MercurySteam’s next game won’t be on Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
MercurySteam has already started teasing its next game. While Dave Cox confirmed the project for the PlayStation 4, Xbox One, and PC, he also ruled out a separate version for Wii U. Cox didn’t explain why the console isn’t included in MercurySteam’s plans.
More: David Cox, MercurySteam
China allows sales of Wii U after 14 year ban on console sales
Posted on 10 years ago by Austin(@NE_Austin) in News, Wii U | 9 Comments
After considering the proposal last September, the Chinese government appears to be waning on their strict dislike for game console sales in their jurisdiction: As of this week, Sony, Microsoft, and Nintendo are allowed to attempt to sell their latest-generation video gaming consoles (PS4, Xbox One, and Wii U) in China if they get specific government approval, which is looking likely at this point.
More: China
Nintendo’s World Hobby Fair 2014 lineup
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo announced its lineup for World Hobby Fair 2014 earlier today. In total, three games will be playable at the show. Mario Kart 8, Fossil Fighters: Infinite Gear, and Kirby Triple Deluxe will be on hand for the expo.
GameStop ad (1/8 – 1/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images, News, Wii, Wii U | 0 comments
Super Smash Bros. for Wii U screenshot (1/8/14)
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
The ropes surrounding the ring. You can actually use the stretchiness of the ropes to do a spring jump. However, you can’t pull on them to launch yourself sideways in a lariat attack though.
More: Masahiro Sakurai, Miiverse, Super Smash Bros., top
Metroid Prime engine/tools were used to make Donkey Kong Country Returns, 3D Donkey Kong a possibility
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 7 Comments
Retro Studios president and CEO Michael Kelbaugh commented on Donkey Kong Country: Tropical Freeze’s new 3D camera and how the Metroid Prime games influenced the company’s Donkey Kong titles as part of an interview with GamesTM this month. In doing so, Kelbaugh revealed that Metroid Prime’s engine and tools were used to make Returns.
Kelbaugh told the magazine:
With every game we make, we get better. In that sense, yes, the experience we gained working on the Metroid Prime franchise was invaluable.
Specifically answering your question about 3D to 2D, what you may not realise is that we constructed the levels in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze in very much the same manner as we did the levels in Metroid Prime. However, levels in Returns and Tropical Freeze are much, much larger and more detailed. And I’ll share this with you; we used the Metroid Prime engine and tools to develop Returns, so technically, the lessons learned on Metroid Prime were directly applied.
Media Create software sales (12/30 – 1/5)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Update: Added in Media Create data.
Original: This week’s Japanese software sales are as follows:
01./02. [3DS] PazuDora Z: Puzzle & Dragons Z
02./04. [3DS] Pokemon X / Y #
03./01. [3DS] The Legend of Zelda: A Link Between Worlds #
04./07. [3DS] Monster Hunter 4 #
05./06. [WIU] Super Mario 3D World
06./03. [PS3] Final Fantasy X/X-2 HD Remaster
07./05. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack #
08./09. [3DS] Animal Crossing: New Leaf #
09./15. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
10./08. [PS3] New Dynasty Warriors: Gundam
11./11. [3DS] Friend Collection: New Life #
12./17. [3DS] Mario Kart 7
13./10. [3DS] Inazuma Eleven Go Galaxy: Big Bang / Supernova
14./19. [3DS] New Super Mario Bros. 2 #
15./13. [3DS] One Piece: Unlimited World Red #
16./21. [3DS] Disney Magic Castle: My Happy Life #
17./18. [3DS] Aikatsu! 2-nin no My Princess
18./22. [WIU] Taiko no Tatsujin: Wii U Version! #
19./26. [3DS] Youkai Watch
20./24. [3DS] Super Mario 3D Land #
Note: Media Create is late once again with its data following the new year. We’ll use Famitsu sales for the time being, but will update this post if/when Media Create’s numbers come in.
More: charts, Japan, Media Create, sales
Media Create hardware sales (12/30 – 1/5)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Update: Added in Media Create data.
Original: This week’s Japanese hardware sales are as follows:
3DS LL – 114,156
Vita – 70,087
3DS – 62,399
Wii U – 51,271
PS3 – 40,085
PSP – 13,283
Vita TV – 5,313
Xbox 360 – 447
Note: Media Create is late once again with its data following the new year. We’ll use Famitsu sales for the time being, but will update this post if/when Media Create’s numbers come in.
More: charts, Japan, Media Create, sales
Alien: Isolation not planned for Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 17 Comments
SEGA revealed Alien: Isolation today, but Wii U wasn’t mentioned in the game’s announcement. It’s coming to practically every major system – PS4, PS3, Xbox One, Xbox 360, not to mention PC. Unfortunately, Nintendo’s console is being kept out of the mix.
On Twitter, Wii U was officially ruled out as a target platform for Alien: Isolation. A note posted on the game’s Twitter account reads:
Hey @knight_pjc. Right now, we don't have plans to put the game on Wii U, sadly.
— Alien: Isolation (@AlienIsolation) January 7, 2014
More: Alien: Isolation, SEGA
Super Mario 3D World producer discusses lack of online play
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 17 Comments
Well before Super Mario 3D World launched, Nintendo made it clear that online play wouldn’t be included. It does feature Internet-enabled elements like ghost Miis and Miiverse support, but direct multiplayer is only available locally.
Shigeru Miyamoto previously said that online play “simply wasn’t the focus for us this time around.” He also mentioned how Nintendo wanted to make “something that people could experience fully while playing comfortably with others who were nearby them”.
Super Mario 3D World producer Yoshiaki Koizumi echoed similar thoughts while speaking with Game Informer this month. He also revealed an interesting tidbit: the staff over at EAD Tokyo have been experimenting with online play “since the days of Super Mario Galaxy”. But for Super Mario 3D World, the team decided to place the focus on gaming with others nearby.
Koizumi’s comments in full: