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This message comes from Monolith Soft’s Tetsuya Takahashi…

“A young adult story with a taste of boy-meets-girl. Lately it feels like all I’ve been doing are games full of devastation, like where your hometown burns down at the start, or the spaceship you’re riding crashes(oh wait, that is all I ever do). Sometimes I just wanna try something different!

I want to make something that people can look back on fondly one day as something that really shaped their lives. Something like what I loved as a boy, like Oliver!(by Carol Reed) and Galaxy Express 999(by Rintaro).
— That’s why I started working on this game.
I’ll leave the stories about the solemn old men and hot stylish guys to someone else(even though there’s way more demand for that stuff), and go ahead with this.

This information comes from Shigeru Miyamoto…

On whether Super Mario Odyssey was influenced by Zelda: Breath of the Wild…

Miyamoto: I think starting with myself, there is an underlying philosophy that goes across Nintendo. For example, the Mario team and the Zelda team are in two different places – one is in Kyoto, one is in Tokyo – so they don’t have direct communication. But the people who are leading that and organizing that have this underlying philosophy that they have a pretty direct connection with myself.

In terms of Breath of the Wild and Odyssey, honestly if we were to have waited until the success of Breath of the Wild to make Odyssey it would have been too late. So it’s not that they influenced each other. I think what I did with both teams was when I touched any of the prototypes or tests that they would bring me, I would try to make sure that it feels good, and that it feels good being in that world, and that’s what I did for both teams. That was my role.

This information comes from Shigeru Miyamoto and Ubisoft CEO Yves Guillemot…

On how the game came to be…

Shigeru Miyamoto: It started out when launching Just Dance in Japan – and the idea to have Mario in there. Ubisoft has provided a lot of support for [Nintendo] hardware and they understand how it works. They’ve made products which are very satisfactory and fit the market we’re shooting for. We’ve had a relationship now for over 20 years, but this is the first time we’re operating at the level where we’re sharing characters.

In terms of major games in both companies – Ubisoft has Rayman, it’s a similar sort of platformer. We thought about ways of collaboration and then Rabbids came up – and that them collaborating with Mario might be a fun idea. We also wanted to create a new genre with this collaboration.

The Nintendo UK store is now taking pre-orders for Super Mario Odyssey. You can reserve the game here. When pre-ordering, you’ll get the Cappy Hat pictured above.


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Koei Tecmo has announced that, in addition to Champion Jockey Special, the horse racing simulation game Winning Post 8 2017 will also be released on September 14 on the Nintendo Switch. The interesting part is that you can share save data between both games – for example, you can use a horse you raised in Champion Jockey Special as a race horse in Winning Post 8 2017.

An English localization of either game is pretty unlikely, but if can speak Japanese and are a fan of the genre, September 14 looks to be a pretty great day.

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During yesterday’s Splatoon 2 Salmon Run segment at Treehouse Live, we got a quick look at some of the weapons that were available to the players, and this confirmed two more returning weapons from the first game: the Jet Squelcher and the Splattershot Jr. We didn’t learn if their sub and special weapons changed compared to the first game, but this is nonetheless good news for fans of those weapons.

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ARMS is launching tomorrow and Nintendo UK has released a video in which Nintendo fans, including expert Smash Bros. players, give prospective new players some tips for this fresh new fighting game. Check it out:

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Nintendo has been gradually making new announcements throughout E3 during their Treehouse Live streams. Today is the last day of the show, and it looks like there will probably at least one more announcement.

The folks over at GameXplain had the chance to interview the producer and the characters designer of ARMS yesterday, and they mentioned that they learned something new about the game, and that that info will likely be shared during an ARMS segment at Treehouse Live today.

Since the game will be released tomorrow, this news will probably be about the free content updates that ARMS will be getting post-launch. We will of course report on this if and when the announcement happens.

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The next game in the Professor Layton game series, Layton’s Mystery Journey, is out this year – but what’s in store for the series after that? Speaking to Eurogamer, Level-5 CEO Akihiro Hino has said the following about a possible Layton game on the Nintendo Switch:

I played Zelda. I love the Switch. I think it’s amazing hardware. The problem is, the Layton series does a lot with the touchscreen and pointing. So, the problem with the Switch is, if you play on handheld you can do it, but if you put it on the dock… we’re trying to figure out how that would play into it.

If we can get around that and figure out a way of doing it, definitely we’re looking into putting the next Layton onto the Switch.

At the very least, it’s good to see Level-5 being so frank about it, and it seems they are committed to figuring things out with regards to a Switch game.

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