smash
– Shimomura exclaimed “Even I can do a Shoryuken!”
– AKIMAN was shocked, saying “are you sure it’s okay to make performing a Shoryuken so easy?”
– The thing that left an impression on Sakurai when making Roy was recording his lines
– Same actor from Melee (Fukuyama) was used
– Fukuyama remembered details from the recording session for Melee extremely well like the names for characters, and even the other actors
– Sakurai was happy about this since he’s an actor who’s done a ton of projects since Melee
– Lucas, Roy, and Ryu were made before the ballot was created
– Sakurai “had a grasp on their popularity and demand, though”
– “From now until the end, it is going to be fan service”
– Since Sakurai can’t keep the team together forever, there will only be several more characters
– Sakurai asks for fans’ patience in making more content

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GamesBeat caught up with Animal Crossing director Aya Kyogoku at E3 2015 last week. While much of the discussion was focused on Happy Home Designer, Kyogoku also shared some comments about amiibo Festival, the series’ future, and even Smash Bros.

You can read up on some of Kyogoku’s comments below. The full interview is located over on GamesBeat.

Curve Digital sent out a new wave of screenshots from The Swindle today. Give them a look below.

On most platforms, The Swindle is slated for late July. There’s no Wii U release date yet, but it should be hitting the console “shortly after.”

Source: Curve Digital PR

Famitsu recently held a “Splatoon Squid Fashion Contest” for Japanese fans of the game. It was most definitely a success with the magazine having received over 800 entries. Today, the official results were announced.

Pictured above is the winning entry for the Splatoon Squid Fashion Contest. The costume will be added to the title through an update in August, and the winner will be receiving a signed poster. It’s currently unclear if Splatoon players in North America and Europe will gain access to the costume.

There are a few other “sub-winners” in the gallery below. The first three are choices from the Splatoon team, and they’ll be given a signed poster by the developers. The final three are Famitsu’s choices, with those winners earning a signed poster from Takahashi Kino.

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Yesterday, some news emerged about a potential F-Zero game for Wii U. Nintendo of Europe asked Criterion to work on a pitch for a new entry in the franchise for Nintendo’s console back in 2011, but the studio declined since it was busy bringing Need for Speed: Most Wanted to a number of platforms.

Alex Ward, who was formerly with Criterion, commented on the situation via Twitter yesterday. It seems that talks weren’t far along, which would make sense based on yesterday’s initial report). Ward also indicated that he personally isn’t interested in working on someone else’s IP.


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A few days back, lots of details leaked about upcoming content for Splatoon. That included news about maps, modes, and weapons.

Footage has since surfaced showing one of these unreleased weapons. Head past the break to see it in action.

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Nintendo interviews haven’t stopped pouring in from E3 2015. The latest one comes from Game Informer, who chatted with Xenoblade Chronicles X director Tetsuya Takahashi and Nintendo’s Genki Yokota.

Topics include:

– Why Los Angeles was chosen as the main city for Xenoblade Chronicles X (New York was considered)
– HD development
– Working on first-party Nintendo games and being open to helping out with Zelda Wii U

It’s a pretty massive interview, so we’ve only posted a few excerpts below. You can read the full discussion here.

The Financial Post has posted a few more comments from Scott Moffitt, Nintendo of America’s vice president of sales and marketing. Moffitt mainly commented on how the Wii U has plenty of quality games, and how NX shows the company’s commitment to dedicated gaming hardware.

Here’s a quick roundup of what was shared:

On how Wii U still has a lot to offer…

“Our job and our goal is through our first-party games, to build the installed base up so that it makes it easy for third-party publisher to bring their third-party content to our systems.”


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