Nintendo Treehouse @ E3 2015 – Skylanders SuperChargers (Donkey Kong)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
Off-screen Disney Infinity 3.0 footage – Darth Maul
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Xenoblade Chronicles X footage (IGN stage show)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Skylanders SuperChargers – Donkey Kong concept art
Posted on 9 years ago by Brian(@NE_Brian) in Images, Wii U | 4 Comments
Disney Infinity 3.0 Boba Fett and Ahsoka gameplay (off-screen)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo Treehouse @ E3 2015 – Yoshi’s Woolly World
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
I wasn’t going to post this since our video coverage of Yoshi’s Woolly World is pretty much done, but here’s one more for the road:
More: E3 2015, Good Feel, Yoshi's Woolly World
Nintendo Treehouse @ E3 2015 – Star Fox Zero (day 3)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: PlatinumGames, Star Fox Zero
Super Mario Maker – Nintendo’s tips on making a good level, e-manual details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
This information comes from Takashi Tezuka…
In Mario games, each one has 60 to 80 courses, and each course needs to have its own unique defining element. If you build too many elements into every course, they start to feel the same. That’s something you need to be careful of. To me, the real trick is limiting [the number of] course objects. That’s what makes it really special.
People try to have a tendency to cram every cool feature into one. The role of Super Mario Maker isn’t trying to recreate a course or compete against something that you would purchase created by a professional level designe. It’s trying to do what you haven’t seen in a game and make it your own, to have fun. I think it’s great to find something that you think that works really well, copy it, mimic it and try to think of ways you can improve it. It’s a good way to learn.
I think the book that comes with the game will help people hone their skills and learn techniques they can add to their own courses. If we were to name this book, we would call it ‘The Seeds of Super Mario Maker.’ We give you all the basics to make something great.