Lots of Mario Kart 8 videos
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New items, characters and courses make for gravity-defying fun in Mario Kart 8
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Piranha Plant and Boomerang Flower items join the fray across original and reimagined courses
3rd April 2014 – Nintendo today revealed new information on Mario Kart 8, the latest instalment in the fan-favourite racing series launching exclusively for Wii U on 30th May – in stores and on Nintendo eShop. For the first time in HD, Mario Kart 8 introduces original course designs that highlight the game’s new antigravity feature, which allows players to race upside down or up vertical surfaces. Racers will also enjoy a variety of series-favourite features including the return of 12-player online competitive play*, four player lo cal multiplayer, hang-gliders, underwater racing and motorbikes.
New features include:
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Mario Kart 8 screenshots
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Lots of Mario Kart 8 details
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Nintendo has lifted a new embargo on Mario Kart 8, and several press previews are now starting to arrive.
– Retro tracks have been given a noticeable upgrade
– 16 returning tracks
– 16 new courses
– Largest selection of playable characters
– Confirmed characters:
Mario
Luigi
Peach
Daisy
Yoshi
Bowser
Donkey Kong
Toad
Toadette
Koopa Troopa
Wario
Waluigi
Rosalina
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy
Larry Koopa
Morton Koopa Jr.
Wendy O. Koopa
Iggy Koopa
Roy Koopa
Lemmy Koopa
Ludwig von Koopa
Metal Mario
Shy Guy
Lakitu
– Retro courses feature anti-gravity sections
– Glider and underwater additions return
– Toad’s Turnpink, Moo Moo Meadows, Mario Circuit are back
– Toad’s Turnpink features ramped lorries that flip you onto new vertical track sides and let you storm past swaths of traffic hazards
– Moo Moo Meadows now has an elegant skybox, dynamic lighting and lush green fields
– GBA Mario Circuit has been altered so that part of track is tilted to a 45 degree angle
– Split screen with up to 4 players
– 30 FPS in split-screen
– At least 2 new weapons
– Piranha Plant item from last year’s Super Mario 3D World included
– The pot will gobble up passers-by
– Mario’s Boomerang Flower power-up is included for the first time as a three-shot weapon with homing abilities, able to pick off anyone in a large radius
– Earn coins from item boxes
– Up to 10 to collect in a race
– Can no longer pick up additional items while holding a weapon behind your kart
– Horn is still present on the GamePad
– Options to toggle between a live view of the main screen, a map of the track layout and a list of the current player rankings
– Edit Highlight Reel option at the end of each race
– Select parameters to automatically generate a video of your playthrough
– Choose the clip length, specific characters for the camera to follow and a focus on key racing moments such as item use or stunt jumps
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Nintendo Minute – Mario Kart 8 New Course
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Mario Kart 8 – “New Courses and Items” trailer
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Mario Kart 8 – retro track comparison
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Super Smash Bros. for Wii U screenshot (4/3/14)
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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Pikachu’s Thunder now starts off with a thundercloud that deals a Meteor Smash! From left to right, you can see this combo starting with Pikachu throwing the opponent upward, Meteor Smashing with the lightning strike, and then directly attacking. Foes can dodge, of course, so the attack won’t hit consistently, but when it does, it sure feels good!
Kamen Rider: Battride War II trailer #2
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Art of Balance and FAST Racing Neo are using Shin’en’s second-gen Wii U engine
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Several months ago, Shin’en revealed that the company was hard at work on its second-generation engine for Wii U. Both of the studio’s upcoming titles for the console – Art of Balance and FAST Racing Neo – are taking advantage of the upgraded tech, Manfred Linzer confirmed to us.
Linzer, CEO of Shin’en, said that the two games are actually just using “a subset of our new engine”. However, “we are pretty happy with the results,” he told us.
Linzer explained, “With FRN we wanted to get more realism. That was not possible with our old tech. So we implemented a lot of new stuff that allows us to get there. We are still learning but we think we are on a good way to create a really special Wii U game.”
While Art of Balance and FAST Racing Neo are taking advantage of the new engine, “Art of Balance is more on the ‘stylized’ side and FAST more on the realism side.”
We are sworn to secrecy regarding the engine’s capabilities, but know that Shin’en has managed to implement a number of improvements and a few new graphical effects. Some of these were previously used “in an ad hoc way, and not in a unified system.” According to Linzer, “Now everything blends nicely together which we need to get on a new level.”