Three new games will be available on the Japanese Wii U Virtual Console next week. They are as follows:
Heisei Shin Onigashima (Super Famicom, 823 yen)
Adventure Island (Famicom, 514 yen)
Soldier Blade (PC Engine, 617 yen)
The games above are hitting the Japanese eShop on September 24.
This week’s 3DS eShop charts are as follows:
Software
1. Super Mario Bros. 3
2. Azure Striker Gunvolt
3. Kirby Fighters Deluxe
4. Zelda: Oracle of Seasons
5. The Legend of Zelda
6. Zelda: Oracle of Ages
7. Super Mario Bros.
8. Super Mario 3D Land
9. Fire Emblem: Awakening
10. Shovel Knight
11. Super Mario Bros. 2
12. Mega Man 2
13. Zelda: A Link Between Worlds
14. Punch-Out!! Featuring Mr. Dream
15. Kid Icarus: Uprising
16. Mega Man
17. Professor Layton vs. Phoenix Wright: Ace Attorney
18. Pokemon Dream Radar
19. Sonic the Hedgehog
20. Phoenix Wright: Ace Attorney – Dual Destinies
Videos
1. Super Smashing Sale – 9/11 – 9/18
2. Super Smash Bros. – Looks like we don’t have a choice
3. Super Smash Bros. for 3DS Trailer
4. Kirby Fighters Deluxe Trailer
5. Pokemon Omega Ruby/Alpha Sapphire E3 2014 Trailer
6. Mighty Gunvolt Campaign Trailer
7. Azure Striker Gunvolt Reveal Trailer
8. Super Smash Bros. – The Crest of Sword, Magic and Flame
9. Street Fighter 2010: The Final Fight Trailer
10. Dedede’s Drum Dash Deluxe Trailer
11. The Keep Trailer
12. Hyrule Warriors Cucco Trailer
13. Nintendo Ice Bucket Challenge
14. Super Smash Bros. for Wii U/3DS Red, Blue, Yellow
15. Super Smash Bros. Challenger From the Shadows
16. Yu-Gi-Oh! Zexal World Duel Carnival Trailer
17. Pokemon Art Academy E3 2014 Trailer
18. Nintendo @ SDCC Super Smash Bros. 3DS Tournament Recap
19. Reggie in 3D: Nintendo Ice Bucket Challenge
20. Super Smash Bros. for Wii U/3DS Goddess of Light
Source: 3DS eShop
According to lead programmer Nate Robins, Disney Infinity 2.0 will run at native 1138×600 on Wii U. That’s in contrast to the PlayStation 3 and Xbox 360 versions, which run at 1280×672. The PlayStation 4 and Xbox One versions come in at 1080p as expected.
Square Enix has released the first batch of DLC for Theatrhythm Final Fantasy: Curtain Call.
Players can purchase the following tracks:
FFV: Battle 2
FFV: Library of Ancients
FFVIII: Shuffle or Boogie
FFIX: Rose of May
FFX: Blitz Off
FFX-2: KUON: Memories of Waves and Light
FFXI: Tough Battle #2
FFXIII-2: Crazy Chocobo
Additionally, until September 30, players can download Battle 2 and Rose of May for free.
Have you ever heard of a project called Mario Takes America? Probably not, as it ended up as a cancelled title for the CD-i.
Mario Takes America would have been an action-platformer from Cigam Entertainment. Nintendo’s famous plumber would have traveled across the country, and players would find themselves in levels based on real life locations like New York.
Mario Takes America was in development between 1992 and 1994, but was cancelled due to the ambitious nature of the project and failure of the CD-i. Unseen 64 has plenty of additional information here.
In this week’s issue of Famitsu, Masahiro Sakurai published his latest bi-weekly column. The Smash Bros. director goes into a number of topics in his piece.
First, regarding the roster, Sakurai mentioned that even though many characters are included, there are some who worry about those who didn’t make the cut. He specifically addresses the absence of the Ice Climbers as well. It seems they were running in the Wii U version, but due to the required hardware power, the team couldn’t make them work in the 3DS game. There wasn’t as high a priority given to series that are unlikely to have another installment at this time.
On the topic of different release dates for Super Smash Bros. on Wii U and 3DS, Sakurai mentions that this was for debugging, which was necessary to avoid there being considerable differences between the two versions. If both games had a shared release date, a launch in 2015 may have occurred.
Finally, Sakurai shared a tidbit about the trophies in Super Smash Bros. for Wii U 3DS. Akihiro Toda – known for the texts in the Mother series – wrote the descriptions.
Disney Interactive revealed that Ninja Theory had been brought on as a development partner for Disney Infinity 2.0 at PAX Prime a few weeks ago. However, this is just the start of the company’s collaborations.
Speaking with GameSpot, Disney Infinity executive producer John Vignocchi teased additional partners that will be announced in the future.
He said:
“It’s an interesting collaboration, and one that I don’t think people saw coming. They’re really great at what they do and we’ve designed Infinity to be a platform, not only for players to expand content, but for developers to join and create content based on the amazing catalog of IP we have at Disney.”
“Over time, we’ll be announcing more developers that are joining the platform, but for right now we’re thrilled that [Ninja Theory] is a part of this. It will make sense over time why we’ve chosen these developers to help us. The thing that we cared most about was bringing on developers that would raise our game.”
There is one thing for certain: one of those partners is not Nintendo. Vignocchi noted that “no official discussions have happened, as of yet.”
“Nintendo has presented Amiibo to us and I think they have a very interesting strategy. We’re always interested in talking with partners–whether it’s first-party or independent developers–on ways we can integrate their content inside of the platform. But no official discussions have happened, as of yet.”
Renegade Kid has regained the rights to the Dementium IP. That means, going forward, the studio can choose to make additional sequels.
Renegade Kid co-founder Jools Watsham passed along the news on Twitter a few minutes ago. He wrote:
I am ecstatic to announce that Renegade Kid now has the rights to create Dementium sequels! EXCITE!!
— Jools Watsham (@JoolsWatsham) September 16, 2014
Dementium sequels were tied up with previous publisher. But, no more! 🙂
— Jools Watsham (@JoolsWatsham) September 16, 2014