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After considering the proposal last September, the Chinese government appears to be waning on their strict dislike for game console sales in their jurisdiction: As of this week, Sony, Microsoft, and Nintendo are allowed to attempt to sell their latest-generation video gaming consoles (PS4, Xbox One, and Wii U) in China if they get specific government approval, which is looking likely at this point.

Reuters via Gamespot

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Nintendo announced its lineup for World Hobby Fair 2014 earlier today. In total, three games will be playable at the show. Mario Kart 8, Fossil Fighters: Infinite Gear, and Kirby Triple Deluxe will be on hand for the expo.

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This week’s GameStop ad has gone live. It’s a quiet week at the retailer, though you can see what’s being offered this week below.

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

The ropes surrounding the ring. You can actually use the stretchiness of the ropes to do a spring jump. However, you can’t pull on them to launch yourself sideways in a lariat attack though.

Retro Studios president and CEO Michael Kelbaugh commented on Donkey Kong Country: Tropical Freeze’s new 3D camera and how the Metroid Prime games influenced the company’s Donkey Kong titles as part of an interview with GamesTM this month. In doing so, Kelbaugh revealed that Metroid Prime’s engine and tools were used to make Returns.

Kelbaugh told the magazine:

With every game we make, we get better. In that sense, yes, the experience we gained working on the Metroid Prime franchise was invaluable.

Specifically answering your question about 3D to 2D, what you may not realise is that we constructed the levels in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze in very much the same manner as we did the levels in Metroid Prime. However, levels in Returns and Tropical Freeze are much, much larger and more detailed. And I’ll share this with you; we used the Metroid Prime engine and tools to develop Returns, so technically, the lessons learned on Metroid Prime were directly applied.

Update: Added in Media Create data.

Original: This week’s Japanese software sales are as follows:

01./02. [3DS] PazuDora Z: Puzzle & Dragons Z (GungHo Online Entertainment) {2013.12.12} (¥4.400) – 157.883 / 1.163.541 (-23%)
02./04. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 109.350 / 3.835.946 (-29%)
03./01. [3DS] The Legend of Zelda: A Link Between Worlds # (Nintendo) {2013.12.26} (¥4.800) – 73.072 / 297.216 (-67%)
04./07. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) – 49.814 / 3.160.054 (+16%)
05./06. [WIU] Super Mario 3D World (Nintendo) {2013.11.21} (¥5.985) – 47.354 / 439.442 (-27%)
06./03. [PS3] Final Fantasy X/X-2 HD Remaster (Square Enix) {2013.12.26} (¥7.140) – 39.529 / 225.448 (-79%)
07./05. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack # (Square Enix) {2013.12.26} (¥7.140) – 33.038 / 182.170 (-78%)
08./09. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 32.393 / 3.630.392 (-4%)
09./15. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! (Bandai Namco Games) {2013.10.17} (¥4.980) – 31.041 / 211.204 (+42%)
10./08. [PS3] New Dynasty Warriors: Gundam (Bandai Namco Games) {2013.12.19} (¥7.980) – 28.619 / 192.263 (-24%)
11./11. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (¥4.800) – 26.336 / 1.638.374 (-6%)
12./17. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 24.138 / 2.251.043 (+14%)
13./10. [3DS] Inazuma Eleven Go Galaxy: Big Bang / Supernova (Level 5) {2013.12.05} (¥5.500) – 23.724 / 209.594 (-22%)
14./19. [3DS] New Super Mario Bros. 2 # (Nintendo) {2012.07.28} (¥4.800) – 22.039 / 2.225.386 (+5%)
15./13. [3DS] One Piece: Unlimited World Red # (Bandai Namco Games) {2013.11.21} (¥5.980) – 20.092 / 213.273 (-16%)
16./21. [3DS] Disney Magic Castle: My Happy Life # (Bandai Namco Games) {2013.08.01} (¥5.480) – 19.562 / 418.735 (-5%)
17./18. [3DS] Aikatsu! 2-nin no My Princess (Bandai Namco Games) {2013.11.21} (¥5.480) – 19.417 / 187.326 (-8%)
18./22. [WIU] Taiko no Tatsujin: Wii U Version! # (Bandai Namco Games) {2013.11.21} (¥5.480) – 19.387 / 112.880
19./26. [3DS] Youkai Watch (Level 5) {2013.07.11} (¥4.800) – 18.449 / 294.751
20./24. [3DS] Super Mario 3D Land # (Nintendo) {2011.11.03} (¥4.800) – 18.177 / 1.973.715

Note: Media Create is late once again with its data following the new year. We’ll use Famitsu sales for the time being, but will update this post if/when Media Create’s numbers come in.

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Update: Added in Media Create data.

Original: This week’s Japanese hardware sales are as follows:

3DS LL – 114,156
Vita – 70,087
3DS – 62,399
Wii U – 51,271
PS3 – 40,085
PSP – 13,283
Vita TV – 5,313
Xbox 360 – 447

Note: Media Create is late once again with its data following the new year. We’ll use Famitsu sales for the time being, but will update this post if/when Media Create’s numbers come in.

SEGA revealed Alien: Isolation today, but Wii U wasn’t mentioned in the game’s announcement. It’s coming to practically every major system – PS4, PS3, Xbox One, Xbox 360, not to mention PC. Unfortunately, Nintendo’s console is being kept out of the mix.

On Twitter, Wii U was officially ruled out as a target platform for Alien: Isolation. A note posted on the game’s Twitter account reads:


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Well before Super Mario 3D World launched, Nintendo made it clear that online play wouldn’t be included. It does feature Internet-enabled elements like ghost Miis and Miiverse support, but direct multiplayer is only available locally.

Shigeru Miyamoto previously said that online play “simply wasn’t the focus for us this time around.” He also mentioned how Nintendo wanted to make “something that people could experience fully while playing comfortably with others who were nearby them”.

Super Mario 3D World producer Yoshiaki Koizumi echoed similar thoughts while speaking with Game Informer this month. He also revealed an interesting tidbit: the staff over at EAD Tokyo have been experimenting with online play “since the days of Super Mario Galaxy”. But for Super Mario 3D World, the team decided to place the focus on gaming with others nearby.

Koizumi’s comments in full:

Daedalic Entertainment has become a licensed developer for Wii U, the studio has confirmed. The team just recently received development kits and intend to experiment with them in the future.

Don’t expect to see any Daedalic-made projects on Wii U in the near future, as the company is working to capacity on other projects. Perhaps one day though…

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