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Wii U

According to lead programmer Nate Robins, Disney Infinity 2.0 will run at native 1138×600 on Wii U. That’s in contrast to the PlayStation 3 and Xbox 360 versions, which run at 1280×672. The PlayStation 4 and Xbox One versions come in at 1080p as expected.

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In this week’s issue of Famitsu, Masahiro Sakurai published his latest bi-weekly column. The Smash Bros. director goes into a number of topics in his piece.

First, regarding the roster, Sakurai mentioned that even though many characters are included, there are some who worry about those who didn’t make the cut. He specifically addresses the absence of the Ice Climbers as well. It seems they were running in the Wii U version, but due to the required hardware power, the team couldn’t make them work in the 3DS game. There wasn’t as high a priority given to series that are unlikely to have another installment at this time.

On the topic of different release dates for Super Smash Bros. on Wii U and 3DS, Sakurai mentions that this was for debugging, which was necessary to avoid there being considerable differences between the two versions. If both games had a shared release date, a launch in 2015 may have occurred.

Finally, Sakurai shared a tidbit about the trophies in Super Smash Bros. for Wii U 3DS. Akihiro Toda – known for the texts in the Mother series – wrote the descriptions.

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Disney Interactive revealed that Ninja Theory had been brought on as a development partner for Disney Infinity 2.0 at PAX Prime a few weeks ago. However, this is just the start of the company’s collaborations.

Speaking with GameSpot, Disney Infinity executive producer John Vignocchi teased additional partners that will be announced in the future.

He said:

“It’s an interesting collaboration, and one that I don’t think people saw coming. They’re really great at what they do and we’ve designed Infinity to be a platform, not only for players to expand content, but for developers to join and create content based on the amazing catalog of IP we have at Disney.”

“Over time, we’ll be announcing more developers that are joining the platform, but for right now we’re thrilled that [Ninja Theory] is a part of this. It will make sense over time why we’ve chosen these developers to help us. The thing that we cared most about was bringing on developers that would raise our game.”

There is one thing for certain: one of those partners is not Nintendo. Vignocchi noted that “no official discussions have happened, as of yet.”

“Nintendo has presented Amiibo to us and I think they have a very interesting strategy. We’re always interested in talking with partners–whether it’s first-party or independent developers–on ways we can integrate their content inside of the platform. But no official discussions have happened, as of yet.”

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