Earthworm Jim designer David Perry feels that a return to the IP is possible. The character’s creator, though? He doesn’t think it’ll happen.
Doug TenNapel, discussing Perry’s comments, said that he “doesn’t see how it’s going to happen, and if it does, it will likely be done without me”.
Speaking about his involvement with Earthworm Jim, TenNapel said:
“EWJ is not under my character control. I once shook DP’s [David Perry’s] hand in his office, in front of Mike Dietz and he promised me that I would maintain creative control (I don’t), that would always get my royalty (I don’t), and that I would always get credit as the creator of the character (I don’t. Read the back of the Majesco Jim packaging.). D.P. is entitled to his opinion of what would make Jim a great character, all of us would disagree on certain things, and all of us would agree on certain things. But he’s not entitled to his own history. For the record, I would never work on a Jim game if someone else was in charge of expressing the character in the game. I think EWJ has largely been ruined over the last 20 years, and I’ll fix him, but not if I don’t get to make the character and game correctly.”
TenNapel went on to say that he doesn’t think that a new Earthworm Jim is in the cards. If a new game does happen though, it’ll likely be done without his involvement:
“I’d still be honoured to work on the EWJ game, graphic novel, movie and toy line. I’d be happy to work with the original team, D.P., Interplay and if it was up to me there would be 10 high quality, funny, creative, versions of each of these out by now. I don’t have the control, and it hasn’t happened. Unless something changes, I don’t see how it’s going to happen, and if it does, it will likely be done without me. If the fans think EWJ is just a name, then they’ll want those titles. So is a Jim game likely? DP thinks it’s likely, I think it’s unlikely.”
Happy anniversary to Street Fighter! The series made its debut 25 years ago on arcades – August 30, 1987. Street Fighter has since appeared on a wide array of platforms, and has spawned numerous entries.
Here’s to another 25 years!
Thursday, September 6, 2012
FINAL FANTASY VIII “The Extreme”
FINAL FANTASY XII “Esper Battle”
FINAL FANTASY IV “Fight 2”
FINAL FANTASY II “Dungeon”
Thursday, September 13, 2012
FINAL FANTASY VIII “The Castle”
FINAL FANTASY XII “The Battle for Freedom”
FINAL FANTASY I “Undersea Shrine”
FINAL FANTASY Type-0 “What Becomes of Us”
Thursday, September 20, 2012
FINAL FANTASY VIII “Force Your Way”
FINAL FANTASY XI “Ragnarok”
FINAL FANTASY I “Matoya’s Cave”
FINAL FANTASY II “Tower of Mages”
Nigoro has officially confirmed its partnership with EnjoyUp Games to bring La-Mulana to the North American WiiWare service. Once again, it will be out on September 20 for 1000 points.
There’s even more good news: La-Mulana should be available in Europe on the same day as the US release. A price point hasn’t been announced yet, but count on it being similar to the North American points amount.
It was nothing but gloom and doom for Nintendo before the Wii launched. The company is finding itself in a similar situation with Wii U.
Colin Sebastian, an analyst for Robert W. Baird & Co., believes that the console will not easily attract the attention of mainstream consumers. Sebastian believes that the core Nintendo fanbase will be interested in Wii U and boost sales, but the looming announcements of Microsoft and Sony’s next-gen consoles could have a negative impact.
“We remain concerned that Nintendo is missing an opportunity to build greater mindshare ahead of the [supposed] Wii U launch on November 18. While initial strong sales are likely given the Nintendo fanbase, we believe there may be a narrow window of opportunity to generate broad consumer interest before next-gen Microsoft and Sony platforms are announced in [first half of 2013] and launch in Q4 2013.”
Sebastian also mentioned that he expects Nintendo to announce a Wii U price point in the range of $249-$299. The news will be shared during a press event in New York City on September 13.
Eurogamer posted a new article today about the Wii U’s specs. While not confirmed by Nintendo, the site spoke to a number of developers who provided a look at some of the hardware’s aspects.
This is what Eurogamer was told about the CPU, RAM, and GPU:
The CPU: The Wii U’s IBM-made CPU is made up of three Power PC cores. We’ve been unable to ascertain the clock speed of the CPU (more on this later), but we know out of order execution is supported.
RAM in the final retail unit: 1GB of RAM is available to games.
GPU: The Wii U’s graphics processing unit is a custom AMD 7 series GPU. Clock speed and pipelines were not disclosed, but we do know it supports DirectX 10 and shader 4 type features. We also know that eDRAM is embedded in the GPU custom chip in a similar way to the Wii.
Believe me when I say that there’s a whole lot more on Eurogamer. There’s a ton of developer commentary from studios including Blitz Games, Two Tribes, and more. You can view the entire article here.
It’s another dark day for Nintendo magazines.
Nintendo Gamer, a long-running magazine in the UK, has sent out its last issue. As was the case with Nintendo Power, Future Publishing has terminated the publication. Its writers will be shifted to other areas of Future, and the companion website will remain online, according to the company.
Nintendo Gamer publisher Lee Nutter said the following about the situation:
“After careful consideration we’ve taken the decision to close Nintendo Gamer magazine. However, with Future’s ongoing strategy to drive digital growth across its international, digitally-focussed brand business, the website, Nintendo-Gamer.net will continue as excitement builds ahead of Nintendo’s Wii U launch.”
Super Play artist Wil Overton made a special edition commemorative cover for the final issue.
Editor Nick Ellis said:
“We’ve tried to give Nintendo Gamer a fitting send-off and this issue is dedicated to all of our loyal readers from over the years. We hope they enjoy it.”
Along with the special cover, the latest Nintendo Gamer features a 22-page write-up on the magazine’s cover history and comments from past editors.