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Nintendo continues to add functionality to Miiverse. The latest update, while not overly significant, adds a much-welcomed element.

In the past, it was only possible to attach screenshots to a new post. Miiverse has now been changed to allow users to include images with comments as well.

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Here’s the latest update on Mutant Mudds Deluxe: after submitting the game to Nintendo earlier this month, it was returned “with a few issues”. These have now been fixed, and the downloadable title will once again be submitted to Nintendo of America.

Renegade Kid co-founder Jools Watsham tweeted:

If all goes well, Mutant Mudds Deluxe will hit the Wii U eShop in June.

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Update: The Italian version of Batman’s boxart appears to contain the pre-order label. Having looked at the North American and UK announcements, though, I’m skeptical…


If you pre-order Batman: Arkham Origins on the PlayStation 3, Xbox 360, or PC, you’ll get playable Deathstroke DLC. Interested in the Wii U version? Well, it sounds like you’re out of luck.

The European boxarts for Origins include a label highlighting the game’s pre-order incentive, but it’s nowhere to be found on the Wii U packfront. Today’s announcement also makes no mention of Wii U pre-order DLC.

We’ve reached out to Warner Bros. Interactive and will let you know if any comment is provided.

Thanks to luis santiago for the tip.

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Just last week, EnjoyUp Games announced Darts Up for the 3DS eShop. The company has now confirmed that “Darts Up” will be coming to the Wii U eShop.

Both versions’ content is largely the same. The 3DS and Wii U versions will include three modes such as 501, Mii support, and multiplayer with up to four players. The GamePad’s motion sensor can be used to aim and look around your surroundings on Wii U, just like the 3DS.

Source: EnjoyUp Games PR

A slew of new Batman: Arkham Origins previews have gone live today. Some information is a rehash of already-known details from the initial Game Informer cover story, but there’s some new information as well.

We’ve rounded up new and old tidbits from IGN’s preview below.

– Begins on Christmas Eve
– Joker’s “present” is a series of explosives tied to a nearby building
– Batman is disarmed and stunned by Bane, so he can only watch as Joker detonates his trap
– Batman is more primal and vicious in this game
– Fighting style is raw and undefined
– Enemies are younger and more vibrant
– Batman’s armor style comes closer to what is shown in Christopher Nolan’s films than anything in previous games
– Black Mask hires eight assassins to kill Batman
– Deathstroke and Deadshot are among those hired
– Police, led by Commissioner Loeb, will pursue Batman and attempt to detain him
– Grappling, gliding, perching atop gargoyles, ambushing thugs, and maneuvering around Gotham works as it always has
– Combat system is back in full force
– Tracking system helps players assess the efficiency of their combat
– This is entirely informational
– Experience points flow into a branching upgrade system
– Gain points by chaining hits into lengthy combos
– New enemy types including the martial artist thug
– This enemy type requires back-and-forth combos until the criminal makes a mistake
– Side quests are back in a significant way, both through a radio scanner that helps track criminal activity, and a ‘Most Wanted System’
– Most Wanted System: hunt villains like Anarchy, who have stories and motivations that are separate from the main Black Mask thread
– Warner Bros. not saying how significant Joker’s role is
– Detective Mode concept is back
– It can now be used to track observations and discoveries, allowing players to ‘scrub through’ a crime as it occurred in the past, discovering where more evidence might be
– When an assassin’s bullet disables a police helicopter causing it to crash, Batman is able to deduce that a nearby SWAT sniper wasn’t responsible – tracing the source of the bullet to what was likely Deadshot
– By scrubbing through different evidence in different places, Batman assembles the truth piece by piece, allowing him to move to his next target
– Fast-travel system
– Remote Claw: attach to two points or enemies and pull them together

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Warner Bros. has finally confirmed the situation surrounding Batman: Arkham Origins’ voice actors. Well, somewhat.

Roger Craig Smith (Assassin’s Creed’s Ezio Auditore, Resident Evil’s Chris Redfield, current Sonic, Captain America games/animations) will be voicing Batman in the new game. Meanwhile, Troy Baker will be taking on Joker’s role. Baker’s work includes Booker DeWitt from BioShock Infinite, Snow from Final Fantasy XIII, Kai Leng from Mass Effect 3, Vincent from Catherine, and a whole lot more.

What remains unclear is how Kevin Conroy fits into the picture. Conroy will be back in some capacity, but his role hasn’t been announced.

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