The full listing of Japan Game Awards 2012 winners were announced during the Tokyo Game Show over the weekend. For the entire list, read on below.
Grand Award
Gravity Rush
Game Designers Award
Journey
Award for Excellence
Gravity Rush
The Elder Scrolls V: Skyrim
Kid Icarus: Uprising
Super Mario 3D Land
The Legend of Zelda: Skyward Sword
Dark Souls
Final Fantasy XIII-2
Mario Kart 7
Monster Hunter Tri G
One Piece: Pirate Warriors
Special Award
Touch Detective: Nameko Saibai Kit
Best Sales Award
Mario Kart 7
Global Award Japanese Product
Pokemon Black/White
Global Award Foreig Division
Call of Duty: Modern Warfare 3
Minister of Economy, Trade and Industry Award
Nintendo 3DS Development Team
Future Division Winners
Ace Attorney 5
God Eater 2
JoJo’s Bizarre Adventure: All Star Battle
Soul Sacrifice
Tales of Xillia 2
Resident Evil 6
Fantasy Life
Bravely Default: Flying Fairy
Metal Gear Rising: Revengeance
Monster Hunter 4
Yakuza 5
A new “hunting insect” weapon was confirmed for Monster Hunter 4 earlier this month.
Thought that would be the only new weapon in the game? Good news – it isn’t!
During a stage show at the Tokyo Game Show yesterday, Capcom teased a second brand new weapon. The company didn’t share any information about the tool, but fans can look forward to more news in the future.
The latest video additions to the 3DS eShop are as follows:
Retro Pocket Video
Nintendo Show 3D: September 20, 2012
Rising Board 3D Video
This is Angry Birds Trilogy’s first trailer, but I suppose it also acts as the game’s launch trailer. Activision will be releasing Angry Birds Trilogy this Tuesday.
Tokyo Game Show 2012 wrapped up in Japan today. To say the least, it was a big success.
The CESA recorded a number of 223,753 attendees during the show, setting a new record. That’s up over last year’s event in which 222,668 people visited the expo.
As TGS 2012 draws to a close, TGS 2013 has already been dated. It’ll take place between September 19 and September 22 – at the Makuhari Messe as usual.
Read on below for a slew of Toki Tori 2 details. This latest batch of information is more about the overall gameplay rather than Wii U-specific content and GamePad implementation.
– Levels and puzzles are presented in a larger open world
– Only items are taking the form of other creatures in the environment
– Stomp: animals will run away or follow a certain action
– Whistle: attract creatures towards you
– Animals move and have their own set of behaviors
– One level features Mediterranean-style buildings in the background
– It’s one flowing level, with transitions between large areas
– Bird will pick you up and carry you
– Creatures are integrated into the puzzles
– Ex: frogs blow bubbles that transport you upwards; they need a berry to eat to produce the bubble
– Ex: bird can’t see you because of the tall grass; need a lobster to crush the grass with a block of wood on its back
– Creatures can act as movable platforms in other areas
– Level editor reconfirmed
– Use the GamePad touch screen to place items and specific environments
– Results are shown on the TV screen
– Can choose from a lot of creatures and items from the game