Assassin’s Creed writer stresses focus on historical time periods, “present day stuff … not the point”
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 5 Comments

Every Assassin’s Creed game has featured a particular historical time period– old Italy, the Caribbean, revolutionary America, etc– in addition to smaller present-day sections that serve as story tie-ins and lore-builders. Those present-day sections, however, really aren’t the point according to series writer Darby McDevitt:
– Assassin’s Creed series writer Darby McDevitt
McDevitt talks about a lot more regarding the series in a great interview with EDGE Online. Check it out if you have the time.
More: Assassin's Creed, Darby McDevitt
Donkey Kong Country: Tropical Freeze world 2 footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
Japanese Donkey Kong Country: Tropical Freeze commercials
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Japanese Donkey Kong Country: Tropical Freeze introduction video
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Super Smash Bros. for Wii U screenshot (01/30/14) – More gameplay details
Posted on 11 years ago by Austin(@NE_Austin) in News, Screenshots, Wii U | 0 comments
Along with the above screenshot, game director Masahiro Sakurai shared the following message via Miiverse:
Pic of the day. Both Link and Pit use bows, but when they fire simultaneously, their arrows meet and cancel out closer to Pit. Besides attack power and projectile speed, there are many elements that affect tactics, such as accuracy, vulnerability after attacking, and even seemingly unrelated features like a character’s physical abilities.
Iwata on console/handheld connectivity, Nintendo Network IDs, incorporating of smart devices
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 6 Comments
Head past the break for a ton of comments from Satoru Iwata regarding connectivity between Nintendo’s consoles and handhelds, Nintendo Network IDs, and the inclusion of smart devices into Nintendo platforms.
More: Satoru Iwata, smart device, top
Iwata’s full comments on the DS Virtual Console for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in DS, News, Podcast Stories, Wii U | 7 Comments
One of the highlights from Nintendo’s investor briefing today was the confirmation of DS support for the Wii U Virtual Console. You can find out what president Satoru Iwata said about the functionality below.
More: Satoru Iwata, top, Virtual Console
Iwata on Wii U’s quick start menu, coming in summer
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Nintendo is currently working on an update for Wii U which will add a quick start menu. Essentially, gamers will be able to access games immediately instead of fumbling around on the Wii U’s menu.
Read Satoru Iwata’s comments on the quick start menu below, which reduces the time to start up a Wii U title by more than 50 percent.
Iwata talks about Wii U NFC plans
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
During Nintendo’s investor briefing, president Satoru Iwata discussed what’s in store for the Wii U’s NFC feature. Check out Iwata’s remarks below.
In addition, the GamePad is the only video game platform with an NFC (near-field communication) reader/writer function. “Pokémon Rumble U” has already taken advantage of this function, but aside from this title, Wii U has failed to make use of the full potential of this function so far, despite it being a built-in feature.
This year, we will make full use of this function by preparing multiple proposals, including the implementation of NFC payments with JR East’s “Suica,” which we announced on a previous occasion. We will showcase our detailed propositions for utilizing the NFC functionality at E3 in Los Angeles in June.
More: NFC, Satoru Iwata, top
Iwata on the state of Wii U, issues communicating GamePad’s value
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Satoru Iwata’s comments on the state of Wii U coming from Nintendo’s investor briefing are now available. You can find them below.
As a platform in its second year, Wii U is currently in a very difficult position. I would like to begin with what we are going to do with Wii U.
Obviously, under the current situation where the company has to report an operating loss, simply executing a price reduction as a way to defuse the situation is not an option. In the short-term, Nintendo will focus on thoroughly enriching the value of the most significant feature of Wii U, the Wii U GamePad.
Unfortunately, as the current situation of Wii U shows, we have not been able to fully communicate the value of the GamePad. We also realize that we have not been successful in answering consumers’ questions such as, “What is the difference between Wii U and the previous platform, Wii, and what is the benefit of upgrading it?” By looking at the current sales situation, I am aware that this is due to our lack of effort. What’s even worse is that there even appear to be not a small number of consumers who think the GamePad is one of the accessories for the previous platform, Wii.
It is more challenging to convey the appeal of the GamePad to consumers who do not engage with video games that often since they do not actively gather information about video games. Therefore, we intend to take on this challenge, and I would like to have this solved before the year-end sales season.In order to do this, it is obvious that
Our top priority task this year is to offer software titles that are made possible because of the GamePad.
We have managed to offer several of such software titles for occasions when many people gather in one place to play, but we have not been able to offer a decisive software title that enriches the user’s gameplay experience when playing alone with the GamePad. This will be one of the top priorities of Mr. Miyamoto’s software development department this year.
