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Wii U

Update: Added high-quality version.


Fatal Frame Wii U (Fatal Frame: The Black Haired Shrine Maiden) will be released in Japan on September 27. We’ve added in the debut trailer captured from today’s presentation above, though a high-quality version should be available shortly. You can find a bunch of details about the new Fatal Frame here.

Update: Over.


The Fatal Frame presentation is currently in progress. We’re expecting to hear about the new Wii U game as well as other media projects in the series.

Tidbits shared at the event can be found below…

Introduction

– Starting off with an overview of all the various projects they got going. Manga, books, etc.
– Shigeru Miyamoto takes the stage for an opening word or two
– Miyamoto says he doesn’t like scary things except for Luigi’s Mansion
– What he’s seen from Fatal Frame/Project Zero scares him
– Miyamoto talks about using the GamePad in the living room and different/great it is; wants people to know this
– The Wii U game will use the GamePad as a camera
– Wants games like Fatal Frame to broaden the types of genres available on the Wii U

Manga

– Kibayashi Shin is penning the manga and shared a few words about this
– Talking about Manga Box, the new manga platform
– More talking about Manga Box and how much it has been downloaded

Wii U game

– Now we’re gonna be talking about the new Fatal Frame game
– Producer Kikuchi Keisuke on the stage
– Trailer shown (see it here)
– Girl put out a missing persons request; disappeared in the mountains
– Out on September 27
– Full name is Zero: Nuregarasu no Miko (Fatal Frame: The Black Haired Shrine Maiden)
– Brief history of the Zero series; talking about what the games are all about
– Talking about the three elements of a Zero game: ghosts that can come from anywhere, old Japanese houses, and the camera itself
– The concept for the game is all about water, places with lots of flowing water
– Use the GamePad to take pictures
– It’s an open sort of area apparently
– Main character: Kozukata Yuuri. Kagemi.
– She has the ability to look for people who have been taken into the ghost world, and bring them back to reality (kinda like a ghost private eye sorta thing)
– The game’s volume will be the biggest in the entire series; lots of work being put in
– Kikuchi’s presentation ends
– AnJu is doing the ending theme
– The theme is about the line between life and death
– It’s a positive kind of ending theme, meant to represent reuniting with loved ones, warmth, love, etc.
– More info coming in the near future

Movie from Kadokawa

– Kadokawa and Inoue on stage
– Inoue said the movie is coming out around the same time
– Thanked Nintendo and Koei Tecmo
– Old trailer shown
– Asato Mari is the director

Hollywood movie

– Announced during this presentation
– From the producer of the Resident Evil movies

Source

Nintendo Everything reader gigamario has translated a bunch of Super Smash Bros. for Wii U/3DS from this week’s issue. Most of the information pertains to Robin and Lucina, but there are a few other bits as well.

All of the details can be found below.

A listing on Best Buy claims that the upcoming GameCube controller adapter for Wii U will work with “a variety of games”. What that means exactly has yet to be revealed.

Also included in Best Buy’s listing is a reconfirmation that the adapter supports WaveBird controllers.

Here’s the blurb in full:

More:

USGamer posted a new interview today with Mario Maker producer Takashi Tezuka. Tezuka spoke about swapping levels through the Internet, the possibility of a 3DS version, and whether interconnected courses is something Nintendo is looking into.

Check out a few excerpts from the interview after the break. You can find more comments from Tezuka here.

SEGA’s San Diego Comic-Con 2014 lineup is in. Sonic Boom will be playable, in addition to Alien: Isolation and Hatsune Miku: Project Diva F 2nd.

All of these titles will be on display at Petco Park – located at 100 Park Blvd right across the street from the San Diego Convention center. You won’t need a Comic-Con badge in order to experience SEGA’s lineup.

Source


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