System: Nintendo Wii U
Release Date: October 29, 2013 (NA) – October 18, 2013 (EU)
Developer: Sonic Team
Publisher: Nintendo/SEGA
Author: Jack
In a normative sense, Sonic as a platforming archetype ultimately aims to achieve one goal: create a constant chain of ephemeral pleasure via the utilization of perceived velocity the controllable gameplay object reaches in gameplay. While such a vision, an expanded AudioSurf if you will, perennially begets hedonistic intrigue, that seemingly one-dimensional objective for some dang reason hasn’t really ever come to fruition for Sonic Team over the past few console lifespans. A definite, tangible goal as such seems easy enough to reach, right?
Unfortunately, a granular obstacle to that simple speedy sentiment exists prohibiting fulfillment of that thought: the more the design team over at Sonic Team’s vision rides off in all directions (Sonic Unleashed’s Werehog levels being a prime example) as opposed to finding one meaning around which Sonic should revolve, the more plodding and forgetful each subsequent entry in the series gets. How can one ever hope to solve that ever-nagging dilemma?
I’m still holding out for an official confirmation about A Hat in Time on Wii U. It has to happen!
Siliconera recently spoke with Tomoya Asano, producer of Bravely Default as well as Bravely Second. Asano confirmed that the game won’t be more action-focused than its predecessor, and talked up the game’s random battles, expansion of Luxendarc, and new character Magnolia. You can find Asano’s comments below or over at Siliconera.
There’s a lot going on with Persona Q: Shadow of the Labyrinth right now. Today, Atlus announced that a special 3DS XL system is coming to tie-in with the game’s release, and there will also be a unique soundtrack available as a first-print bonus. But that’s not all – a Persona Q: Shadow of the Labyrinth Famitsu DX Pack is also on the way.
The Famitsu DX Pack will come with a copy of Persona Q, a special B5 size tapestry drawn by the Persona Q anime staff, an A3 size clear poster, five visual clear files, a Persona Q mug teased as the “motif style of the Velvet Room,” and a graphig version of Rei. Pricing is set at 10,590 yen.
Puzzle & Dragons Z has a crossover with Taiko: Dream Master’s Don – otherwise known as the drum from Taiko no Tatsujin. A Drop Code allows players to unlock a crossover dungeon by playing Namco Bandai’s Wii U rhythm game or Taiko: Drum Master Pink Version in arcades. On the other end of the spectrum, Taiko no Tatsujin Wii U features Puzzle & Dragons songs such as Walking Through The Towers and the Upside Down World as free DLC.
Video game stamps are something that could happen in 2016, based on a leaked January 2014 stamp subjects document. We’ve yet to see any sort of designs and the lineup of subjects included in the file could change at any time, but it’s something that’s under consideration at the very least. If approved, the stamp would celebrate the term “Video Games” in some fashion.