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Every horse in Zelda: Breath of the Wild has a limited amount of stamina. You can sprint for a set number of times before your horse needs to rest for a few seconds. But if you’re willing to take advantage of a new glitch, you can have it spring continuously.

The first thing you’ll need is a shield. Other than that, you’ll have to put in some work to nail some button presses.

Master0fHyrule demonstrates the glitch below:

The main means of traveling via sailboat in The Legend of Zelda: Breath of the Wild requires using a Korok Leaf. As it turns out though, there’s anothe way to go about it.

While we don’t consider this to be particularly spoilish, we’ll be on the safe side here by posting the information and video after the break.

The latest Japanese hardware sales from Media Create are as follows:

Switch – 61,998
PS4 – 28,902
New 3DS LL – 18,360
Vita – 8,398
PS4 Pro – 6,398
2DS – 4,094
New 3DS – 1,227
PS3 – 639
Wii U – 430
Xbox One – 117

For comparison’s sake, here are the hardware numbers from last week:

Switch – 329,152
PS4 – 31,065
New 3DS LL – 18,433
Vita – 9,889
PS4 Pro – 6,742
2DS – 4,147
New 3DS – 1,268
PS3 – 615
Wii U – 565
Xbox One – 147

And here are the software charts:

The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.

The Legend of Zelda: Breath of the Wild has a ton of Korok seeds to collect. With how massive Hyrule is, you can imagine just how many there are out there to find.

When you do collect all of the seeds, a reward will be waiting for you at the end. What you get though… well, let’s just say it’s interesting. If you’d like to find out for yourself, continue on below.

The Zelda: Breath of the Wild Deluxe Edition is pretty much sold out everywhere at this point, but it’s now up on Amazon Canada. Secure a copy here.

The guide comes out at the very end of the month. Amazon Canada will ship to the US, and it’s currently $20 (Canadian) off.

More:

Splatoon’s SplatNet service is still up and running. The website can be used to check the online status of friends, let them know when it’s time to battle, and compete for the best rank.

Note that SplatNet will be undergoing a bit of maintenance next week. The site will be impacted for around an hour in a few days.

The schedule is as follows:

– 6 PM PT (March 20) – 7 PM PT (March 20)
– 9 PM ET (March 20) – 10 PM ET (March 20)
– 1 AM in the UK (March 21) – 2 AM in the UK (March 21)
– 2 AM in Europe (March 21) – 3 AM in Europe (March 21)

Source

It’s always interesting to see game ideas that were left on the cutting room floor during development. In the case of Zelda: Breath of the Wild, director Hidemaro Fujibayashi revealed in the game’s new “making of” video series that the team scrapped something relating to characters.

Fujibayashi and the rest of the team were hoping to include “tiny people”, complete with “tiny-sized towns” and Link himself shrinking. However, “with all these other characters that stand out, we thought it would be difficult for these little guys to be able to live out their own place in the game.”

Fujibayashi’s full explanation:

Initially announced yesterday, Nintendo has debuted The Making of The Legend of Zelda: Breath of the Wild. Fans can get an inside look at the game’s creation. Take a look at the full series below (warning: potential spoilers).

Eurogamer has a new report up explaining how The Legend of Zelda: Breath of the Wild uses dynamic resolution scaling. It doesn’t mean much for the end user, but it’s still pretty interesting. The technique is used in the game to help maintain the frame rate.

When Zelda: Breath of the Wild is running Switch to the max, resolution appears to dip to 90 percent on both axes. In other words, when in portable mode, resolution drops to 1152×648 for 81 percent of native 720p in total. Breath of the Wild has a native pixel-count of 1440×810 when docked and stressed, dropping from its usual 1600×900.

Eurogamer further adds:


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