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Wii U

Bayonetta 2 details

Posted on 10 years ago by (@NE_Brian) in News, Wii U | 0 comments

– Much of the story demo is the same as last year’s
– More of a focus on battle and advanced combos
– Triggers on the gamepad are only used for charged attacks
– This includes Umbra Climax
– The game lets players know when these powered up attacks are ready to go,
– Two main button-mashing attacks: physical and guns
– Holding down either the X or A buttons allows Bayonetta to repeatedly fire an endless supply of bullets from the guns either on her heels or hand
– Jump button can also be held down to trigger Bayonetta’s flying ability
– Activate Witch Time with a well-timed evade
– As you defeat enemies, small golden Halos will burst out for players to collect
– Use them on new combos, upgrades, costume changes
– Purchase Nintendo costumes for Bayonetta 1 with collected halos in the store

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– Straightforward sequel to Canvas Curse
– Kirby rolls forward in a ball at a mild pace
– Influence his movements mainly by tapping him—resulting in a dash forward—and by drawing lines
– When Kirby touches a line he is roughly parallel to at the point of contact, he will travel along the line in the direction you drew it
– This allows him to traverse up and down the fairly open introductory level’s rooms
– If the line is roughly perpendicular, it will act as a barrier and Kirby will change directions
– Creating a sloppy or stray line can send Kirby in an unexpected direction from which you must recover
– Such erroneous lines remain for a set period of time
– 3 levels in the E3 demo
– Each has distinct gameplay
– #1: introductory, get introduced to the mechanics in wide-open rooms
– Level has treasures to collect are tucked away behind false walls and hidden doorways
– Ex: one treasure chest was in a bonus room only unlocked by touching all of the nearby flowers
– Other obstacles included boulders that could only be destroyed by collecting a large star, and then touching Kirby for a few seconds while standing still to build up energy for a special dash move
– Second level is mostly underwater
– In this game Kirby is slightly buoyant
– He will slowly float upward unless pushed down by lines in his way
– This inverts the touch controls (you must draw mostly above him instead of below him)
– Water level has strong currents
– This forces Kirby in a winding path you must nagivate to snag collectibles by frantically drawing lines
– Last stage: Kirby transforms into a slow-moving tank
– Touch waves enemies for Kirby to shoot down while navigating around some simple obstacles by drawing lines for the tank to ride on
– Kirby’s projectiles explode wherever the screen is touched
– Merely touching in a direction was not sufficient
– No traditional Kirby-style power-ups in the demo

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Mario Party 10 details

Posted on 10 years ago by (@NE_Brian) in News, Wii U | 0 comments

– Bowser Party mode lets one player to endlessly troll their friends as Bowser using the Wii U’s GamePad controller
– Polygon played a few mini-games as Bowser
– Up to four other players can participate in these minigames using Wii Remotes or Wii U Pro Controllers
– Mini-games are like the one-versus-three challenges featured in previous Mario Party tittles
– In this game, Bowser lorded over the other players and attempted to harm them
– Use the GamePad’s gyroscope functionality to tilt and rotate the controller to achieve your goals
– First mini-game placed four players in a fenced-in stone square with two lines of fireballs criss-crossing through it
– As Bowser, tilt the GamePad in any direction to move the two lines of fireballs front to back and side to side in an attempt to trap players in the fire
– Each player starts out with 5 lives
– Bowser’s goal is to knock out all 20 lives
– Second game has you holding the GamePad up vertically and moving it from side to side
– On the TV, the four players are trapped in a square with five lives to knock out
– Move the GamePad and press A to breathe fire, blowing steam until they are defeated
– Start out the game by selecting classical Mario Party mode or Bowser Mode
– Once in Bowser Mode, every minigame is run by the player who chooses to be Bowser

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– At the beginning of Xenoblade Chronicles X, two alien factions are at war above Earth
– Unfortunately, their war is destroying Earth
– The human race then evacuates the Earth in two arc ships
– You wake up from stasis and create your character
– Nintendo showed a vast area surrounding a city called Neo Los Angeles
– A number of locations around this area featured the American flag painted on
– Game has a class system
– Start out with the Drifter class
– Access different abilities with different classes
– Day-and-night cycle included
– Real-time weather changes
– Enemy behavior changes from day to night
– Ex: predators come out to hunt at night
– Other creatures sleep at night

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– Customize your robot on the GamePad
– Choose a headpiece, body, and legs
– Alter length, width, and depth
– Can make a big-headed creation, but you’ll fall down quickly, etc.
– Play through 4 stages after making your robot
– Fight randomly generated robots
– Move forward by holding the R button
– Back up with the L button
– Punch by moving the left/right sticks
– This is the primary means of attack
– Give punches momentum by moving the GamePad
– Need to knock down the other robots in the stage before you fall down
– This is done by punching them and using the environment to drag them to the ground

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