A few Pokemon Omega Ruby/Alpha Sapphire details have emerged from this month’s CoroCoro. You can find them rounded up below.
– Steven Stone returns and also appears to have a Mega Charizard X and is after the secret for Mega Evolution
– Mach and Acro Bike make a return
– Team Aqua & Team Magma are also back
– Team Magma is lead once again by Maxie and his admins Homura & Kagari
– Team Aqua is lead by Archie and his admins Ushio and Izumi
– The team you face depends on the game
– Mega Evolution is activated by the Mega Bangle
This month’s issue of CoroCoro has started to leak, and it contains new details about Pokemon Omega Ruby/Alpha Sapphire. Thanks to the magazine, we know of three new Mega Pokemon: Mega Sceptile, Swampert and Dianice.
Mega Sceptile is a Grass/Dragon-type, while the other two maintain their type. Groudon and Kyogre’s Mega Evolutions are known as Atom Groudon and Atom Kyogre and are said to be an atomic regression.
Image & Form should have news about the next SteamWorld game in the near future. CEO Brjánn Sigurgeirsson recently told CONSULGAMER that the project’s name will be revealed “quite soon”.
Sigurgeirsson also commented on why we’re not seeing SteamWorld Dig 2 next as opposed to a completely separate entry in the series. You can find all of his comments below.
I’m fortunate; I know what’s next for my team. Since December last year we’ve been working very hard on the next SteamWorld title. It’s not the next SteamWorld Dig game, it’s the next game that we’re putting out is in the SteamWorld universe. It’s the same type of characters that are the protagonists, they’re steam-driven robots, but the setting and the gameplay will be very different from SteamWorld Dig. The reason why we’re doing that instead of making SteamWorld Dig 2 is that we think that this game that we’re working on is just so much more excellent a game than I think we could make of SteamWorld Dig 2. Dig 2 will be fantastic as well, it will be bigger in every direction compared to Dig, and it has to be, since the only gripe that people have with SteamWorld Dig is that it’s kind of on the short side, but in between, before SteamWorld Dig 2 we are making this fantastic game, which is called SteamWorld “something,” we are going to announce the name quite soon, and we will keep you in the loop on that of course.
Siliconera has obtained the first screenshots and details for the 3DS version of Transformers: Rise of the Dark Spark. We’ve rounded up the content below.
– Turn-based combat
– One of your units goes toe-to-toe with an opponent
– 3 rounds to do as much damage as possible before the round ends
– If you’re successful and deplete your opponent’s health, they will be removed from the map
– All Transformers can have up to 7 attacks to choose from each turn
– Each attack has a meter that must be charged up before using it
– With every round that goes by, that meter will fill up by one
– Choosing the right time to use the move is essential, especially with those that require high charging level
– Otherwise you could end up using a move that would have been more effective later
– Gain two extra charging points by successfully block an enemy attack
– In the campaign, you’ll alternate between the Autobots and Decepticons
– Each Transformer has its own moveset and Super Move based on their personality
– Ex: Optimus Prime’s Vanguard is able to pull the enemy’s attention to himself in order to give other units time to heal or move to a safer location
– With each mission, you have a set amount of Energon that each unit can take to activate their Super Move
– The team looked at “most of the major games” in the strategy RPG genre on the market, especially on the 3DS, while developing the game
– They also want it to be a game that can be enjoyed by people that don’t normally play strategy RPGs
-2D sprites on the map
– In battles, you’ll see the Transformers in full 3D
– All of the Transformers have textures applied in the game
Another wave of details have come in for Medabots 8. You can find them rounded up below.
– Slight content variations between the two versions
– Metabee and Rokusho are the mascot Medabots
– Battles consist of the 3-on-3 relay system
– Goal is to destroy the leader’s head
– The distinction between Strike/Berserk and Shoot/Snipe actions appears to be gone
– This has now been simplified to “close range” or “shooting”
– “Attack response” parameter takes its place instead
– Attack response determines whether you can defend/evade after using it
– Medalias are returning, which allow your Medabot to gain useful abilities
– Medabots 7’s Medal leveling system is back as well
– This sees Medal levels determined by the sum of the individual skill totals
– Medal levels are capped by an overall Medarotter level
– Shinto Kamichi handling character art
– Franchise regular Horuma Rin will design the 200 Medarot in the game
– He will be creating a four chapter manga series distributed online through NicoNico Seiga starting July 1st
– NicoNico Seiga will also play host to the Orimeda robot design contest
– Three fans will have their Medabot design featured in the game as DLC
– Deadline for the contest is August 3rd
– Soundtrack CD, which is a first print bonus, contain all of the new music produced for the game as well as new arrangements for select tracks from classic Medabots titles
– The track list will differ entirely depending on the version of the game you buy
– Each disc will contain 51 songs
– The album and disc art were drawn by Horuma Rin